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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
# |3 [2 u# g2 D8 ?propMover.txt 0 a$ K4 U6 v3 S# k) ^

1 _* R" ?, i/ opropMover.txt.txt
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mdlDyna.inc 5 {  P% C# U4 |! M4 V

4 t" ?2 q& U+ \  @2 }" t1 v# |" hdefineObj.h
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5 y: Q: b0 ^. F2 ]7 rpropItem.txt ' o& V: O3 e2 r, w$ j
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propItem.txt.txt 7 l. ^+ k( c& S0 `8 m/ W
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defintItem.h
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- x$ w$ `% D# O3 M% d以防万一:备份这些文件到你能记住的地方
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1 x( K$ g* n9 ]3 s* }3 b& ^! K我们将制作一个巨兽宠物。+ K' l# p: ^1 G+ L# V6 n( m' A
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defineItem.h
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9 f7 H, `- N( b# f. ]- QCode:7 b/ n' a" q+ p& l! f/ ~
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
/ W- I& e$ m) P, c4 b( X# h这是用于/ CI命令的。
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: K4 Y- `4 d' |8 v所以如果你在游戏中输入/ CI 37539。
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在您的背包里应该??有一个巨兽宝宝。- V, h7 ]4 h( K: W% W4 W) G* h9 C
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defineObj.h & @  ~6 G9 E/ T4 X- U
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Code:1 N/ ~1 {! I. Q8 c
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]  s- \4 I4 n& T; u1 O

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. r0 M+ a, ]3 r  dmdlDyna.inc
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[ mdlDyna这步有2部分 ]" u& w! ]/ n7 z' {
第1步:
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代码:- ^& ~: n- A" h5 y6 {4 V
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 6 s6 M9 J" N& U+ Y6 ^* G1 }

$ @0 E3 \  O' S) k[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
; k+ w2 P5 _9 }6 F2 b第2步:' {. V( Y5 U) ^5 ?' t0 _! B! S

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/ x; Y0 z( s6 q  o& [代码:
! ^- }1 p8 |* G  `0 @( MBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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" R2 ~8 i3 {0 t' v1 o! W"stand" MTI_STAND
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9 u; a7 V/ |0 U# p  X# O8 S6 u, w"walk" MTI_WALK
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( F6 h/ b1 u/ T: O "idle1" MTI_IDLE1
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"idle1" MTI_IDLE2
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9 O; r0 }/ x5 [( S"dmg1" MTI_DMG1( _0 x  S6 z! C' x4 _' o7 F

* V( E6 x( m) A* x "dmg2" MTI_DMG24 ~* p8 y, G% D  w# p/ P
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"dmgFly" MTI_DMGFLY
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) N% {! L4 S& L5 t"dmgDie" MTI_DMGDIE, ]! I& ~0 x5 `  {) n
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"dmgLive" MTI_DMGLIVE + l% x8 [, X5 p+ p

, `& I# C0 g# f* @: _"die1" MTI_DIE1$ O$ j2 m9 }* w) n, \

2 s& X7 R4 M1 _2 z% _2 x/ }, w"atk1" MTI_ATK1
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2 J4 j8 ~2 Z+ U4 u! N9 i% s"atk2" MTI_ATK2 ' o# `5 W% `- K! w7 d9 t) B
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"atk3" MTI_ATK3
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3 D* a0 U$ d" Y$ C% ?: @"groggy" MTI_GROGGY
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7 E% |+ R" x" a// extra
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, s% A# [3 s* V2 g"walk" MTI_JUMP18 E% T& n+ j! y+ G! V; V7 C
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"walk" MTI_JUMP2 : Y6 o$ z. _( ?
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"walk" MTI_JUMP3
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- A! J; X2 k( f* v+ r5 _5 w"walk" MTI_JUMP4
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, c' c* J# q+ \* O2 U"walk" MTI_RUN6 l/ t+ r/ P8 m9 ]

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propItem.txt, M* A0 c  [) c+ ?
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代码:
! q3 W" d- I* z. d4 V6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 $ T& G- o5 Y' Y" w5 p# t

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1 J/ g9 z5 k% v, \9 \) D3 apropItem.txt.txt . z' }( D9 W& g

: \3 o, v1 F" s" `$ z1 }【您可以更改名称和描述】
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代码:* b. j+ x1 F7 N3 H$ l$ y6 x6 M. w
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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0 R7 j( f: h! y. F  j( r2 ^/ {7 {IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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propMover.txt:
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( U# I9 Q& `# P) F. J( d% EMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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: V) Q" ?4 l  e# {4 z0 d) `, JpropMover.txt.txt
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代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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! u: o0 r! W3 Q+ ~. i- N您可以通过研究这些文件,并很容易地使其他怪物成为宠物。8 f3 s( i# S/ D. v
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