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你好
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正如最近发布的,因为只有解脱滚动雾。
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在这里发表我现在100%确保运作滚动。
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; x+ h0 a5 Z" P) u ^! D灵魂束缚你的武器。* M1 B5 j3 L. L3 B7 o( L
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; a0 L/ g' U, c. {让我们开始吧。. N8 |+ q6 H( I* H% D2 x
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。, A6 Q+ ?0 u8 s5 f6 r. u
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并寻找) c2 F6 Z' b/ J1 H9 n( a
- T, h" _" F8 M* T8 \代码:. h& V, C4 B9 q/ E, a3 f
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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; U; U0 Y- Z% o9 O其中,是! T# @% E- M% A7 d I
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代码:: ~" x \) ^* O! n6 }! w
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );5 m ]; q7 ?1 J% Q* X3 Z
8 Y; M8 O* X$ u+ H* r7 u然后,她看起来到DPSrvr.cpp$ O, S) m/ ?2 |- I5 \9 t/ h. A( L, o. }
$ c' r/ f7 C# k7 u代码:/ i) \; P, j5 `3 R1 N5 n
case II_SYS_SYS_SCR_LEVELDOWN01: U0 W5 U; h6 [) E" X
case II_SYS_SYS_SCR_LEVELDOWN02:% X' S9 I5 F% A# N& H0 a
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );9 t( |+ ^3 R8 m/ Y) v% }) Z
break;3 F/ h6 ?' U/ b9 W
default:) ?/ T6 s! K+ A% r% j8 I
break;4 D( Y5 ^) O8 d- C P6 I# `
}
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0 J# U6 `) t* ]3 ]7 W取代它. {/ u# X6 ?/ l: [
: ]- c! `! a+ X6 [, u O# h& a代码:
% l0 E' o1 y6 M: d% A3 l case II_SYS_SYS_SCR_LEVELDOWN01:9 U, D4 K0 \% C; |; p2 @9 U8 |
case II_SYS_SYS_SCR_LEVELDOWN02:! O0 S; O" J. C+ _% L* \8 Z1 E
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
2 H2 N. C6 w+ t break;
) d& S1 Q1 ~( p2 C7 j case II_CHR_SYS_SCR_UNBIND: 8 n/ K: O u% E0 e- t9 }1 W3 {
b = UnbindScroll(pUser, pMaterial, pTarget);
' p# r) d- B! k4 t break;
; ?+ w# M- H2 [* @0 u default:
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if( b )9 }/ b+ }. c. Z9 M* B$ F' e
- ~, G6 g$ X/ {+ J接下来,你找
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7 G4 ?! Q0 W+ B2 ]' X/ z4 E9 s代码:
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) z) d# j: ^; Y/ Z$ F pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;
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其中,是
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代码:* l: u0 P) h# o- }0 l: a
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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3 {& K/ A# G) Q+ u0 E7 G8 v9 V; `5 ] if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 9 p" M& {7 w) E& v
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pTarget->ResetFlag(CItemElem::binds);
' t2 Y) r1 p' u8 y pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); o! i/ g* ^8 O% p& s0 `
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LogItemInfo log;
" [. c0 {5 j* k. N' L2 Z$ O log.Action = "r";
+ ?3 s/ t3 ~/ ^9 z log.SendName = pUser->GetName(); / n: R& U) |2 J" u( R& [
log.RecvName = "::binds";
3 Q$ s, c% K4 G# \$ K( ^; m log.WorldId = pUser->GetWorld()->GetID(); 9 _. B2 T* u3 z8 a; C
log.Gold = pUser->GetGold();
3 w# v/ o+ L9 [ {( o" C, f log.Gold2 = pUser->GetGold();
/ r1 i" |. q, U OnLogItem( log, pTarget, 1 );
# r% M- f/ T8 C& x* { return TRUE;
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else
" k! G# A! s) y4 b( ~3 Q8 `' g+ Q pUser->AddText("Item ist bereits entbunden.");
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( {; p. u" R6 O- v3 J return FALSE; 8 j7 h: v' ^+ z" Z
}
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- w, n/ c7 n) ^那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。, m6 ^& J; X! P# J
" |5 b" V; C: J" ~; q) U+ X+ F接下来,您在您的Spec_Item.txt以下。4 B( \- l" m0 v, y8 [- b
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5 b: n; |7 x# `8 n( D1 H) D11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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9 f( @) T: z/ o9 T0 m% N/ pPropItem.txt.txt在电路中仍
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* i' w. h# J& g2 u; l: |9 E; {4 U7 Q代码:
- f- |3 z% ?5 k; |$ iIDS_ITEM_TXT_101111 滚动的解脱7 N5 I8 x8 w& f- B
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。
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所以这是一个很多乐趣。; w$ Z% b" v4 B, {/ }
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积分:
% O: v, r: `5 m$ C# j! Eincestus为源2 j" ^2 s+ g/ a s' k, v
shuya83的资源节# ?, G* o" c. h4 _. f4 G
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