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你好
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, I5 Q0 V' r$ b' d正如最近发布的,因为只有解脱滚动雾。) y8 P, c6 r- Z& U7 |( a8 B
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在这里发表我现在100%确保运作滚动。
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" p9 |" ]. y& q% B4 }" P N灵魂束缚你的武器。3 f9 V5 Y) O3 R0 f; b
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* ^- c% a) ^" O) k( C8 i/ P让我们开始吧。: p1 n# |9 r# v) ?
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。. c6 c% ^# }/ y, `$ I4 e. Q
- _6 F6 k+ L# }9 s. {& v! ~+ G并寻找
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' D! B: U4 {& J代码:% v6 C* p5 I) p3 L
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );: F8 M. f& a+ @
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其中,是# H$ D& J7 }! i6 H0 h* i
. x. O) F7 r" m1 v' B* @ ^代码: @, S1 @: u% v" n
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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然后,她看起来到DPSrvr.cpp
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/ I; m/ [5 Q4 q代码:
: E! w" q% ~( A/ T; n O case II_SYS_SYS_SCR_LEVELDOWN01:/ |3 d, K% x% z% _1 ^% ?
case II_SYS_SYS_SCR_LEVELDOWN02:
6 Z( k9 n. n: o' z; _2 b% l. E- C! u b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
! ^3 ~5 n% I5 B# t7 W break;% e" R+ W. o8 k! k' m
default:0 K2 J5 `2 U+ @! X9 D) k
break;5 T7 l2 B% ~+ I# a/ n
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if( b )
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0 U* @& d% M1 c; T" X取代它" ~! C* [( z$ A. T, z, F* ]
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代码:
) [6 v9 \2 b2 \+ B7 `- N case II_SYS_SYS_SCR_LEVELDOWN01:
' K# Y/ I7 ]( ~7 n9 ^0 ` case II_SYS_SYS_SCR_LEVELDOWN02:! @* E* ^9 Q/ Y6 M4 J% _9 u& m
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
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case II_CHR_SYS_SCR_UNBIND: - j3 e2 {/ K. T/ y4 r
b = UnbindScroll(pUser, pMaterial, pTarget);
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default:
$ s5 L# {1 Y. k# S break;
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- Q# d! ]0 d2 i6 | if( b )
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. T% U4 F& @; T+ S4 q2 T; ]接下来,你找
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代码:' ?9 Y! R0 J" T) ^9 B( v
else
" ^7 S* T# N6 e) ^3 F% m y+ P6 j6 r pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );0 z+ X/ s3 r( ?' p, g' t3 Q: z4 K$ ?
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return FALSE;7 `& s& j( k7 L/ o
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# H+ n5 E" x8 }- C其中,是% @$ c% N# t1 V+ q! x' x8 L8 i
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代码:
8 ~5 `9 V0 E* H) n; e9 J" LBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) 7 h d$ N, p9 S& E' s
{
1 ~$ ^4 `1 }/ M' n# i5 N if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) & b. y; @9 \1 o
{ " W+ P' m1 e4 _# ~
pTarget->ResetFlag(CItemElem::binds);
) z, @, U3 n& e8 s* `* z% a pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); ! j3 z7 D5 m9 Y0 u7 r) c
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// log
2 P4 h) V# x3 z8 v t8 b4 P8 q LogItemInfo log; " K( K- M$ p4 U4 d$ e
log.Action = "r"; 1 {. q$ Q1 B( B0 u- M" N% U
log.SendName = pUser->GetName();
" I V4 f. O" J0 s8 x2 c log.RecvName = "::binds";
5 Y# _0 i# ^: @% G log.WorldId = pUser->GetWorld()->GetID(); 9 P6 z& Y' d B4 Q; x# i
log.Gold = pUser->GetGold(); - o8 G, `. k; R: Y; \ L: F
log.Gold2 = pUser->GetGold();
5 g* x8 b- J" `3 U+ Q OnLogItem( log, pTarget, 1 );
6 K; r4 J% s5 q$ E* W7 P7 [, b return TRUE;
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* C8 c/ r" A' J! }5 n; h4 d else
1 S+ ?+ t, m# m3 z0 @5 V pUser->AddText("Item ist bereits entbunden.");
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$ M. g1 [) w5 n3 ?! ?& R! `, z return FALSE;
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7 k K, \. s5 u2 A4 _* t那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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接下来,您在您的Spec_Item.txt以下。
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- B( c; m- T( Y) m- S代码:+ y5 v4 m9 {! O
11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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PropItem.txt.txt在电路中仍2 ]0 F# D! V" M' |, {# t2 P8 i! ]
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代码:
3 X1 D$ y3 u6 N' C1 dIDS_ITEM_TXT_101111 滚动的解脱
+ j+ q- J9 h: _& O3 M3 HIDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。7 U9 v% J! f( b: j
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8 f) l1 O- |* X+ H5 Z- j/ {! F所以这是一个很多乐趣。
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积分:+ `' J, r7 H$ c. _) W
incestus为源
% E, \9 v) l, I0 Hshuya83的资源节4 T7 R2 n4 \& } ^' U2 v$ t
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