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你好, s/ z' Q# n$ X* p' s% l3 c
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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5 D! a, P T) _. a灵魂束缚你的武器。
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3 D9 L8 b+ `, V: b$ E& w让我们开始吧。
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1 Q# R$ H5 g4 R) h, {/ J8 e% V首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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并寻找1 f1 O( I0 ^/ H% l
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代码:
! |4 h* f6 W) R1 ]/ |0 ^( [ BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );% d+ v: Z8 x7 c& H5 l- M+ C
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其中,是- H& e. G% E: m8 ^
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代码:8 D% N' @+ \5 a$ _
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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& |& @$ I6 a. F R" T8 {然后,她看起来到DPSrvr.cpp) f+ j- T7 \; Y9 W7 f* A% M
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代码:
7 [' B8 q% d4 s' b2 } case II_SYS_SYS_SCR_LEVELDOWN01:
% f& k9 t. o+ V9 s4 \1 o3 M- U1 M$ t case II_SYS_SYS_SCR_LEVELDOWN02:
" Q8 t4 |8 c5 m9 h- R' K b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
9 D+ C4 ~+ J5 k; W/ E4 ] break;
: p; j7 C3 Z2 c5 F/ P2 m default:
4 a' I# k1 O5 ^' M5 c4 u, b% M4 o+ O break;/ a! F+ F9 {/ N! T7 b Z9 n
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if( b )9 M4 R1 O. {0 V, O
- x. h. z% m8 j5 ~- O2 X8 O4 e取代它7 m5 J+ p3 T. A" q8 f4 ]: b0 a. D) t
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代码:
% L% @& }' H) l) [) w: H! g/ ^ case II_SYS_SYS_SCR_LEVELDOWN01:7 f1 `- B, N V0 b( \
case II_SYS_SYS_SCR_LEVELDOWN02:
: M6 i4 W( @. }. ]7 M: B, f b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );; C3 ^; Z. x+ D, e+ ?4 E, n/ r
break;
) g9 C6 q& h/ W. M( L+ h6 c" r case II_CHR_SYS_SCR_UNBIND: ) @1 M1 `8 ~5 C+ R- \& g
b = UnbindScroll(pUser, pMaterial, pTarget);
, O5 Z. E$ I$ r( l; E' f& f+ L break; 3 o( b( g, b/ R- E
default:
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if( b )
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接下来,你找
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9 k: v2 v3 C p1 ^) @) \代码:
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pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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7 ^& [: p5 i: H- @' j/ T1 `! r7 I; ] return FALSE;1 V4 B$ Y$ k" c7 r$ f
}
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其中,是
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) O" F6 Q9 m# c代码:
" d- H T+ N+ Y+ T$ J fBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
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! b) W& j) h- H# l* J6 r* M pTarget->ResetFlag(CItemElem::binds); * S# r( E& B8 ~2 T3 E0 }
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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LogItemInfo log;
% z2 N- @% i) z+ s, l log.Action = "r";
/ k: _; x0 }* |" M8 n log.SendName = pUser->GetName(); ; y% ]) h* O9 ?
log.RecvName = "::binds";
* w2 N% j E: ^- O8 W& ` log.WorldId = pUser->GetWorld()->GetID(); 4 a) a8 z' r* Y4 J
log.Gold = pUser->GetGold();
' o( ^8 r5 ]4 Z% t log.Gold2 = pUser->GetGold();
/ g: J2 k$ F0 T: p+ g$ x1 { OnLogItem( log, pTarget, 1 );
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else
2 n, K* V, f1 J; n& Y% f) x pUser->AddText("Item ist bereits entbunden."); ' x# v$ }; I) i+ U
9 A- w M$ F8 z$ n! b4 u return FALSE;
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4 K" T, I2 ?4 k; y那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。4 f+ _' r6 ~$ j, n) i1 M1 Y
) h4 k( C" w7 }- J* Y# _( z) x接下来,您在您的Spec_Item.txt以下。
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代码:
. O& c6 e4 m. y! w9 S8 E. b6 D- K11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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8 C1 I( {+ o5 g9 X HPropItem.txt.txt在电路中仍0 Z, D+ ]! i* O, W6 U9 T% ?, q
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代码:: f/ a* j: R" K. `; A& t5 Q9 @
IDS_ITEM_TXT_101111 滚动的解脱4 k8 C+ y5 v* Z# N6 | @* l
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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8 c+ N$ B! F' s所以这是一个很多乐趣。
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1 T/ r7 L& {+ Y( B% ^积分:
# e( F4 m1 x7 y; h1 t# H* A5 K/ Eincestus为源
% s9 w* w' X, L5 Fshuya83的资源节
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