|
可能很多谁也想知道哪里的黑武士怒吼,以及如何关闭或改变它。
6 Q1 G5 Q- \) V2 e- H4 g( g: A- y7 t) b% j; c8 y6 a1 \
2 y) \. g, z7 `+ k2 P+ ?! p [如果喊的执行是通过达斯维德M和F是否有帮助。2 G, X6 P$ j5 \- t0 T: a
3 \& b* G3 g+ S) S ?1 W4 F
如果你想拥有它或计划被另一个项目所取代,
) }/ j7 t8 I4 a" I* m打开。/ i- y# X/ O$ ~+ j* s& ?3 [% X/ ]3 {5 K
' h" Q3 x( l# n) u
Mover.cpp和查找。( C+ y- d) o; w- Z9 T3 V
+ l+ N, ^& h' \( C* K
* U$ F0 m1 s8 L3 e$ c- RPHP Code:3 ~* U* P* c, f" J
void CMover: rocessETC()
: o! ?2 ~ G& K. q5 G2 d3 ]' C2 I7 U
并注释掉以下。1 N( c6 D5 Y% W: v8 H
: |) N& w7 f6 M ZPHP Code:
$ Y# U- P+ k% \4 ^4 r// ±a?? ?3?? 4 E' y) k1 ~5 \, e2 ~) p2 F
/*void CMover: rocessETC()
" m5 e. }6 n6 r8 u3 v( S{ E0 o2 v# j7 C) m8 \0 e+ ^
int nAbilityOption = GetSetItemClient();1 l1 N0 U1 ^: E2 i1 y: u
if( nAbilityOption >= 3 && !(m_dwFlag & MVRF_SETITEMSFX))4 L) d) ?$ }4 i6 B
{
0 h" G/ w4 W: d8 d/ R m_dwFlag |= MVRF_SETITEMSFX;, Y4 r0 V; Y8 L2 g8 j& \6 |& a$ L
CreateAbilityOption_SetItemSFX( nAbilityOption );
7 x, }3 C. p, p }
# W+ E3 S$ B! e0 @! h" Z2 d/ u3 N8 \
CModelObject* pModel = (CModelObject*)m_pModel;
! s [4 T7 g9 ~0 ^! C5 _* u& } if( pModel->m_SparkInfo.m_bUsed )
* P5 `$ I, h, ~( u {
; R! f( s7 `( U* G5 L$ J% w if( pModel->m_SparkInfo.m_nCnt != 0 )& F/ ]0 {+ P8 w3 o
{" r( }& X" V0 W2 F! `7 [
pModel->m_SparkInfo.m_fLerp -= 0.05f;3 \& Q, Z' F; h. ]8 K4 [$ _. W$ Y
# w( Z% a( h: t* ?5 Z5 {& _6 Z
if( pModel->m_SparkInfo.m_fLerp < 0.0f )
9 Y% u2 t! v5 Y( p9 O! j {9 Y0 w' k, C% w8 A' u( c. \7 b
pModel->m_SparkInfo.m_bUsed = FALSE;
$ H( h% q/ f' z; B: i* m4 a9 r }
8 \" B% J% @9 n3 J: v" E# {+ w. i }
8 X. s$ [ P+ \; B
1 c$ _* }8 x; @ pModel->m_SparkInfo.m_nCnt++;
! y; T# c- l3 P6 R2 @ }1 U. B' N, P" h7 Q$ _1 n5 @
+ a: \; P$ w( W if( (m_nCount & 131071) == 0 ) // 30oD??′ù
9 o# I! F" o% `% t! \+ u4 Q {( u$ C9 `6 p) \
if( xRandom(100) > 50 )6 r8 ^2 F D( d. `5 M4 e+ r
{ D/ H4 d0 V, q7 k; ~
ItemProp* pItemProp = NULL;
) B$ V+ b* I5 Y* p8 Z% Z) y1 v, K( V' w+ `/ |
if( IsActiveMover() )
0 y/ O; c/ T; b R9 Q, q {- i. n5 `/ K- E) S( d* G! A4 Y
CItemElem* pItemElem = GetEquipItem( PARTS_HAT );; f1 O b' j$ \4 ^5 p* L I
2 ^5 c4 e( a5 @& z8 b! Y' U4 p
if( pItemElem ), t4 Q( [! B3 K* E8 t% I
pItemProp = pItemElem->GetProp();" {" R5 F, ?, |6 K) Y
}+ c1 F, Q$ b R4 K2 Q
else
" I z( N! g9 B7 {+ p {; G7 M6 G& b& W- ]" q, n+ q- E
DWORD dwId = m_aEquipInfo[PARTS_HAT].dwId;: O. [! t+ _' _* L7 _7 h
O3D_ELEMENT* pElement = NULL;2 [. n# `/ U" W, {/ p4 E" k
, E$ r$ y# ~# j6 f1 H
if( dwId != NULL_ID )
, A4 q! s, W. {7 c pItemProp = prj.GetItemProp( dwId );
% C( g2 m8 C, X$ Z0 E } N4 v7 ]8 U1 i- {
" x7 V; S- v2 W/ Y0 k% v# ~6 }) I, H$ e; j
if( pItemProp )4 {9 I! p I4 _! ]) A# V! g
{( p* K) n: S4 n3 u) \
if( GetSex() == SEX_MALE )/ O$ g8 i N. o1 c! ~/ \% v% b
{
8 Q+ z5 A% i# b( I+ L if( pItemProp->dwID == II_ARM_M_CHR_DARKVADER01HAT )
9 i1 j6 B, K" S6 S {
$ u2 d* P! P6 h/ k4 l char szFormat[128] = {0};
8 S4 S4 G# H# Y* m6 w5 k4 _0 o+ [& `" K sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_FATHER) );0 e# [, [, M0 C
g_DPlay.SendChat( szFormat );
5 O& e: b2 N- n0 g0 K }
: Y: C a$ f V- T- r) n }
- [) B/ z# ]0 O else
9 d0 d. U) ~5 l1 g7 ~, n {5 {$ J, O) c5 i8 M
if( pItemProp->dwID == II_ARM_F_CHR_DARKVADER01HAT )) R9 d% g. D3 G. t4 B& Z) K8 C
{- \0 I0 z& r3 D
char szFormat[128] = {0};1 A" x' f* ?$ `% a2 y' r& O
sprintf( szFormat, "/s %s", prj.GetText(TID_GAME_MOTHER) );
( a- ]" Q n4 V% | g_DPlay.SendChat( szFormat );
% c2 O" S2 x5 | }
" H# R& ]4 i; |/ I, |! U3 \ }) X# E: U2 _: u$ a& ~2 b
}
: ~0 z8 P5 _; A } ^" U+ l9 o* w& w3 r0 d
}
% @, F5 X7 V9 F- J1 B) a( P */ , d" J% M; Z# T+ h. I( t2 H
9 B5 n( ]5 }" W# _6 c) `! U/ _她的整个事情可以改变textClient.txt.txt到别的东西。
0 z4 i+ R. }6 p* c* f; B7 @, F
+ t$ _6 L0 s" E- M1 iPHP Code:
3 |3 l# ?5 t& h+ x! v, u. u! uIDS_TEXTCLIENT_INC_001203 #cff0000ffIch bin dein Vater!#nc
6 Z( V4 C ]" z5 yIDS_TEXTCLIENT_INC_001204 #cff0000ffIch bin deine Mutter!#nc
" n; N F8 Y& u$ S2 K9 Q
" M7 o5 e. K2 b4 r: R0 s) k& ^Viel Spass damit.
" w% ^# L. m1 O* _& s8 H9 R- N6 _; s7 T' B
7 Q! w! j* W, M3 a+ M |
|