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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:   @# x$ z9 b& H6 P+ z5 x
propMover.txt 5 R) X6 O, x8 h
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propMover.txt.txt - k3 J4 L4 M* d$ y, Y

8 i/ p4 a6 j  I' i+ MmdlDyna.inc
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8 X$ |( U2 U# n/ BdefineObj.h : I* ~" j0 M! M& N, Z

" s6 j& F7 ^  EpropItem.txt
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" I/ a3 M/ c% E, P3 dpropItem.txt.txt ( M; f! B) }' O$ G  v& H- w$ Z
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defintItem.h - y2 o2 g$ [& a
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以防万一:备份这些文件到你能记住的地方! ~3 D) K: h' {4 Y) e; B
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我们将制作一个巨兽宠物。3 h0 n7 X1 ~7 v" [2 z/ V: T

$ w1 C' ^' W. ddefineItem.h 5 i5 R7 G7 n8 F( Y- _

1 q+ D8 O$ o, d* d% ]% {6 E& qCode:
+ j3 ~1 e( d0 \" a% g' b* o5 F#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
7 Q  ~8 J  U( I这是用于/ CI命令的。
5 J5 p9 n- F3 T8 Q+ ^3 @5 y2 f+ e- h. x! X" T2 Z7 }5 C
所以如果你在游戏中输入/ CI 37539。
0 Z. ~' e; x5 |# D0 R8 i6 u$ f) K8 F% `
在您的背包里应该??有一个巨兽宝宝。
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defineObj.h ! d% v/ E% u! \
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Code:% F- h9 ~; W5 Q7 v. V. t) y- A

  ^/ r( h  ]0 t, J0 j#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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5 P, X! D+ g, L0 d/ E* G) l% fmdlDyna.inc
+ P4 `  Z2 J3 |# H3 J) ?7 K: k. e: i, U0 M  [9 }( U3 {
[ mdlDyna这步有2部分 ]
. W% }- f- P7 }; Z第1步:
9 a3 k+ h7 T( V- o, E7 ^8 q. L( L" U( b3 v7 ~& ]

1 h$ s# O0 m% ]0 U- J代码:0 K8 _3 Y: o. J/ }
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 4 ~0 R( z. m; a' k4 B( {

5 w/ O$ L8 p4 v9 I1 F- ?& ?2 \8 g" j: J[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
+ U3 m' B* B1 S9 o第2步:
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7 d4 {; H+ `; q$ {代码:2 W4 m8 `8 U1 s- ~: e
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1- o$ \) f3 J0 f" s
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{
7 e3 L: k9 c7 s2 d
0 w. \2 b% I: x& P! Y' E; a/ v"stand" MTI_STAND
4 V) M% |& l# K- `
/ P. V. s- e! c2 K5 p6 M"walk" MTI_WALK. I  {: Q' `2 x! F% B, q

* \0 f# t) y0 h% E& }5 v% o* v- G "idle1" MTI_IDLE1
& v: I% R4 l" A9 g. ?+ o# h: O. N7 h  G  n' h4 B; ?
"idle1" MTI_IDLE2 0 b( B  \7 y) q* W
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"dmg1" MTI_DMG15 }9 A  d( e5 r& M) E

) X! w. ^1 }, C# C/ ~ "dmg2" MTI_DMG2. F" V' e: C. Q+ ^

, j" ~; B0 k' t- S( n "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE" @# P/ h" W$ Z" P( q! C
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"dmgLive" MTI_DMGLIVE + V8 o# N: }/ i, i. G' L

4 ?: c1 G- i+ q% }; v; f- D"die1" MTI_DIE1: q/ s/ B- g, e% A: c7 i

" v, V/ [& T4 C7 k2 q  ~) i. z8 N2 Z4 s"atk1" MTI_ATK19 Y/ e, G- M0 U9 k9 D: i! Z

9 [* I" C+ c  [' x1 @"atk2" MTI_ATK2 1 N" N, ]) c# r

" q/ L4 ?# u% o1 `. c  e"atk3" MTI_ATK3: y: b! f( J! M' Y3 Y! n) E

" u/ R, i' i3 m& w"groggy" MTI_GROGGY + T# a. K  l1 ?  G* ~

: J5 m( F8 i, h' U) {% C6 w// extra 8 l# ~$ u* g- V' W# ^7 w. ?
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"walk" MTI_JUMP1& B0 O, ^' K/ l8 _* `6 d1 b
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3 2 n& a$ q* r5 c: B& g
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"walk" MTI_JUMP4 - A- \% g# j, n, e8 m4 {$ \
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"walk" MTI_RUN
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. c; C/ Y% D9 e7 C! f# L  ~7 ApropItem.txt8 w+ U5 g8 s% ]% x
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代码:
- [' C( ?2 B& x( Z' |* T6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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" _. ?3 U# z) X6 E7 hpropItem.txt.txt 8 h! n4 s1 }1 C' ~) v
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【您可以更改名称和描述】
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! b' F+ X5 d) I/ T) @. D代码:
( W: ^$ \1 [8 ~4 w  mIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 . }8 ~5 }; r& S" h0 h9 J
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 2 F9 W8 j% U! Q+ i" I& u

2 c2 L+ \9 m% H( I& w" ipropMover.txt:
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6 p1 |5 o# y, x* }* i代码:0 p9 s7 U% c9 Z) L$ r' z( M5 k; L

$ Q# @3 X; C4 X& T- D( b, r* BMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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1 u; I  a  s5 v5 lpropMover.txt.txt
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# f% C; m  r1 m, C代码:  b4 w% c, F) A/ |" R& T4 k  Y( d1 r
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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# b9 e3 ~- e1 c% b6 `8 c: s9 h您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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