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ItemUpgrade.lua3 _% _* [0 ?( B8 h( Z3 ~7 J, v
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--Sockel Chance-------------------------------------------2 x/ f. x; g; g3 A2 y
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tSuitProb = { 8000, 5000, 2000, 500 }//这个是穿洞机率(俊俊)
7 q5 P/ h8 m% B2 P1 }3 P% @! CtWeaponProb = { 5000, 2500, 1250, 625, 313, 156, 78, 39, 20, 10 }- x- }3 j5 D/ b5 [& n v4 x' k1 P, d, p
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8 m( C @6 W5 y% U. l9 u2 D/ J----------------------------------------------------------
c/ _: J) V( R3 w8 r! Q) W--Upgrade Chance------------------------------------------* c. x. M- o0 N6 C
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3 i* W! ]% P+ q# }tGeneral = { 10000, 10000, 7000, 5000, 4000, 3000, 2000, 1000, 500, 200 };//这个是普通武器/装备精炼机率修改(俊俊)
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O) [( u) p7 T4 E: L0 K: T3 o----------------------------------------------------------& O2 v; S5 u! J! n
--Upgrade Chance------------------------------------------
0 k4 a. B2 Q3 v% }" p( T----------------------------------------------------------
8 B" c6 v- X G/ O5 m% n- j: etAttribute = {}
$ P4 k( E5 D$ f( lfunction AddAttribute( nNum, nProb, nDamageRate, nDefenseRate, nAddAtkDmgRate )0 K) E1 M0 S! T& O7 c3 }5 J. L
tAttribute[nNum] = {}
% S% z# ^* L3 N+ {. |. c* ~ tAttribute[nNum].nProb = nProb
3 u9 c7 g! E7 j$ ^* y/ j, J5 K6 P tAttribute[nNum].nDamageRate = nDamageRate. w/ X' Q9 X) l- z* ?6 ?
tAttribute[nNum].nDefenseRate = nDefenseRate
) r" K# Q. J( f `0 X tAttribute[nNum].nAddAtkDmgRate = nAddAtkDmgRate
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-- ) @5 I' K* _% X2 C1 f
AddAttribute( 1, 100000, 200, 200, 500 )5 |/ P) |) [$ ] r, |- l
AddAttribute( 2, 100000, 221, 221, 522 )
/ G/ T/ l8 D8 X9 {AddAttribute( 3, 92000, 256, 256, 560 )- r0 a5 m! |5 U0 g
AddAttribute( 4, 70000, 305, 305, 612 )- ]2 K5 U) Y6 T% r- j% H( L
AddAttribute( 5, 53000, 368, 368, 680 )
- q) A k: r3 v @. X2 AAddAttribute( 6, 53000, 446, 446, 763 )
6 O; i8 f3 U1 E. P5 @. gAddAttribute( 7, 53000, 537, 537, 860 )
* Q" }$ K" b9 v. `AddAttribute( 8, 53000, 642, 642, 973 )
5 D- E3 f1 U: J; Q1 oAddAttribute( 9, 53000, 761, 761, 1101 )7 k+ [6 R, R# l( j
AddAttribute( 10, 53000, 895, 895, 1244 )
2 u+ Q( O! G. k c9 IAddAttribute( 11, 53000, 1042, 1042, 1402 )
- H0 n% u$ w" W/ |AddAttribute( 12, 53000, 1203, 1203, 1575 )2 S# F' S- o- I& s( x& e2 p5 a
AddAttribute( 13, 53000, 1379, 1379, 1763 )
X1 K; B% G& f- u+ H' P/ M6 @AddAttribute( 14, 53000, 1568, 1568, 1966 )
1 a+ T. K& L3 T2 g$ R V( x6 a/ z3 Y; |( BAddAttribute( 15, 53000, 1772, 1772, 2184 )* R/ M# e4 D2 W, Y
AddAttribute( 16, 53000, 1989, 1989, 2417 )
% T% H2 g3 {& e3 F0 zAddAttribute( 17, 53000, 2221, 2221, 2665 )3 n8 \ [! N$ C
AddAttribute( 18, 53000, 2467, 2467, 2998 )5 N4 _/ `/ ` A7 `+ z) D. S3 j
AddAttribute( 19, 53000, 2726, 2726, 3207 )
$ _& I; b6 ^1 k) x% n; tAddAttribute( 20, 53000, 3000, 3000, 3500 )
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0 p' }$ V+ K. `& w) |8 ~) u5 }" K& bnItemTransyLowLevel = 500000 p7 C( N7 Z1 W
nItemTransyHighLevel = 2000000; e/ D/ h' N' z5 v/ c1 }
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. J5 N. _# z; @# Q* g! ~--Kost黰e Kombination Chance------------------------------. i% @( K. X' v5 h. E- Y. {2 x
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nFashionCombineChance = 2500 -- 25%# o7 W) E) _* F
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