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ItemUpgrade.lua
) r8 E2 z6 J, y% D& a F" M----------------------------------------------------------
9 z2 L# B+ m5 |5 l: ]! p3 t% ^--Sockel Chance-------------------------------------------, N) M3 Z: s! }" v' {( f
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
: D( g3 T! j2 ttWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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--Upgrade Chance------------------------------------------- f! {7 f; W+ D3 w. q6 A
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5 j% T3 \' D+ H- q' StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, G1 x+ o \! Q--Upgrade Chance------------------------------------------
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3 }0 o0 Q7 g" {: R; d/ b* VtAttribute = {}5 W: ~% o2 [2 W0 e) `. v
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
( v/ @' N5 ~+ `" R tAttribute[nNum] = {}
% W& b* S; Q" Z; A" a tAttribute[nNum].nProb = nProb7 \, X! Z4 o8 G' i7 C. x. Y
tAttribute[nNum].nDamageRate = nDamageRate
7 |) t% ~) R. Y! |6 ?4 Q tAttribute[nNum].nDefenseRate = nDefenseRate
- y8 r }8 X1 ~$ Y, e* m; j tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 @& @0 i& R5 p0 \9 y3 t1 \6 I! Y, }
end; ^$ ?$ _! Y# k4 l
-- ( f# R" b% c: p
AddAttribute( 1, 100000, 200, 200, 500 ). o* i) U0 X% m
AddAttribute( 2, 100000, 221, 221, 522 ); T w9 r8 T! m" `# k/ h* i& o) Y8 ~: V
AddAttribute( 3, 92000, 256, 256, 560 )
# }) Y3 l' Z7 F2 [8 M7 hAddAttribute( 4, 70000, 305, 305, 612 )
6 R) O% D# W* V2 [5 n4 `/ aAddAttribute( 5, 53000, 368, 368, 680 )2 v) U4 O i0 b1 {8 l* D2 q9 M
AddAttribute( 6, 53000, 446, 446, 763 )3 C+ Z2 J' Z: n
AddAttribute( 7, 53000, 537, 537, 860 )
8 L6 R. r! b+ i( WAddAttribute( 8, 53000, 642, 642, 973 )
& W! D: r4 p, Y( O3 O' J* sAddAttribute( 9, 53000, 761, 761, 1101 )3 _7 D% ]/ M( Y% W& o8 T
AddAttribute( 10, 53000, 895, 895, 1244 )
7 [( l" Y4 r; F2 ]/ x# uAddAttribute( 11, 53000, 1042, 1042, 1402 )
4 `. A3 a' ^) W2 @AddAttribute( 12, 53000, 1203, 1203, 1575 )
, S+ O, A4 F# i1 l0 g+ LAddAttribute( 13, 53000, 1379, 1379, 1763 )
6 d* ?+ w8 D0 D' OAddAttribute( 14, 53000, 1568, 1568, 1966 )
9 d: C2 Y$ t* y0 e/ @, rAddAttribute( 15, 53000, 1772, 1772, 2184 )
: ^3 P! N" G( b/ g7 Q. q fAddAttribute( 16, 53000, 1989, 1989, 2417 )5 J. c( A! T. d
AddAttribute( 17, 53000, 2221, 2221, 2665 )" g9 A$ H5 b& P* U, w4 H3 e
AddAttribute( 18, 53000, 2467, 2467, 2998 )! L! r: ^' w3 {$ r* o
AddAttribute( 19, 53000, 2726, 2726, 3207 )- Q, e; e& n0 ?. r
AddAttribute( 20, 53000, 3000, 3000, 3500 )
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nItemTransyLowLevel = 5000008 w) _+ ?( M& h' \
nItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------- a( f4 u/ l% _7 Y) }) w
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6 r6 w) ~3 o! ]8 }/ ?8 I: bnFashionCombineChance = 2500 -- 25%$ R& E M6 \% {/ \7 V9 k
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