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ItemUpgrade.lua
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--Sockel Chance-------------------------------------------
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( }* X2 N* t, G+ ~( W% h) y# C; OtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
+ t2 L* G. j+ @+ ]! J1 \tWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------
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& `6 Q9 X8 U7 i! y7 ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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5 e6 x- m# T6 V" n--Upgrade Chance------------------------------------------
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tAttribute = {}. q2 D* J& `9 k) e8 y3 A+ U& r# Q \
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
8 g" ]+ ~ e( b; b y tAttribute[nNum] = {}" }% g' l4 q# l. r- ^/ _
tAttribute[nNum].nProb = nProb6 w- K" m _6 ^3 B
tAttribute[nNum].nDamageRate = nDamageRate' E/ l2 v$ A- G; C7 {( \
tAttribute[nNum].nDefenseRate = nDefenseRate8 p( f% @4 |, U# T ?5 e" D1 h
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate/ A- v" A0 S& w" @* X) X
end
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AddAttribute( 1, 100000, 200, 200, 500 )& Z& v: U, X+ Q- z* f! f+ }+ |
AddAttribute( 2, 100000, 221, 221, 522 )
4 P# Y. k, i. x9 p3 _AddAttribute( 3, 92000, 256, 256, 560 )7 y' n6 u% | n
AddAttribute( 4, 70000, 305, 305, 612 )
3 C) Z2 U0 F( L: B- O* qAddAttribute( 5, 53000, 368, 368, 680 )/ U5 h) f1 V+ |1 w3 i7 H# b% s
AddAttribute( 6, 53000, 446, 446, 763 )
: P3 m- R2 m* A3 p) pAddAttribute( 7, 53000, 537, 537, 860 )
1 ~3 P9 Q) x# n$ y; z( EAddAttribute( 8, 53000, 642, 642, 973 ) Y' r% K/ b1 }" r& C7 U7 C2 k( m( p4 q
AddAttribute( 9, 53000, 761, 761, 1101 )' H! X9 H2 j$ m/ Z+ v5 P
AddAttribute( 10, 53000, 895, 895, 1244 )
! @+ j5 [3 }+ T( }* IAddAttribute( 11, 53000, 1042, 1042, 1402 )6 L: t* R) H7 ^( Z: P
AddAttribute( 12, 53000, 1203, 1203, 1575 )' r. `5 E* p7 o# M7 w" e7 T) P
AddAttribute( 13, 53000, 1379, 1379, 1763 )8 g8 x' Z' Z( _# |$ Z+ i) y' B
AddAttribute( 14, 53000, 1568, 1568, 1966 )) @/ s& V; J! Y
AddAttribute( 15, 53000, 1772, 1772, 2184 )
3 F! C: t1 D7 c" c6 J8 D XAddAttribute( 16, 53000, 1989, 1989, 2417 )
7 r7 Q- x$ L4 N) g; TAddAttribute( 17, 53000, 2221, 2221, 2665 )
) j) X2 \. o u/ S0 _4 OAddAttribute( 18, 53000, 2467, 2467, 2998 )
7 z7 r& ?/ h7 a6 ~) F& P( OAddAttribute( 19, 53000, 2726, 2726, 3207 )) M+ \" z V N$ x |/ T
AddAttribute( 20, 53000, 3000, 3000, 3500 )# s" W; Y1 Y9 L7 ~% S6 Q9 N+ e
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nItemTransyLowLevel = 500000
( I4 ?" k' K0 v m2 ?, R5 ~nItemTransyHighLevel = 2000000( q" `& g9 W: }0 c( e
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--Kost黰e Kombination Chance------------------------------
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; }2 W, T$ E/ H7 pnFashionCombineChance = 2500 -- 25%
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