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您需要的文件: - W0 g1 A0 U! M2 ~" D5 w$ _
propMover.txt * W. k. ^8 l. Z/ b
7 f% e* b+ n: J4 I- j2 UpropMover.txt.txt
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% ~- m7 B9 E1 O2 G/ _" X) i& ymdlDyna.inc
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+ ]( ]- [7 N$ C7 w2 m+ A1 qdefineObj.h 8 H( r( ?1 |( x! ?
/ ^, U' h4 T% BpropItem.txt $ v/ A) J# b7 {* }& x) F
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propItem.txt.txt ( o9 ?- d6 H, w; A
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以防万一:备份这些文件到你能记住的地方2 v/ `" ~/ @+ K G/ |- F
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我们将制作一个巨兽宠物。
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#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]/ x) v4 C+ D2 P8 j2 _. x. V
这是用于/ CI命令的。
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) O* X+ V1 L/ f4 T' H' A4 S- P所以如果你在游戏中输入/ CI 37539。8 s2 c" M( w4 Z, }
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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5 X R1 O7 }8 m#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
* B A g( C" x' Y2 L0 \3 h6 Q8 Y第1步:' x& r7 M4 m/ B# G9 E
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 . l+ A9 X8 I* `5 v; f6 J
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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3 d0 p) |2 o, G7 ]% N" `/ t代码:
: J V1 W" f( o* \8 N; RBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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3 ]; q+ p! K9 F( N7 N# ^"stand" MTI_STAND
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- M* x; w3 X5 N"walk" MTI_WALK" x; r4 \* F, a" `+ p3 D
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"idle1" MTI_IDLE1
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"idle1" MTI_IDLE2 " G& `; H5 I* ?: c0 U N: Q4 u! t
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"dmg1" MTI_DMG1+ _, X8 v* a- ?2 d, x C
* I) P) O9 V$ u( Y5 ]0 p "dmg2" MTI_DMG2# t2 b* `7 ?# D% I
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"dmgFly" MTI_DMGFLY 3 b% F7 B# T7 M. H
: j D; A# z. X. e3 w"dmgDie" MTI_DMGDIE* @& W/ V. k# x0 _
* ]# b+ u* z8 Y "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1; Q3 H4 g4 i5 ]0 E
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"atk2" MTI_ATK2
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"atk3" MTI_ATK3
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( o$ n4 W' i$ U"groggy" MTI_GROGGY
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// extra
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3 w' H) N1 Z) s+ r) Q7 Z"walk" MTI_JUMP1
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"walk" MTI_JUMP2 ; M2 O& f7 ~' s# H2 p4 r" F7 q
1 u* P# U d9 h9 m8 t4 {& ~% B"walk" MTI_JUMP3
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, ^. {* c" z( {) |: L$ U; {"walk" MTI_JUMP4 + Q: q. T% ^+ f6 N
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"walk" MTI_RUN
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 9 ~) j O+ E0 _5 s7 E6 Q- z
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2 b O8 p4 R* [propItem.txt.txt 4 P2 p) E) u" W+ ^
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【您可以更改名称和描述】7 d( l1 X6 y. h( O4 {
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代码:1 N- j" y' q1 x! V% } m$ V
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 8 o% C6 R9 A* q( X
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 % R; k; A! `7 U1 U0 M, R- D
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代码:
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' m8 M& H6 m; l$ X3 l$ cMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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' X0 L& x% v% F- d& ppropMover.txt.txt
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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' W6 h% P0 X) U+ d9 i; B; c/ T您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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