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ItemUpgrade.lua
; V+ l8 Z- j# r8 ^! ?1 W- S----------------------------------------------------------
3 F3 j; a/ r. A5 J* _+ G/ Y--Sockel Chance-------------------------------------------
# v! q3 i9 e4 |# p9 a----------------------------------------------------------
, t( n% P$ |1 I7 T6 u2 `/ F; ^tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
/ K( a& W7 W3 T5 _- TtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }8 }0 H% W8 Z( ?$ {% F
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7 Z/ l& H9 I; q----------------------------------------------------------6 \, ^/ t* S c
--Upgrade Chance------------------------------------------
U( [' R8 l3 @6 t' b5 D+ D: Y% y% [----------------------------------------------------------
& n: L* T7 U0 p7 ]tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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--Upgrade Chance------------------------------------------
$ N9 @& X9 B3 W5 n- i----------------------------------------------------------4 e; P* @3 K; t1 o2 L) A
tAttribute = {}
' Z/ c$ p; l& O* R) H/ ?" Jfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
" Q9 L9 ~: N* ~1 q3 ] tAttribute[nNum] = {}
7 i6 K% g# X" b" a2 _7 ]' B: ` tAttribute[nNum].nProb = nProb+ N+ t, J; C9 M* x$ q3 P x& w
tAttribute[nNum].nDamageRate = nDamageRate
, ~. ^ \! d! `! i. j. f, ]# K0 w. z9 u tAttribute[nNum].nDefenseRate = nDefenseRate' `! |' P6 x8 u& m1 h) T1 ^
tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate. s2 {5 u8 l" I2 @6 [2 G$ F7 z
end
" o+ ]* P. Z: t-- 9 }$ K5 G7 I2 r
AddAttribute( 1, 100000, 200, 200, 500 )
0 D. ^) p. x, ~% N, V; r4 UAddAttribute( 2, 100000, 221, 221, 522 )
/ z( f5 r" @" p8 \! HAddAttribute( 3, 92000, 256, 256, 560 )4 n9 r' P; c( H0 L' g* N8 G
AddAttribute( 4, 70000, 305, 305, 612 )4 b# }4 ~$ @- L8 m! ]; _/ C
AddAttribute( 5, 53000, 368, 368, 680 )
% c2 P0 @7 g6 s6 y {AddAttribute( 6, 53000, 446, 446, 763 )% y. e+ Q3 n: k( B, F7 k( ]. H9 | F
AddAttribute( 7, 53000, 537, 537, 860 )
" r4 x, }9 e5 G$ p; y4 s: o; aAddAttribute( 8, 53000, 642, 642, 973 )
9 W1 D1 P) |' ?- MAddAttribute( 9, 53000, 761, 761, 1101 )! e% F2 b, t) u1 H) T
AddAttribute( 10, 53000, 895, 895, 1244 )! ^' P8 \5 y+ Q0 d) a
AddAttribute( 11, 53000, 1042, 1042, 1402 )
8 v; M4 P4 _) w% F9 p; J( V' ZAddAttribute( 12, 53000, 1203, 1203, 1575 )
, y0 m' j# F" m0 R$ N. @ U6 yAddAttribute( 13, 53000, 1379, 1379, 1763 )
5 l0 b0 f2 Q8 cAddAttribute( 14, 53000, 1568, 1568, 1966 )
8 T3 K, K2 X3 r# QAddAttribute( 15, 53000, 1772, 1772, 2184 )8 s* I8 q, ?$ ~7 }9 }# X
AddAttribute( 16, 53000, 1989, 1989, 2417 )/ E% X9 H) G3 J3 R6 H0 |
AddAttribute( 17, 53000, 2221, 2221, 2665 )& ]: m( [7 G. V! C
AddAttribute( 18, 53000, 2467, 2467, 2998 )
7 q! Y" B* f! Z% X$ g" C2 \AddAttribute( 19, 53000, 2726, 2726, 3207 )
' K4 Q: ~- H8 H1 k7 ~1 ZAddAttribute( 20, 53000, 3000, 3000, 3500 )* v- J; r: J; _# [4 U: y
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----------------------------------------------------------$ i) V4 R9 @' Z8 C+ g* g4 j
---------------------------------------------------------- c ` N- Z0 h5 v3 h
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nItemTransyLowLevel = 5000005 @! r/ u1 ?% V1 v' L2 e6 k# n! l
nItemTransyHighLevel = 2000000+ A4 N @ t U# S% J5 U
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----------------------------------------------------------. K) Z/ c7 T+ E. d9 j2 @
--Kost黰e Kombination Chance------------------------------
6 h3 f# Y x+ a/ h& G----------------------------------------------------------
. j K5 `) S: _8 ^) ~
$ g( T5 T$ Y# V+ pnFashionCombineChance = 2500 -- 25%
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