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ItemUpgrade.lua
: X; u6 i" }% _----------------------------------------------------------
7 l- v: L' {# e0 Y1 i--Sockel Chance-------------------------------------------- W5 j) {0 p+ I# @
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2 X& w' h: H# v. qtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊). `# u4 m' k" V# N' H
tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }' [+ X1 E4 Z* h) G3 @1 h4 v
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0 n% t9 J# W; f- I$ R/ f+ n6 a5 \--Upgrade Chance------------------------------------------9 q& P. g1 w/ \8 J( u( a, K2 P
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6 T4 n7 F b0 ktGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)2 {0 D2 r. g' H2 h) i
2 R$ R+ d+ k% }/ Y----------------------------------------------------------9 c5 b/ o. v) k
--Upgrade Chance------------------------------------------
6 s$ s; b4 D3 W& f" w' a6 s----------------------------------------------------------
, k$ U' G4 W3 ^8 StAttribute = {}) `* [5 ]5 k0 }% ^8 E) t9 m1 {
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
+ h# o6 K# d# s3 D$ | tAttribute[nNum] = {}8 P8 F, i# j1 [5 J
tAttribute[nNum].nProb = nProb: Y0 s3 u* B2 X2 u' d9 q
tAttribute[nNum].nDamageRate = nDamageRate! L r3 l7 r& E' X
tAttribute[nNum].nDefenseRate = nDefenseRate8 i5 M! I; K! J4 P* L3 ` A
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate$ F8 q8 @+ a, m' a# G9 ?. i/ _
end
/ w" c. ~2 g# ?--
, }# C$ M. W, o: i: }AddAttribute( 1, 100000, 200, 200, 500 )
$ i; ~4 @: X4 h1 t$ Z6 zAddAttribute( 2, 100000, 221, 221, 522 )
: W9 s; B; Q1 w) p. x( E6 ]% I. dAddAttribute( 3, 92000, 256, 256, 560 )0 ^; C- _5 ~5 p" i; I/ Y- T
AddAttribute( 4, 70000, 305, 305, 612 )
. d S! O, S9 X# ~# FAddAttribute( 5, 53000, 368, 368, 680 )
$ M* H9 E T9 |% k" @; u$ sAddAttribute( 6, 53000, 446, 446, 763 )6 d3 E7 n% L# ]- C5 b* `
AddAttribute( 7, 53000, 537, 537, 860 )
6 s& V7 G" [4 }; N' m3 GAddAttribute( 8, 53000, 642, 642, 973 )
: L- J+ g7 ^( R5 hAddAttribute( 9, 53000, 761, 761, 1101 )- q6 K& Q1 G5 ^/ b5 U4 r
AddAttribute( 10, 53000, 895, 895, 1244 )
+ _; W" T5 x/ m1 k Q& kAddAttribute( 11, 53000, 1042, 1042, 1402 )
, [3 N: j3 |8 p! o0 `( XAddAttribute( 12, 53000, 1203, 1203, 1575 )
/ i, C& X5 `( Z Q8 A' MAddAttribute( 13, 53000, 1379, 1379, 1763 )
3 f' d% r; e2 \; T* |AddAttribute( 14, 53000, 1568, 1568, 1966 )0 G' Z V1 h+ f: F
AddAttribute( 15, 53000, 1772, 1772, 2184 )
( I+ |# {, K3 \0 ~AddAttribute( 16, 53000, 1989, 1989, 2417 )
6 @! N1 s' _1 Y CAddAttribute( 17, 53000, 2221, 2221, 2665 )" C) h, k% c/ K4 a/ F# }
AddAttribute( 18, 53000, 2467, 2467, 2998 )
$ _1 y7 \, M# G9 u0 AAddAttribute( 19, 53000, 2726, 2726, 3207 )" R2 g( L# u- C5 ~3 u& j
AddAttribute( 20, 53000, 3000, 3000, 3500 ). x4 Y) t* W/ u- j+ m
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nItemTransyLowLevel = 500000
5 D: [7 E L' z0 D: znItemTransyHighLevel = 2000000/ p: q/ b9 k+ D9 m" b
; T) ]6 ]6 ^( n" a
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$ W2 J$ G8 t* I, K4 L6 z--Kost黰e Kombination Chance------------------------------- ` n6 }4 i6 I% L9 S' x$ y3 |
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h7 D' ?+ M% H6 E9 ?
2 X" @2 S+ l# o' [! EnFashionCombineChance = 2500 -- 25%- d% l2 _, T1 Y; `( p; [
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