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ItemUpgrade.lua- z1 m/ G9 S/ z6 L# ^: Z! Z: i
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--Sockel Chance-------------------------------------------
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6 n$ K; H; c9 ~ O1 `tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)2 _: @4 |; J) j9 h+ o7 ~
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)( W9 [! [' J+ U a" V1 F+ H; L0 i9 Z
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--Upgrade Chance------------------------------------------9 {# H& R' _, d
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# w" g2 K$ W0 |$ rtAttribute = {}$ K9 o& w! I# d
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( _- ]; Y* g+ | tAttribute[nNum] = {}9 L1 \' Y# V- C& F* c+ d
tAttribute[nNum].nProb = nProb
/ e' v" J* {% g$ N) k, T8 O; b' Q' f+ ] tAttribute[nNum].nDamageRate = nDamageRate$ n5 S& z! S0 O, X
tAttribute[nNum].nDefenseRate = nDefenseRate. x: W9 M7 E( u ]% _
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate' `% |9 W- g% Z( \6 V
end
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AddAttribute( 1, 100000, 200, 200, 500 )
& Z/ R/ @& s" g+ ?* fAddAttribute( 2, 100000, 221, 221, 522 )- r( Z$ u; c0 F* D4 B: m- j
AddAttribute( 3, 92000, 256, 256, 560 )& m" o1 X4 {3 f
AddAttribute( 4, 70000, 305, 305, 612 )
3 e1 _1 ^6 y- m+ A" ]AddAttribute( 5, 53000, 368, 368, 680 )
8 g9 V1 s/ e5 VAddAttribute( 6, 53000, 446, 446, 763 )( @! `+ h& l) Z7 y+ n" |3 D
AddAttribute( 7, 53000, 537, 537, 860 )
1 d; [5 g% X' U* PAddAttribute( 8, 53000, 642, 642, 973 )
! B& |! b" s }) ]' d8 xAddAttribute( 9, 53000, 761, 761, 1101 )# z U, v( B8 P- V& E+ l
AddAttribute( 10, 53000, 895, 895, 1244 )
; v9 p9 G! i+ x0 j7 LAddAttribute( 11, 53000, 1042, 1042, 1402 )
9 u4 \- N# i2 L$ G2 y8 g. aAddAttribute( 12, 53000, 1203, 1203, 1575 ), G: l+ o! l' j! }% A0 U
AddAttribute( 13, 53000, 1379, 1379, 1763 )+ J9 e7 w: u: N' D; _- y
AddAttribute( 14, 53000, 1568, 1568, 1966 )
7 e. y, e: I/ ^" y! C& w( zAddAttribute( 15, 53000, 1772, 1772, 2184 )
- T' L9 R: t' ~/ i2 `AddAttribute( 16, 53000, 1989, 1989, 2417 )0 ]- K7 k$ M8 R0 @
AddAttribute( 17, 53000, 2221, 2221, 2665 )2 _; {) h( x8 `0 G: c
AddAttribute( 18, 53000, 2467, 2467, 2998 )$ [$ i+ M% j5 z/ O* X+ d1 v) `
AddAttribute( 19, 53000, 2726, 2726, 3207 )2 `" F7 M i4 N o9 ?3 _/ m; {
AddAttribute( 20, 53000, 3000, 3000, 3500 )' G# h e' x% R. f0 D
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* e% A k6 u8 d# u+ ]nItemTransyLowLevel = 5000001 H3 V( @: [) `& c' E3 G4 q( y
nItemTransyHighLevel = 2000000
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7 j; A' F7 v7 d( ^9 b I--Kost黰e Kombination Chance------------------------------0 u: }1 L% }) x- O( `8 K/ G
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& L5 j! O. E5 h6 V' i. t" y# wnFashionCombineChance = 2500 -- 25%" @1 n9 g3 F2 }9 N( A4 p$ n4 n# L
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