|
|
你好
! @% B" _4 T- v
. r0 `$ O o; P0 U# a正如最近发布的,因为只有解脱滚动雾。 x8 o8 \4 a! L- ]3 a. t
|- T a ~" y
在这里发表我现在100%确保运作滚动。' T' h; v* `) h
1 X9 j) K0 j2 u. y灵魂束缚你的武器。
1 K9 c& T c0 `: r3 l
, O. d5 q# B* V- u1 u' M' {, G+ Y+ \* J5 s
$ Z0 E- q& f( Q8 C7 g( j
让我们开始吧。
i& T( X* o, x- C
4 }: `, O5 v; I- q, U' v, ]首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
5 }- m s) [% @$ B; H
6 ^) ~( a' W+ i/ t% y e+ n并寻找
: Q# L" e6 Q* z! g' C5 F9 K9 {0 p% N* w" f. u9 R h9 J6 i6 d( W
代码:# _* N1 H$ r! y) Q- ]& |: N8 ~1 f" o
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );8 v+ [) b4 u$ a2 C
3 [$ Q c* k; _( ^) F2 i$ z2 I, n# |
其中,是
% ?! s/ P$ @/ \0 n# l H. H) ~' q# z3 z( {' ~3 A* q+ ~
代码:; r4 r$ `. E+ p0 d2 W1 Q
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
5 d* S- v9 w1 K# D- n- s( {4 }
- [) q, B; I& v2 Q' e% |然后,她看起来到DPSrvr.cpp
6 h5 f) w& M! n+ H9 O
1 g: q- Z% d& j) _' e代码:0 z" ^" F8 Z1 k( k& ~2 G* O
case II_SYS_SYS_SCR_LEVELDOWN01:+ x1 w! X J, j( A. W
case II_SYS_SYS_SCR_LEVELDOWN02:
) q; Z, p9 T; k8 g4 ~2 ^ ~) {6 o b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );" V0 f! z- `1 \ W0 V* P e0 R) E' `
break;8 z1 o: Q5 |" P9 t
default:9 T! N! k7 X% l0 d8 }& U
break;1 i. ~) n% V4 m' g O, _! j
}
9 m, x5 L5 ~7 K8 ] if( b )
) }+ f( v7 K; W+ k7 U 6 g3 T/ Q1 c9 M+ l5 R
取代它+ a6 ]( p3 `9 A$ X5 l* X1 z3 k2 {
4 a$ ]% t! Y9 j+ J8 j& Q% I, b: X代码:
1 o7 I6 X6 N) J0 X case II_SYS_SYS_SCR_LEVELDOWN01:
- v# w$ ~, r, I; u0 U2 _ case II_SYS_SYS_SCR_LEVELDOWN02:. I! M% q& f" o) Z1 V
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );0 q6 ~" [2 [+ w% ^- d4 p) e
break;5 S8 c7 C+ t. I6 ]' v/ n# s
case II_CHR_SYS_SCR_UNBIND: 7 N' u4 d/ x/ I7 |- Z2 {( e+ p& O
b = UnbindScroll(pUser, pMaterial, pTarget);
8 Q* v9 w+ _( }& K% s7 N3 M break; ' O# j a3 |2 x0 Y% Q
default:/ C4 b9 ?( y: G( d& B: b# p& [
break;
5 \- Y5 ]) D4 u: y% b6 w }
2 p1 u) {; p# A7 j9 k! M Q if( b )
' `9 X j. V& {" L; H3 a0 X 7 d n) b7 s* y- ?0 m! `
接下来,你找
4 l" i( ^% e5 n
/ j# z6 i' V+ p0 B代码:: Y R U7 D; H9 P \
else
6 ^& |: G# Z" v- Y pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
: P# u2 H& h; Y' z1 Y
! W5 H% r# n1 s$ E n) F# W return FALSE;+ E6 M/ S( ?8 J! G& e2 w
}; }$ b. }+ e5 K/ T+ V: U1 n3 p
5 D# L# d' W+ F2 e o8 h- T, n其中,是
1 e" \" U+ _( F
# g, R0 U5 i3 r1 j9 h2 ?% C代码:
7 W9 s" u1 J; p: FBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
# A5 R6 z6 T3 ]- @{
" i, @$ M+ F8 @ if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
/ x! a# |( w: N \* i8 A4 n { 2 }( f l) O Z
pTarget->ResetFlag(CItemElem::binds);
( r. M- E% i1 C& u2 O pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
; d- ^$ z8 t; Z6 @- [
' h# s2 n, f0 k7 Q0 W: @3 J // log ; J- w$ t; ]$ C6 u
LogItemInfo log; 5 `/ c3 R9 ~! u- ~
log.Action = "r"; % ~9 m1 S; E( {& u1 V" ^$ _5 E
log.SendName = pUser->GetName();
+ D3 b" N4 Q: i* V& I2 O8 n- V+ d9 i log.RecvName = "::binds";
8 c8 K0 H" E) Y. X6 Q* f8 {- l+ k log.WorldId = pUser->GetWorld()->GetID(); # z& z* U6 F9 W5 H: X7 d8 ], y& m
log.Gold = pUser->GetGold(); % b" y& Y: l; A( \% v
log.Gold2 = pUser->GetGold();
' A' W' m1 K+ r# c% c$ m& h OnLogItem( log, pTarget, 1 );
# _* j% @# U0 x) z, g$ U% x3 l7 y return TRUE; 1 F) a/ F* |2 h/ d8 c" f1 s5 _8 p- k
} 9 C* @; a9 \. Y" A1 I; r: b1 w& G
else : G; }7 o& s& a! f' u- v
pUser->AddText("Item ist bereits entbunden.");
$ d5 N; ]! ?3 w' H; n3 Z o. n4 p/ B3 |+ U9 [
return FALSE;
- g/ S$ ?6 F* c5 K+ _( g}
( _# B% v% ?. E! \
. g" W5 S3 U3 X% Z S2 |那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
$ a) V/ U& s. V8 P: P; j' r/ ^9 c$ v% h; L4 x$ v1 C
接下来,您在您的Spec_Item.txt以下。
9 q5 s" q9 g3 {: |* T1 e
' q, `" [4 \5 T. V7 F! b: Z, S; K) P* P
代码:
" u; h- ]* m! E% i3 Y11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
8 P1 @% Z4 m% n: U4 M% Y3 w( i! ^6 ~+ l( a
PropItem.txt.txt在电路中仍
4 {% x3 V0 m) b. R) q+ |* X- b: B5 Y, Z
代码:
* ~$ M& d& G& [# Z& j6 z/ n1 ZIDS_ITEM_TXT_101111 滚动的解脱2 @/ Y/ a. e, ]: B
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
7 v! P+ Q9 y' b/ k w* b ' s6 A. j) Q0 |" B4 W! H
+ F+ |1 \' {2 S
所以这是一个很多乐趣。+ ?& F2 h" R7 P5 r6 ]2 t
5 T {' K o4 n- m0 ?: g
积分:& r7 ~* b$ x9 H; I: o' x3 r
incestus为源
8 a: c) n# w% Eshuya83的资源节 n8 x/ k* P9 q6 Q' x
2 J2 b& s. ~- Y U1 i7 x
+ j* `# L p4 F |
|