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发表于 2016-1-10 03:20:47 | 显示全部楼层 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
' b5 w( c! D! f$ QpropMover.txt - h& F" H# N3 O  e+ k- W0 ^
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propMover.txt.txt
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mdlDyna.inc
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defineObj.h 8 G- q) y- H; {; M* ?

+ }1 `% b5 n5 U! FpropItem.txt
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9 p1 C5 M3 G  M* DpropItem.txt.txt
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defintItem.h 3 a! N) _* O  ~. ?5 V1 e: j

* u: D$ o0 r3 u: e4 l8 [以防万一:备份这些文件到你能记住的地方0 s) A5 L( A( u
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我们将制作一个巨兽宠物。
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5 P. e( N9 C" m# h( VdefineItem.h ) j& @, |3 G3 Q1 |
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Code:  y4 g* ]- A  O- V) e/ q+ I
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]: P/ Y+ e9 \- r3 t  M0 A/ }& X2 h
这是用于/ CI命令的。% J1 n4 _! b, c- L' a  Y

1 ]! l% Q; P9 U, F所以如果你在游戏中输入/ CI 37539。7 e, C2 E, u  C% Q1 C

4 u$ \' F: Q0 P$ x在您的背包里应该??有一个巨兽宝宝。
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defineObj.h 0 K! ~7 t# ^4 \& Q4 _+ C) d# e

7 P8 ~' F5 z1 y3 k& A: r2 ?Code:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
1 _+ u* J/ y+ s% s# g- @第1步:5 S7 o  U+ h& G! G- G: r: Q
# `! s: n9 q/ k8 H1 D

  y  b4 z+ L3 }; Q9 H1 N# S: _$ C代码:8 c( H) b- E- w4 m0 u
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]& `9 W5 n6 G) ~. G/ s7 X
第2步:
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Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 10 ]$ T! \" f; i) H% f

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"stand" MTI_STAND
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"walk" MTI_WALK1 a& A+ T" D' q% T2 X" E9 ~$ Q4 D' ^( ~

+ o* O. R  j, z8 A "idle1" MTI_IDLE1 & [3 U* U+ F4 S( N
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"idle1" MTI_IDLE2 * c7 a1 C6 |( e$ u5 l/ G
$ p2 p2 l& \5 X) ]
"dmg1" MTI_DMG1& L8 [5 H! q0 f) j
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY
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4 ?1 _/ c' I$ a3 u9 V"dmgDie" MTI_DMGDIE1 m4 O# f" G6 [! j

; w' E7 c# \; E# z, @7 @ "dmgLive" MTI_DMGLIVE
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; T; w$ a8 W. h+ `& M"die1" MTI_DIE19 t5 `& e* _5 J2 S% Z, u
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"atk1" MTI_ATK1' N+ ]+ S/ {& `5 n0 i) e8 g- [0 U

* s1 Q3 l6 k6 d) S' C: T$ z, b  J5 Q"atk2" MTI_ATK2
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; Q8 @* D. h+ s/ B. e! p& x% l' E" l"atk3" MTI_ATK3* A) G" w& C) }% c' l; }; n

( [- B# z8 d3 @* R$ E+ T"groggy" MTI_GROGGY , ?9 p9 b5 K6 C7 d1 h  g; a

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"walk" MTI_JUMP1: R* v4 h3 d; p5 C/ Y$ ^3 B
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 , \2 |- q" ~  H! g& ?' `
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"walk" MTI_JUMP4 / J$ p# K" b5 S/ N( H
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"walk" MTI_RUN
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propItem.txt& e( w; h- U7 f: J" n

6 C/ p/ O! |# S) z' p" k代码:& ]7 B- `8 z; H4 k' V+ S6 A
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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, U) n. q: Z$ P" d* `propItem.txt.txt
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【您可以更改名称和描述】
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代码:
5 Z" M2 @0 y2 q0 b7 k( SIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 $ c' h. @  J5 y+ I9 x$ |  A
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 . V% g: O5 n& f$ p
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propMover.txt:
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 # a/ ~% T: g( L! J& C
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. @2 m) w" k: {2 Q+ D  upropMover.txt.txt2 n# t9 I, n( D2 N

) L& D7 w& m% i/ M+ R代码:! l3 _- |7 I2 m+ M$ E

1 W6 y+ |0 z4 k$ B: F- }IDS_PROPMOVER_TXT_002660 小贝西摩斯
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* p# E( s* _/ E, x5 E' E您可以通过研究这些文件,并很容易地使其他怪物成为宠物。! c& n& b# N- L# K- I
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