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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
- i: b- e) V% J) R' s* [propMover.txt
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propMover.txt.txt + H' @# V8 C  B$ J4 h
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mdlDyna.inc , I4 M* J! R: }7 `4 l) ?3 \7 ~

$ M. L: F: Y1 ]9 ?defineObj.h / \, U7 A1 o7 C9 k9 U

/ s/ l" X- p( p( rpropItem.txt
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! H6 c5 X, ?  P; D, H$ DpropItem.txt.txt 9 _- A, l: ~/ u6 K! y6 W! H
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defintItem.h
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以防万一:备份这些文件到你能记住的地方% T( J/ s, P6 s

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我们将制作一个巨兽宠物。/ Y# @# s7 |' }% {

! }& A8 V/ q9 T( IdefineItem.h : p  ]& n2 R* d% n
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Code:
* G1 h7 Q! r' L6 J% Z/ e2 g#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]. b7 k5 r0 y% l; U0 i' K
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。9 Z) R+ ~- f# M
% K4 o. @9 V' Z8 T
在您的背包里应该??有一个巨兽宝宝。
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defineObj.h
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* Y2 h$ g) @2 j7 `' I- V/ f#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]7 D9 [# g+ g& x% }' c# w
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3 T  c$ z% S" a" g: \% c
mdlDyna.inc
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[ mdlDyna这步有2部分 ]
$ r- j- s) {% q! t! L9 D第1步:
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代码:
/ \6 a" |* E  J8 N- sII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1   n) l; a/ S2 e. O8 _' i+ M
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]% T# t! r- t6 U6 h: y
第2步:# y8 c5 Q- }1 I* t1 r; X
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* `4 i- X1 W1 j& V1 r4 ?3 `* t代码:" h* n( f9 M! `" R- F
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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  }% j9 ]; W5 N" ~" u5 @- }, M. k  m"walk" MTI_WALK
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"idle1" MTI_IDLE1 , O7 ^. g" W$ }( T* m. T+ C
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"idle1" MTI_IDLE2 " N: W$ j+ h& d

) z! m# t- B( t) b/ _"dmg1" MTI_DMG1# n. [8 j* v2 |4 S* f

- S- u4 q* O5 e1 s) ~ "dmg2" MTI_DMG23 u: b& r" }, H  t+ \) [9 B  o
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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' n$ n0 T4 k; J$ X- v9 X7 G- I  X"die1" MTI_DIE1
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' h% F) x( ]7 g& e- \, c" q* @"atk1" MTI_ATK1+ [  `8 V2 `! F% y- g3 v- V( O
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"atk2" MTI_ATK2 ! u# S3 p& i! B, T. G; S
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"atk3" MTI_ATK39 j6 o; D' A# ^) R

6 w) j# o* a5 b. \8 e5 h  n"groggy" MTI_GROGGY
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"walk" MTI_JUMP1+ Q! M9 Z! T4 p* |4 r3 h
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN* g% O% E- ?$ f+ `. [- `3 }
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}
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; n4 c7 c& l! ~propItem.txt
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+ U! u: ]5 V5 ^  @% g$ L代码:7 d( i5 r: f# q% [$ [3 b
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt % `6 g% S; j7 c0 A1 m. P% M. J  U, f' q
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【您可以更改名称和描述】! Z; g) T% E& m7 R- y9 R
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5 G; H$ ^$ c, m6 R% j" D代码:, W& G5 v, I! P) N) T3 k5 ?$ x
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 5 o. d4 p! f8 u0 |* b5 G
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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$ c% O4 ]- P5 WpropMover.txt:
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. B' w# W# u& L" J代码:
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. ?' N/ |5 E( B0 e" [% F# ^MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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7 O1 o% M9 p; T5 ppropMover.txt.txt
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* u1 K" X% x$ F代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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4 `, I& ?. L# Y% @9 p+ C2 \( ^3 z您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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