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你好: t* ]% O0 @( o1 ]& W! [
; b9 \0 t. s n: k# U4 R0 b2 t O正如最近发布的,因为只有解脱滚动雾。 R) p+ K3 O. N5 j; o/ ^" y0 O
* T, a' s* ]) s8 i2 z0 ^在这里发表我现在100%确保运作滚动。
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灵魂束缚你的武器。+ q T$ d5 `( {/ v4 m$ u% ^8 S8 p
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" v+ w# Y" p6 O! w; `3 X3 G# O6 V+ z让我们开始吧。, G2 \* y2 a6 Q0 X7 O: [
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。4 ? T- c9 L3 |- L9 Q
, e1 m+ P; x! t; H. E并寻找
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" c, a% v/ r! v, m/ ~& U代码:- G" t3 b& s5 F) B$ m
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );6 ~$ j) ~! K3 L: P+ J, l& _
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其中,是( a8 z K, p" R" L
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代码:$ g# Y# W. ? b1 D9 p" |5 ?# g. U
BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );
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7 p- @/ ^- M. W2 {8 ^: T# t6 h然后,她看起来到DPSrvr.cpp
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代码:) X' i( \; {% N
case II_SYS_SYS_SCR_LEVELDOWN01:2 f. X- N7 e: I% H# Z; J' W4 z0 X
case II_SYS_SYS_SCR_LEVELDOWN02:: S* t0 K {7 @( _
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );7 P+ _( g% a. X, {9 n1 `$ M7 ^
break;& _# O% X: `) r2 x# A* T' E
default:
1 r6 e+ f }* m& x& q4 E! h# ] break;9 C) ~$ m0 `2 R1 i' q: i) E
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if( b )
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F* q6 V( s w3 L# |取代它
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) X) n/ b0 T/ x" _; O9 F9 U代码:% d/ G5 b T3 {8 W; t. A
case II_SYS_SYS_SCR_LEVELDOWN01:' x* b ]. t' d6 c, T6 B7 a* x! P
case II_SYS_SYS_SCR_LEVELDOWN02:
6 w2 `7 m5 p( r4 P$ s: M* Y* k b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
. Q) \4 Y3 b* _3 a0 S( _1 E* M5 w$ p* a break;& a& M0 m7 G; F+ r9 Y& W; W7 f) {
case II_CHR_SYS_SCR_UNBIND: 0 G; G ?& [9 p
b = UnbindScroll(pUser, pMaterial, pTarget);
+ r" a |, }2 ?2 G6 F break; 2 C# n$ {0 u q9 [
default:
1 x6 p4 y/ p6 G) D5 u break;5 p, v& l; [* ~! A; F4 H
}
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4 D6 h2 D4 o/ u% m2 A9 s3 z$ x接下来,你找
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代码:
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$ a4 y" ~- ~ A, C2 P: I, ? pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );% p; o+ a+ I0 Y
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return FALSE;' B3 F0 k1 \1 D5 g
}
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, ^ x7 U, \" W1 A/ R4 w8 L其中,是& m8 _$ [0 x- }3 Y
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代码:
" u% M" i0 q. LBOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget )
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if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND )
$ g, q- P7 y* o( L. l& v2 S( g0 O {
% M- T8 f: X9 [2 D2 L% y pTarget->ResetFlag(CItemElem::binds);
4 r- n+ E \ _( [+ i; y; F pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) ); - m1 C; s- B+ y& A1 C
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// log
4 _8 J7 i( O8 L6 V6 Q# R LogItemInfo log; 5 }) I% M2 y5 S: A
log.Action = "r";
- N! A) Z n& s2 p7 ~ log.SendName = pUser->GetName();
6 ]* f$ F6 q& A6 K) j log.RecvName = "::binds"; % Y( z- ^& Y& a+ N1 n
log.WorldId = pUser->GetWorld()->GetID();
. Y+ |$ h' d- }8 g# l' j) g log.Gold = pUser->GetGold(); . K3 p `- Y% _9 v
log.Gold2 = pUser->GetGold();
- K6 n" ]6 a' v' K8 ~" ?/ `& Z OnLogItem( log, pTarget, 1 ); % K3 y2 n! K2 P- W
return TRUE; 7 S+ C6 C8 g$ x1 i, K; h) }
}
( c4 W, D3 F7 C v& M else
6 O1 H& `+ _/ t! ~# X pUser->AddText("Item ist bereits entbunden.");
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# z9 u5 O& W8 ?9 U8 g3 P* w return FALSE; ( d% H n" _" N, Z. A6 L" k2 j- P: D0 `
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那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。7 z9 p u( {; X F4 t
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接下来,您在您的Spec_Item.txt以下。
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代码:
# f; j6 R" i) t11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0& a1 {; }4 |) k% G
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PropItem.txt.txt在电路中仍
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, ?- Y% [4 V, g, F代码:
, P5 F+ w6 U+ s1 q* ZIDS_ITEM_TXT_101111 滚动的解脱
, l( }1 _" d$ \IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。, y2 {( S9 {" V7 A7 V9 E2 d. o1 I
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" y( ~( P) e( t( j所以这是一个很多乐趣。" x% m) B" O" M$ V+ j
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积分:( m& n- ]; {1 P: r# a! Q! B1 Z
incestus为源
8 w" T7 Y" G- K8 T8 j+ I( f+ H0 C7 gshuya83的资源节7 m8 Y8 p; w. M; }4 H% o
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