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你好
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正如最近发布的,因为只有解脱滚动雾。) _6 A8 @* Z5 j8 D/ E
% O7 y0 w" E6 z W! M5 Z( j1 t, u2 n在这里发表我现在100%确保运作滚动。8 }8 H$ ~" b" i0 i6 y* `+ T
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灵魂束缚你的武器。
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- ]/ Y, V) [9 q1 y- k+ \让我们开始吧。
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首先,我们打开您的的世界DPSrvr.h源服务器的文件夹。
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# Z5 P7 K* }) r并寻找
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, _4 A8 M$ m7 A9 S/ d$ A6 x代码:* \1 U- K1 K# g3 M& Q
BOOL DoUseItemTarget_ItemLevelDown( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );2 m+ d6 K- X0 R- I, E
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其中,是
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# V! j! O, H- p, }, `1 [* a BOOL UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget );0 p1 {( O5 k. [! e
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然后,她看起来到DPSrvr.cpp
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case II_SYS_SYS_SCR_LEVELDOWN01:" D/ c! \" R% f% n+ S9 i5 m l5 ^
case II_SYS_SYS_SCR_LEVELDOWN02:# s" o ?7 q6 t7 }: o4 m
b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );8 r/ R4 ~) u, r* |
break;
4 v8 ]; L- m" [ default:
4 S. G g, ]( X$ O4 ?& G break;( V4 G3 w; j# X% k% B! t) M4 `
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if( b )
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9 g/ s( q, |) [7 l& Z取代它& F; B' t! v2 A, F5 S1 C, y6 n. ~
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case II_SYS_SYS_SCR_LEVELDOWN01:6 V! K- t4 A% g! C: k# F
case II_SYS_SYS_SCR_LEVELDOWN02:
! e) P# }0 \/ E b = DoUseItemTarget_ItemLevelDown( pUser, pMaterial, pTarget );
1 R$ \% X4 i- y5 w break;7 D: X3 U' ^% T' H
case II_CHR_SYS_SCR_UNBIND:
6 k$ n+ t" c* C+ d% L7 [ b = UnbindScroll(pUser, pMaterial, pTarget);
9 }( q B% D% F: \5 g9 n* Z8 u8 q break;
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break;- s/ x, |1 i; y* D0 r
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if( b )7 t( z. _/ j; b6 T% X% W9 H$ V, N
) S3 c3 E; b! b3 h接下来,你找4 G& g$ V2 G9 v0 _- r, Q, C! Q
! _& U8 ^* N; N代码:
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7 K; u4 K7 }" [& ] pUser->AddDefinedText( TID_GAME_ITEM_LEVELDOWN01 );
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return FALSE;0 v3 M! z5 \7 `
}
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, v7 i' o% _% J2 o6 k! g其中,是
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代码:5 x* q: R; k; w, J2 T( G" e
BOOL CDPSrvr::UnbindScroll( CUser* pUser, CItemElem* pMaterial, CItemElem* pTarget ) ' s H5 J& g3 g' g% }9 T7 U
{
. K8 K0 f: A) C' G! t* n- Z if( pTarget->IsFlag(CItemElem::binds) && pMaterial->m_dwItemId == II_CHR_SYS_SCR_UNBIND ) 7 ]$ d3 s8 r7 j
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pTarget->ResetFlag(CItemElem::binds); , F8 c& r4 r5 P2 V
pUser->UpdateItem( (BYTE)( pTarget->m_dwObjId ), UI_FLAG, MAKELONG( pTarget->m_dwObjIndex, pTarget->m_byFlag ) );
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1 [6 b0 s" [4 W( r // log 3 w1 f' @0 m. }% W7 `; b& ^
LogItemInfo log;
8 t1 z. ^; _$ ?- }; j log.Action = "r"; , \& ]9 A x8 G" X+ G5 b
log.SendName = pUser->GetName(); $ V% k2 h4 P, n( q% C
log.RecvName = "::binds";
2 t; F% J2 k0 P0 b% e ]4 U9 n log.WorldId = pUser->GetWorld()->GetID();
. p# H& v( n+ e2 `, c log.Gold = pUser->GetGold();
+ x8 O1 ~! T/ m1 {. s. k1 H% r% A log.Gold2 = pUser->GetGold(); % ?! @% e. ~/ u
OnLogItem( log, pTarget, 1 );
S7 {0 h. O& ` return TRUE; 7 H. h' O$ U1 V% |; s
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else
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. R- Q! U5 l* A+ s return FALSE;
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% J/ D. R+ x2 f# p8 x( `6 s那么,你必须定义在defineItem.h II_CHR_SYS_SCR_UNBIND。
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5 [$ F! S; [8 w& V6 J; X接下来,您在您的Spec_Item.txt以下。4 t) }6 H+ _. b$ R
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]9 N) d7 H( B ~ w代码:
& z; m' Q- ?/ E. `8 l0 a11 II_CHR_SYS_SCR_UNBIND IDS_ITEM_TXT_101111 1 9999 IK1_SYSTEM IK2_SYSTEM IK3_SCROLL = = 1 = 200000000 = = = = = = = 0 = = 1 1 1 1 1 = = = = _NONE 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = EXT_ITEM WUI_NOW = = = = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = = = """Itm_SysSysScrAwakeSafe01.dds""" 0 """""" IDS_ITEM_TXT_101112 1 300 0 0 1 0 0 0 0 0 2 = = = = = = = = = = 1 1 1 1 1 0
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9 @! g; h9 H. ` w/ n2 q+ IPropItem.txt.txt在电路中仍" n( c/ g v* N0 C, b1 J# k
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代码:
. w- H/ H2 Y! J' e" ^IDS_ITEM_TXT_101111 滚动的解脱1 L: ?9 u7 M( u# A
IDS_ITEM_TXT_101112 与此角色,你可以释放绑定的对象。( z. ?* u" o6 Q) y* F
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- N; W- X# t. f' d: l5 U所以这是一个很多乐趣。* }+ o; A' `* B1 U
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incestus为源/ `) S9 w* A$ H; S2 u
shuya83的资源节
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