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ItemUpgrade.lua# q( J; K- D7 d" w
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--Sockel Chance-------------------------------------------8 _: P5 Q9 l" c! M3 A, D6 I
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+ I3 v0 q0 H6 R/ ctSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
" T" a" p9 T! X" s/ E2 xtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }
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+ l9 e9 q: \9 p--Upgrade Chance------------------------------------------
, j6 P j6 a0 N4 s8 `7 `; T X& B----------------------------------------------------------3 y1 P# X( L0 T( \; k5 ^2 {* A% e3 Y
tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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, V$ w/ W5 o4 i* j! s6 ~' D% s----------------------------------------------------------
8 z5 g% W. U& t0 T7 f) p0 C" P5 R--Upgrade Chance------------------------------------------" H- j8 ]1 b7 S2 `* O
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; b( @; n, |6 P& a' J8 U- s. ZtAttribute = {} A W) |- I+ |; r
function AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )
) j; l5 n# n& g1 w tAttribute[nNum] = {}
7 V$ l4 W% z, w( f, A! Q tAttribute[nNum].nProb = nProb
* u& P s9 e1 U L* v tAttribute[nNum].nDamageRate = nDamageRate
( y2 C3 p& C( |/ O( x! z" t% V tAttribute[nNum].nDefenseRate = nDefenseRate
) n. u4 }% d" \1 S p tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate4 D2 g$ b: d/ |
end: h- U! c. T8 c3 z$ I0 G. q
--
- k9 e3 \. E8 {. [0 F5 N5 D$ k$ a: A) fAddAttribute( 1, 100000, 200, 200, 500 )$ [' v( B B4 a6 [
AddAttribute( 2, 100000, 221, 221, 522 )
, j( c/ u5 {- R; d$ w% A0 B+ \( CAddAttribute( 3, 92000, 256, 256, 560 )
7 j b3 N4 A/ i5 T: G/ ~5 ^" gAddAttribute( 4, 70000, 305, 305, 612 )' ~* R; R3 A$ i1 E
AddAttribute( 5, 53000, 368, 368, 680 )( f3 f& z4 N% X7 v" R
AddAttribute( 6, 53000, 446, 446, 763 ): p$ U! t; o0 @4 R- C: n. p8 \- a# u5 e- ~
AddAttribute( 7, 53000, 537, 537, 860 )6 ~! i' Y" k6 r& o- y' H+ L
AddAttribute( 8, 53000, 642, 642, 973 )
& g( I% B+ e/ l1 a) JAddAttribute( 9, 53000, 761, 761, 1101 )2 l" Y" ^$ k4 t. Q/ t# B& m
AddAttribute( 10, 53000, 895, 895, 1244 )1 o. V' Z/ k$ B. m' X, O$ Z
AddAttribute( 11, 53000, 1042, 1042, 1402 )) p$ s$ N+ U3 _* I
AddAttribute( 12, 53000, 1203, 1203, 1575 )0 w- D* }% n6 d3 e- i: O8 F
AddAttribute( 13, 53000, 1379, 1379, 1763 )3 Y2 K8 O3 s: F, O3 W
AddAttribute( 14, 53000, 1568, 1568, 1966 )/ C' P; o) B1 g9 i
AddAttribute( 15, 53000, 1772, 1772, 2184 )
, `, d7 U0 A$ v; V* ^$ }2 eAddAttribute( 16, 53000, 1989, 1989, 2417 )
: p' V; p. k. b0 T0 d* Y' CAddAttribute( 17, 53000, 2221, 2221, 2665 )
' G# V1 \7 p, KAddAttribute( 18, 53000, 2467, 2467, 2998 )3 ~ T( P5 ^0 h( X3 X
AddAttribute( 19, 53000, 2726, 2726, 3207 )
9 [! i& R( b- b. M* J5 N s- XAddAttribute( 20, 53000, 3000, 3000, 3500 )
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# A; E% M* c4 c0 j1 F/ h& H/ ^----------------------------------------------------------
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nItemTransyLowLevel = 500000
! D& Y/ q" ] G F. J; NnItemTransyHighLevel = 2000000
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--Kost黰e Kombination Chance------------------------------
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( c8 v3 M# C1 i( r9 jnFashionCombineChance = 2500 -- 25%* p% r; O* [! p1 o* `
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