|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
' K0 w+ H! z4 P. z; N3 O7 H" F; n( J( k2 F
( o7 X+ y, S. l) |& b" H6 V如果喊的执行是通过达斯维德M和F是否有帮助。
: x7 E/ y) {3 \+ P. s7 B
; R9 X0 l. l; P( ?8 N如果你想拥有它或计划被另一个项目所取代,
; J5 o/ a3 n/ u0 z* q打开。8 @) w7 f1 a; Z1 Q8 G+ D! _2 a
, `8 [; [6 }# [6 U S5 S5 F
Mover.cpp和查找。! G! j* z5 ]7 W! q
4 D0 a5 z, O+ U9 b& R- C0 i
; Q% `" d5 o, w5 j, ?$ I# nPHP Code:
# Q' [5 @' a% F+ I7 I; Ovoid CMover: rocessETC() 7 B9 f2 J6 o/ i% O" B: Q5 \
1 e N6 R0 B* P
并注释掉以下。
3 i& u, k2 d+ t" ?
- Q8 S- s- i/ j- d4 fPHP Code:0 j9 m* g; {9 [, y* J
// ±a?? ?3??
3 r o1 k$ t% n6 k/*void CMover: rocessETC()6 r6 C! ]$ F2 D
{/ n. m7 S, t9 K' R
int nAbilityOption = GetSetItemClient();) b' x8 o0 B) O& P* j2 c- g" S
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))- i, v1 y% U; t% g+ o+ J* r
{
6 h3 K2 i k% N* F" q m_dwFlag |= MVRF_SETITEMSFX;
( l* z: P# k$ `& @5 E% ^) l0 [" J CreateAbilityOption_SetItemSFX( nAbilityOption );
0 o5 Y- }( ?0 E1 b( L$ O7 G9 j- ? }( I( s3 q5 }; o
: _ a! N7 B. Q) T+ `
CModelObject* pModel = (CModelObject*)m_pModel;# r* D1 W# x# j
if( pModel->m_SparkInfo.m_bUsed )7 ~$ `; A* }9 O
{
0 j @3 e u+ i/ ~ if( pModel->m_SparkInfo.m_nCnt != 0 )5 A i) Q# W1 g9 W- v0 @) c
{4 c9 ^1 p, y2 S& V: C4 F8 i# b
pModel->m_SparkInfo.m_fLerp -= 0.05f;5 ^7 C& N" o/ |
. L# z$ J' e# {5 t" |- h7 j Q) C if( pModel->m_SparkInfo.m_fLerp < 0.0f )/ n7 K' h: {* a( c! g' q1 w
{' {, E5 C8 D5 J8 W6 x7 s, n
pModel->m_SparkInfo.m_bUsed = FALSE;8 H3 |9 k$ w6 b0 ]: n
}4 Z( Y" v j3 F/ R' \$ c
}/ \- d! ^+ f7 P) B) y* r% ~
2 r9 d; @0 z! \4 O& n pModel->m_SparkInfo.m_nCnt++;! P- m; R1 ]- k( ?1 G
}
( Y- ?; q# D; ~' z# W. c: U. d
5 ?; q# S0 b6 Z8 ^5 {. B: J if( (m_nCount & 131071) == 0 ) // 30oD??′ù3 a7 c* a$ m$ B3 y1 m2 T$ o
{! L! T& n' Z; ~, k8 J
if( xRandom(100) > 50 )
# B4 `: O F0 e1 W7 W {
6 ]. }: M# @6 J/ X ItemProp* pItemProp = NULL;
) w+ l( v( z- s0 d S T" l
+ h3 l7 e8 j) Y% y; q$ f& d) b if( IsActiveMover() )) X/ M$ }) M2 ~8 }+ N
{% m% q! H# P! H5 N
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );
1 @. G# ^7 ?: W4 ]) U' r% V/ W" G p- s8 C1 X
if( pItemElem )4 t# u/ _4 N7 l0 T% Y
pItemProp = pItemElem->GetProp();
4 E$ b8 V' U$ S0 N6 m; ?: _# {1 ` }7 g% V% x. Z! S! H9 G
else
# U+ C \; N! C& e+ K) ` {% R1 ^9 J( |& }& d) [
DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;# S8 H$ K$ k0 W P' S" f
O3D_ELEMENT* pElement = NULL;. O7 ]/ Z6 `. x3 g$ q1 G2 i) ~
) R9 S6 S8 n5 h1 x6 F) S+ R
if( dwId != NULL_ID )& D% |: C( x2 n' T
pItemProp = prj.GetItemProp( dwId ); }& ?4 t( I* v" h7 K
}
' b+ X* C) l" p; a, [/ G. l
; R" {/ o% C' J( |7 c+ T9 r; l$ [ b5 K6 _3 X, b: P2 }( d/ X
if( pItemProp )8 M. R, ~1 u0 t+ K8 S. W S
{( }7 e: Y* `' J N9 _+ Q( B; }6 y" o
if( GetSex() == SEX_MALE )
+ ] ~& @' |8 V$ i% ? {% E% y0 U. f% v" i5 m
if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )
# @9 a) @; C' t; r4 g {
+ b. d$ Y8 r! \1 H1 t char szFormat[128] = {0};
5 i; I4 q8 s" A3 G; i, H/ w sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );! |' q$ o/ ~/ b/ l+ b" C) @+ x
g_DPlay.SendChat( szFormat );' j" Y; }7 I) B/ L7 D
}! o& V6 [5 H2 W
}
/ r w' F3 y! L else
' L5 F# w$ X2 H {
- c8 [6 E! B; o if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )
3 ]1 Z: G2 D h {: v* ?& _% w1 w) a8 \* l$ T
char szFormat[128] = {0};
; C- h, n: m: i: Y. ]" b sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );( I% i8 g$ b( Z! |. G6 S
g_DPlay.SendChat( szFormat );) j: {4 v4 N8 Q) |2 ?9 {3 g. s
}
! t7 B t+ B% V. z/ v% {& V }& K# A7 j: C9 B( _' B
}
* ? Y) N5 s' }" s/ o4 Q, k( V }! v7 z" ?4 g$ V% L! T, _0 [' ]* x
}7 F5 ~% v8 l' M. T! P5 V9 X
*/
7 `1 x( x" f( m8 L
5 U( W# [2 r5 G+ n) W她的整个事情可以改变textClient.txt.txt到别的东西。2 g- v3 V `" P- D( z/ y5 Z
* V8 z7 |3 R( _1 U! Z3 a" [* }PHP Code:. N) }0 y$ i2 ?% K, z W* H8 H- {
IDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc
& q* Z' K" }+ i T8 aIDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
. U- I$ }/ O2 [4 F: w( r: h9 g+ b& [. W
Viel Spass damit.
: `0 a1 c6 N+ `7 u8 y" n- d" u! D2 _, A ?, D4 N% {
- d9 B" J0 c6 W" P. P5 t! M
|
|