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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
& {, g5 I& z7 k& S, y" s: ^2 OpropMover.txt
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propMover.txt.txt
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mdlDyna.inc - r& P8 S) ~0 C! G- J: o
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defineObj.h # {3 \7 y1 F2 L9 K; `" c- ^
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propItem.txt
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% L; b* B& k  l- RpropItem.txt.txt
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defintItem.h & `) M: l1 g" b$ f

+ ?& U% [3 I, ^) p. ?8 F7 U/ h0 Q# w以防万一:备份这些文件到你能记住的地方. _- G5 D, `# c  F0 t
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: _3 V. U; t- n% w; C/ w我们将制作一个巨兽宠物。
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defineItem.h
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Code:+ |; G  c% P& c& S, R" G! X8 r
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
6 H0 Y7 O% W' O这是用于/ CI命令的。& D" a& Q3 r; ]3 Y) ^* x
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所以如果你在游戏中输入/ CI 37539。
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' H: G8 e0 A$ j在您的背包里应该??有一个巨兽宝宝。0 y* S) R/ P3 p/ @/ A8 W# }5 u
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# N4 U% X6 }* T! X) Q3 b. ^+ HdefineObj.h + |: V% K' A4 G. ]

# m/ }' d0 V- ~0 f; jCode:4 a" V0 F: J  x* \
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]- m% H+ ^' P) x9 m3 T
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mdlDyna.inc
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1 a8 O2 }! {  a[ mdlDyna这步有2部分 ]
) ~1 f8 a7 p- P: j6 s2 z第1步:4 j4 F8 }$ s* F  o

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; O9 Z" Q) a. ~8 O, Z# @5 ]( {# w代码:5 ^) G2 p* f# _' b4 j. _) \
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 / Z: }+ I" d/ |+ W  H. {% A: `

, d9 J8 U% g: h+ j" p: v[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
0 e# k- R  S% `( B" j7 e: h第2步:
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代码:
/ l1 r2 r+ }' z& u' lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{- L3 i& m7 M0 X& e3 t7 z1 @1 J
$ O4 `3 |% m2 |
"stand" MTI_STAND
' {  w1 v2 q1 a' k' h% a3 O: |. ^- V2 `3 J
"walk" MTI_WALK
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9 [8 M7 u6 o' h' F3 u "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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! p+ t. z2 M; k"dmg1" MTI_DMG1
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2 |& f8 k3 ]7 }- y "dmg2" MTI_DMG2; d) e; Q& }; I' Q" k+ L% w3 p1 _) S
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"dmgFly" MTI_DMGFLY . F/ M  \& f5 R! b: h/ p* w% ?
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"dmgDie" MTI_DMGDIE
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) Q2 m; o0 X/ d1 b# w1 \ "dmgLive" MTI_DMGLIVE & `6 `8 P; t0 K

6 p6 H/ Q( U9 I) a"die1" MTI_DIE1
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"atk1" MTI_ATK1  h3 d5 j/ Q  @$ a! ]' B$ _
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"atk2" MTI_ATK2 8 ^% ~" E* W) q: R

$ d8 |: r, \  Q* t5 |, }"atk3" MTI_ATK3* N1 o) {% a  W* Y* ?0 E6 q
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"groggy" MTI_GROGGY
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// extra
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"walk" MTI_JUMP16 ]# n0 y5 g2 @& ]! N* q' p" [5 a
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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/ b; e! h% m$ ]" m"walk" MTI_JUMP4
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3 `- n6 s; [' {3 q, u"walk" MTI_RUN& w; r! D0 B% U1 u

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$ o# `" |, m9 U; S) IpropItem.txt
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- l2 o2 s9 c3 L+ U代码:
; U# y" @" q. G2 U6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 : L# X! l0 |$ S" A& |! J
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( U0 K/ T2 ^, ipropItem.txt.txt 2 u1 [( p% n1 g. i! K: n6 t

9 Y3 b( s/ V, M7 N$ K【您可以更改名称和描述】
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0 z- T$ {3 ~1 z* i- _! w, z代码:
+ p, T' M( D8 u5 D! r: kIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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- K* p4 ~6 R8 x. o! S1 UIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 $ {2 V! E# {0 s3 ?

6 K# \) L6 T8 ~- cpropMover.txt:) m! T0 K$ R( D' p; l
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt
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( L# c/ k  z  u5 I+ o代码:/ b) @/ y( ~2 @7 }5 x# A

- t" u$ R1 X' l3 w  x4 u' G4 U. vIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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