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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: # H# t  K( g2 O2 x
propMover.txt
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# K- W* Z5 o1 a7 x; upropMover.txt.txt 0 L7 f( o* s6 u9 N4 \
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mdlDyna.inc + `% h3 V7 G! Z5 z0 p

: N! o: \8 R$ H+ g- N1 SdefineObj.h . A4 V0 C5 [4 C- I3 Q8 i
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propItem.txt 4 J4 N1 v  u7 R

0 |3 w4 p9 c2 T7 qpropItem.txt.txt 9 D2 V9 b$ Y7 k
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defintItem.h . k7 K( ?3 a* g+ W
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以防万一:备份这些文件到你能记住的地方
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: h! u. @& ^" ?4 X  u我们将制作一个巨兽宠物。5 p8 J  ~$ J8 a

. H' p3 N2 E7 r1 q" B/ ]defineItem.h
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Code:3 @7 k% K8 w+ L7 A; N8 l
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]3 z/ U7 Q3 M9 {4 {! D' n) s
这是用于/ CI命令的。
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所以如果你在游戏中输入/ CI 37539。. `- _5 J6 [4 U# q

" |0 d7 S; N, S, G3 E2 x9 i在您的背包里应该??有一个巨兽宝宝。
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2 Q, F5 n5 |! ~$ d4 Q+ odefineObj.h $ |$ c: [; B# Y/ V) @" h
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Code:) v5 Z  ]1 \6 i  S9 \4 ?, q/ A# ^: z
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]; A1 C; f- \" m% J6 m& @) a# F% B
第1步:" |1 L. |& ?  q$ V, \

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代码:
3 S( _$ e$ r5 d8 J5 mII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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. Z+ X" e0 J7 }[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
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1 d, Q0 r5 Z$ X3 q3 l7 n代码:
" \) J" n  e# r* {5 GBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
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5 N6 L* ^3 u/ D0 ?; Z8 Z. p"walk" MTI_WALK
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1 T* w9 l1 A' o8 Q2 M "idle1" MTI_IDLE1
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3 X7 V  D( u5 _0 d' n; K& }( G- H"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1" [8 r4 \+ t8 A+ t8 A9 u
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"dmg2" MTI_DMG2
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"dmgFly" MTI_DMGFLY 7 A9 A7 w. a9 t, ?! P
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"dmgDie" MTI_DMGDIE
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8 a! p2 O: [6 Z+ K' v "dmgLive" MTI_DMGLIVE . f# Y3 c0 c& n+ C

2 {# e) O$ Y( N) O- y2 e* x"die1" MTI_DIE1
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"atk1" MTI_ATK1
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"atk2" MTI_ATK2
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# ]9 o; J/ M# J1 [, e# Y"atk3" MTI_ATK3. b. y( S* I8 v* b4 J
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"groggy" MTI_GROGGY , u6 T. J" A' b: r- `% |) c; U! G

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"walk" MTI_JUMP10 @6 r& |% B7 v% L2 J  C
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"walk" MTI_JUMP2 0 S& C( @7 ~' x. k* a3 G6 e
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"walk" MTI_JUMP3 : A& V( d* y1 i) ^
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"walk" MTI_JUMP4
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"walk" MTI_RUN" o+ b& h/ K2 N* l# J1 c/ I$ m

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' w" U% c, l  [propItem.txt
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代码:
) _8 s5 b( s, D+ [/ M6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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【您可以更改名称和描述】; X- q/ r( Q$ c7 j" F! _

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代码:8 K' U* q" x8 g2 L1 O
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ; P9 T0 e; s! u8 T
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 ) m% X& }; c: Q, }" l# O2 u

# A: R( o) U2 m7 ]) N$ rpropMover.txt:
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代码:
# G0 f+ J( m  c  j. ?+ P6 P, A- V
  \( ]( |. Y- v# G; UMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 # W6 @# a) G& Q( {! J6 O; v

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propMover.txt.txt- W0 z7 |% s5 d, }' S( C) R
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代码:
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2 k$ Q& g( n- ^6 t* YIDS_PROPMOVER_TXT_002660 小贝西摩斯$ T& @" U# F1 a
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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