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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: # {, ]/ k! C, D5 P
propMover.txt
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1 J. S& E# V4 HpropMover.txt.txt
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mdlDyna.inc
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defineObj.h
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propItem.txt 8 `9 W. v$ l) Q. H0 b- b; J
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propItem.txt.txt
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defintItem.h
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* N, _" @$ r4 g以防万一:备份这些文件到你能记住的地方$ p* P3 o. `! H, \8 f1 Z
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我们将制作一个巨兽宠物。+ I+ a! ~5 q/ |' J7 K) B7 {

# }- x% g% {0 s5 \/ z% ?defineItem.h 9 W/ B. M; B' @$ v% l9 z
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Code:
. [* H8 B) @3 K% n#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]3 _" i) Z4 N0 i! F& \  N" G
这是用于/ CI命令的。
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* Z" T. X2 |' v4 I2 j5 H所以如果你在游戏中输入/ CI 37539。$ M/ E- o/ M- ]5 w

) C( A* {- f& ~, u在您的背包里应该??有一个巨兽宝宝。
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% v8 ]) v' o, ^" d, TdefineObj.h 4 @. {/ `4 i3 H2 [8 W* T& \, N

5 {( ~; |4 C. x' x1 T; sCode:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]2 R: t. m* b& y* m/ `, M5 A3 O# v' ~

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+ m8 y. O' v+ b: K& O; H3 x' GmdlDyna.inc
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[ mdlDyna这步有2部分 ]
/ s7 U6 i+ Y  D第1步:
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3 C" _$ F. p& p代码:
0 T8 f' K) ^# Y5 b9 j7 fII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]7 S) Q, ]- \# T2 B3 L$ K
第2步:$ P# w6 D& W% {0 a4 R2 \. X
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代码:
: o+ [7 Y* p4 Z# g7 `0 bBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 14 O' T4 e$ @$ I& T  L
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"stand" MTI_STAND
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- m6 m( b! n/ w; t9 R4 g; J"walk" MTI_WALK0 m& e! t, t/ L  e7 p  n6 ^3 ]: f

3 s* _+ I, G  p# M; W1 O6 ? "idle1" MTI_IDLE1
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* ]4 Z) M5 b- t9 ["idle1" MTI_IDLE2 * U( E- a$ e! q& j) }- v
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"dmg1" MTI_DMG1
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) ~  N" _! G+ k6 A7 j$ v( \) ^' } "dmg2" MTI_DMG2& Y# `3 M4 D" H4 d. w, y# b, k0 Z
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"dmgFly" MTI_DMGFLY 7 i: r% e& S9 m$ `2 O
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"dmgDie" MTI_DMGDIE: B5 D% W1 W! w$ o( g9 E7 r

, ]2 _! p5 x/ U2 M. f6 x "dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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4 y4 o; V( j( h; E"atk1" MTI_ATK1* c6 F0 e( A+ S

6 }: t& L: u7 C* @, j" R' F# j"atk2" MTI_ATK2
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1 S9 P& k8 l* k! U* k1 W"atk3" MTI_ATK3
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"groggy" MTI_GROGGY , S; f- F, H/ o4 _1 d/ J& @3 b
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// extra " m* Y5 Q& s$ n# l, @: C4 `

0 b! [$ x3 j  H"walk" MTI_JUMP1# @5 B2 o4 n' r- u' F! K: d7 H
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"walk" MTI_JUMP2
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- m. d4 p7 s% e0 d% Q; o7 {3 n"walk" MTI_JUMP3
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"walk" MTI_JUMP4
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"walk" MTI_RUN9 W+ [( N0 O  D. E
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}
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propItem.txt+ M: K0 r1 h; f) e
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代码:" U( d9 ?, Y. Z6 E4 B7 K8 T- W
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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, V2 P3 `( z$ }% a% k1 ZpropItem.txt.txt ' D/ t- {% Q! V
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【您可以更改名称和描述】
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代码:
: g' _- x3 G, R. E& lIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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% D5 u' L! i* N, F, q% S% a6 d4 qIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ! a9 j# E5 G* C- Y) O
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propMover.txt:3 k' F' S2 S& G) G
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代码:8 N2 e: [1 k, ], J

9 I" B4 q* ^! z2 E# ]" F1 sMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt9 t# W, R' q  a1 j4 u; _' b0 ~1 V

" j7 [+ i" c4 q! o. f) S2 W代码:
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3 q0 y9 F( i/ B0 G% b2 `IDS_PROPMOVER_TXT_002660 小贝西摩斯
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3 D& @( A! g0 H9 ?7 P! g" H您可以通过研究这些文件,并很容易地使其他怪物成为宠物。, V# Y7 X1 N. k9 h6 M1 A1 Y1 }
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