|
ItemUpgrade.lua
. x' h! Q7 Z7 o" r( k----------------------------------------------------------
9 {* ?$ @% X! Y8 p* H7 S" p+ h--Sockel Chance-------------------------------------------! W( x/ g: G, G$ i- t" E8 V. I
----------------------------------------------------------
; r, L! G3 L" LtSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
2 v; [! \* d x6 KtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
2 b& ]4 f/ L( C' F
5 o5 K1 W# H$ F6 [! P2 t, f2 y# Y5 Z' X. I
----------------------------------------------------------
/ O' g' M& Q/ ]0 K$ C--Upgrade Chance------------------------------------------2 [; a+ [1 ^4 m6 k* k
----------------------------------------------------------
}" g ~" R$ z$ t1 StGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)6 I# E+ J4 y! n, W8 h
% L% |. w( T$ {$ I" @6 \- d$ a----------------------------------------------------------
3 {- j* N8 {" ^+ C--Upgrade Chance------------------------------------------; x% J' ~! \: T! P0 z4 U5 T
----------------------------------------------------------
2 C z3 ^- C" F( L- ntAttribute = {}4 I% O8 ^) x! [/ W
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
: p; b9 e* H* o* B% B+ B5 `8 F( { tAttribute[nNum] = {}
! w' Y4 j# C" c: C% ^6 ]5 D. \3 R tAttribute[nNum].nProb = nProb
. X' N: c3 v9 W# a; G0 y( R tAttribute[nNum].nDamageRate = nDamageRate
$ {$ H. K, V! { tAttribute[nNum].nDefenseRate = nDefenseRate
% G( M& Z. e' N, Q tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate9 E! e! S$ P; ?: y; D
end
: d& c8 d% ] J9 C--
3 f. M: h# C) L% [: X1 PAddAttribute( 1, 100000, 200, 200, 500 )3 ?) W* Q1 z2 R3 `; q
AddAttribute( 2, 100000, 221, 221, 522 )/ N# X+ b" H; X0 v2 o: |
AddAttribute( 3, 92000, 256, 256, 560 )
+ B- u4 f. `& K' u0 _7 }0 lAddAttribute( 4, 70000, 305, 305, 612 )* J5 H: [+ C0 J; E, N7 [2 |9 \
AddAttribute( 5, 53000, 368, 368, 680 )3 W9 e- ]+ Q. p4 u1 H
AddAttribute( 6, 53000, 446, 446, 763 ). ~# T* b& T ?1 {
AddAttribute( 7, 53000, 537, 537, 860 )
4 b: Q# ]2 N% G8 l4 C$ [. r) l- v- w# PAddAttribute( 8, 53000, 642, 642, 973 )
. h- f) S7 U2 `) e. ?# y3 RAddAttribute( 9, 53000, 761, 761, 1101 )
0 n; Y; X; X, ] L4 @8 OAddAttribute( 10, 53000, 895, 895, 1244 )
4 K( S+ w; X G0 X/ f | `AddAttribute( 11, 53000, 1042, 1042, 1402 )
) O& a6 \( |9 ^* l1 T3 pAddAttribute( 12, 53000, 1203, 1203, 1575 )( f1 @. D4 ~5 b1 T
AddAttribute( 13, 53000, 1379, 1379, 1763 )( \* w. y; q* V/ s, N. m
AddAttribute( 14, 53000, 1568, 1568, 1966 )* f2 Z2 }0 f9 ^8 t
AddAttribute( 15, 53000, 1772, 1772, 2184 )1 q' }- |" L8 u8 ] g0 g& z
AddAttribute( 16, 53000, 1989, 1989, 2417 )! q. f9 o" }, x! e# W, N* Q" |
AddAttribute( 17, 53000, 2221, 2221, 2665 )
+ ^' H5 c2 m& aAddAttribute( 18, 53000, 2467, 2467, 2998 )
* U: c" u3 U3 o C/ p$ G% D: C& dAddAttribute( 19, 53000, 2726, 2726, 3207 )
9 N$ w- c7 p1 ZAddAttribute( 20, 53000, 3000, 3000, 3500 )2 b( }. u* m( U9 H
. y% w* H0 K0 O7 `0 G5 y) H----------------------------------------------------------& Z3 Z* v& E+ n( ^% s
----------------------------------------------------------
5 ]6 A8 p$ S y! T E----------------------------------------------------------
/ M: X0 Q6 U% h ynItemTransyLowLevel = 5000009 p( W8 _/ \! C, X0 I- `3 P* L% k
nItemTransyHighLevel = 2000000
2 H1 A' i+ Q/ L' Z+ y$ V9 h: e5 k2 W: ]9 Q# R" O N
----------------------------------------------------------. ?% ?. E7 z0 t7 |' a
--Kost黰e Kombination Chance------------------------------
; E8 O# t1 s, X8 @* w----------------------------------------------------------) q$ y. P- A! S) A B0 L. x
; Y5 [# P/ v+ U$ P/ n
nFashionCombineChance = 2500 -- 25%$ W; H9 c; `' E5 I& ~
( v% h0 Q% D+ ^) K. U
|
|