|
您需要的文件:
& {, g5 I& z7 k& S, y" s: ^2 OpropMover.txt
; T- g' J1 o! M0 N8 g. [& W s) ]) k/ l4 U+ \( B; L
propMover.txt.txt
3 p3 K! J; ~" R$ g E5 d2 s7 C! `" `3 m$ }
mdlDyna.inc - r& P8 S) ~0 C! G- J: o
3 [ z% Y: }. O
defineObj.h # {3 \7 y1 F2 L9 K; `" c- ^
& i5 Y2 t( Z! t0 D
propItem.txt
! C4 m) u* L% G# N" l' g$ c
% L; b* B& k l- RpropItem.txt.txt
8 |$ t- `+ N8 \3 ~2 i+ F7 @. [ y5 _( w
defintItem.h & `) M: l1 g" b$ f
+ ?& U% [3 I, ^) p. ?8 F7 U/ h0 Q# w以防万一:备份这些文件到你能记住的地方. _- G5 D, `# c F0 t
. P5 w+ @- F! F& c+ X }7 D$ w
: _3 V. U; t- n% w; C/ w我们将制作一个巨兽宠物。
3 o" |+ W2 G7 z! p7 v$ W2 v- p7 w: @, Y8 b! F" p' N7 z& F
defineItem.h
9 d1 @. z0 _: X3 x' w8 y2 B( X( |3 U7 L
Code:+ |; G c% P& c& S, R" G! X8 r
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
6 H0 Y7 O% W' O这是用于/ CI命令的。& D" a& Q3 r; ]3 Y) ^* x
6 n$ f |3 V$ Y/ W7 Q) [' ?6 D+ i
所以如果你在游戏中输入/ CI 37539。
* y, b n9 Z# }1 ]- f
' H: G8 e0 A$ j在您的背包里应该??有一个巨兽宝宝。0 y* S) R/ P3 p/ @/ A8 W# }5 u
- y( ^' N) W: v; B6 _/ b( a* N
# N4 U% X6 }* T! X) Q3 b. ^+ HdefineObj.h + |: V% K' A4 G. ]
# m/ }' d0 V- ~0 f; jCode:4 a" V0 F: J x* \
- B- _5 c& J5 J4 j9 }
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]- m% H+ ^' P) x9 m3 T
, J1 z' T' W3 L* T" g# e6 A
3 ~ O) L5 I. c2 m# z
mdlDyna.inc
) [" G' n# \* g& P
1 a8 O2 }! { a[ mdlDyna这步有2部分 ]
) ~1 f8 a7 p- P: j6 s2 z第1步:4 j4 F8 }$ s* F o
1 }' v, b' w' m" d
; O9 Z" Q) a. ~8 O, Z# @5 ]( {# w代码:5 ^) G2 p* f# _' b4 j. _) \
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 / Z: }+ I" d/ |+ W H. {% A: `
, d9 J8 U% g: h+ j" p: v[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
0 e# k- R S% `( B" j7 e: h第2步:
* S* t, j3 K( O" E) E8 H
+ W! L6 d* k! ^& {: r$ N0 i: z: T" `
代码:
/ l1 r2 r+ }' z& u' lBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
; ~1 W% i+ o4 W, Z- T4 v1 }: b0 C& C, V8 v+ z
{- L3 i& m7 M0 X& e3 t7 z1 @1 J
$ O4 `3 |% m2 |
"stand" MTI_STAND
' { w1 v2 q1 a' k' h% a3 O: |. ^- V2 `3 J
"walk" MTI_WALK
- i' @- d7 L* B7 O7 |
9 [8 M7 u6 o' h' F3 u "idle1" MTI_IDLE1
5 C# B% Q4 K8 e* X4 d# L4 Z9 t1 A( P7 t4 W1 M
"idle1" MTI_IDLE2
$ g# v/ J' Z3 H) S2 |* ^& M
! p+ t. z2 M; k"dmg1" MTI_DMG1
. P. g4 Q2 T- D9 X2 |% @& N0 G
2 |& f8 k3 ]7 }- y "dmg2" MTI_DMG2; d) e; Q& }; I' Q" k+ L% w3 p1 _) S
7 P& `5 `: S0 ^5 u1 l' ~& r0 ]
"dmgFly" MTI_DMGFLY . F/ M \& f5 R! b: h/ p* w% ?
; a# S4 O4 C/ G0 f4 T, a9 H* q! u
"dmgDie" MTI_DMGDIE
n2 p; t! w% w$ ~) I0 l
) Q2 m; o0 X/ d1 b# w1 \ "dmgLive" MTI_DMGLIVE & `6 `8 P; t0 K
6 p6 H/ Q( U9 I) a"die1" MTI_DIE1
& N3 {" _0 z4 p! o7 }( G# x& d4 O# {6 b. A
"atk1" MTI_ATK1 h3 d5 j/ Q @$ a! ]' B$ _
! R& T5 z3 u; {
"atk2" MTI_ATK2 8 ^% ~" E* W) q: R
$ d8 |: r, \ Q* t5 |, }"atk3" MTI_ATK3* N1 o) {% a W* Y* ?0 E6 q
2 f: M' K" B2 t
"groggy" MTI_GROGGY
0 w4 E% o8 `- k2 W* V9 J( E! ?6 @8 J2 F! h
// extra
9 ^' T, ], t7 u* Q. _4 J2 s( u- i! u, u
"walk" MTI_JUMP16 ]# n0 y5 g2 @& ]! N* q' p" [5 a
- T/ G; R1 m0 E5 `9 Q6 X( }
"walk" MTI_JUMP2
1 ~2 [4 E7 G. u& j1 U0 |# Y- d8 ~2 z. |9 d1 s" F: X& a7 s
"walk" MTI_JUMP3
, _7 Z3 ]+ n& e2 f) W
/ b; e! h% m$ ]" m"walk" MTI_JUMP4
6 a0 `" M/ v# k* n
3 `- n6 s; [' {3 q, u"walk" MTI_RUN& w; r! D0 B% U1 u
. y& Z5 x/ W3 n" h5 d}
0 B0 A& _6 x \. T
$ o# `" |, m9 U; S) IpropItem.txt
; O% K3 q9 [3 n7 S& n& W( b; P
- l2 o2 s9 c3 L+ U代码:
; U# y" @" q. G2 U6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 : L# X! l0 |$ S" A& |! J
- H: N' l% p: K; C
( U0 K/ T2 ^, ipropItem.txt.txt 2 u1 [( p% n1 g. i! K: n6 t
9 Y3 b( s/ V, M7 N$ K【您可以更改名称和描述】
6 [; g$ X& ^( p7 E4 N c$ F3 d
]7 X( v% ?6 \
0 z- T$ {3 ~1 z* i- _! w, z代码:
+ p, T' M( D8 u5 D! r: kIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
- V, _% s" `( p4 |
- K* p4 ~6 R8 x. o! S1 UIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 $ {2 V! E# {0 s3 ?
6 K# \) L6 T8 ~- cpropMover.txt:) m! T0 K$ R( D' p; l
9 x, C3 C7 T( M7 F ~
代码:
! m, ]6 S( X. Y8 W% r. u, Q6 i7 e1 r$ {9 W$ d6 G7 h7 d
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
* L7 S( r1 I; P! Z7 W+ X5 F" r: e$ t7 `: J: f9 E6 S5 I
2 B6 U0 S& q" ?" ^! o
propMover.txt.txt
* P2 Y# C4 n6 H5 E* Q) K) t
( L# c/ k z u5 I+ o代码:/ b) @/ y( ~2 @7 }5 x# A
- t" u$ R1 X' l3 w x4 u' G4 U. vIDS_PROPMOVER_TXT_002660 小贝西摩斯
! `, m/ X D" ~) E8 U- ]5 f' U8 a2 }3 O4 P+ ~& @ u
您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
& F. A. T) b8 p6 u# R1 {9 r0 h% J; u9 H1 f' o
. n. n* ^% W9 C. E. m5 R
|
|