飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 10496|回复: 0
打印 上一主题 下一主题

创建宠物

[复制链接]

200

主题

203

帖子

984

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
984
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: ; j! W, Q0 \/ h9 s, J% _
propMover.txt   r5 r) j; E6 ^
& K; W9 o% @1 W3 ^6 i" |% y
propMover.txt.txt
& X# P: y  i; x/ i
7 Y' V$ b. B. e6 d! emdlDyna.inc
2 n, M8 J# c, v7 e1 j* d$ y2 b
/ l8 W" X2 s, l5 m4 xdefineObj.h
% z) T+ c) R! C6 ]6 G
0 j8 ^0 e/ J, g: _$ GpropItem.txt
& q9 K+ e1 s4 G
7 x5 s$ l2 p  P: _propItem.txt.txt
5 ~% F. Z. ^5 }6 Z! T, j  R/ e& h) P. S- i4 w+ k
defintItem.h + u# l% `/ d  c, U/ p. u+ ?2 o4 ?
# ~( r8 M  O+ }/ F/ Y; W: z5 c
以防万一:备份这些文件到你能记住的地方( a7 x+ J# a& m# m3 q

0 O9 m4 K+ Z7 a; W$ Z( f& G% f( g. ?( K7 F7 ]
我们将制作一个巨兽宠物。
; X- ^  e6 Z2 q" Z6 P* B4 @8 S& s2 J
defineItem.h
! U5 Z$ K; c6 L
: M7 ]* k3 I* c. o* d+ oCode:
# k( q3 R0 m0 b  W% r) w7 p& H#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
" E8 g/ C& G* D这是用于/ CI命令的。
5 q5 `+ ?" T9 E' U) B
0 G0 q: l  K+ G5 g# W- q所以如果你在游戏中输入/ CI 37539。' g9 H$ i) ]( J& Q0 U

- h8 j# E% p7 M2 N! X. Y( n. B在您的背包里应该??有一个巨兽宝宝。
" ~7 k& P8 W  m* w) C3 y# D7 C; ^' I! q9 t

9 i( _' u/ ^$ [4 s# O* S$ adefineObj.h 5 _. f- c- n( L0 ?6 E/ a0 j

" K2 H. H; A, I8 r! j' rCode:
% B7 ]4 d$ U, F* q2 \7 D5 v/ S/ ^  o' O: u
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
6 A! O! e" ]0 B/ A" }+ u5 ]& ?0 H1 K' h! U
  m& r+ q1 t6 u- E0 F8 h- T0 K
mdlDyna.inc
) e  c& f' X  u% z& {7 `) s2 ?# i' V4 b8 ^# n
[ mdlDyna这步有2部分 ]
! q! Y5 `- p# k9 C1 Q第1步:9 U) q* b: X1 A5 |$ n3 b* w  A
! V; q: D6 P0 p7 J7 \! A% I# M0 k1 K
  B* C) g+ d+ ?/ k9 R5 @, O
代码:
5 `0 s# t- s. k  @1 p7 JII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
$ ^' y+ S8 U/ G+ g* I4 N3 p, Q( c0 i
( a4 B1 p* q8 P0 U4 _- j[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
: f, {) g( z* R第2步:$ }& a' y1 c0 [. s! {: y, o

9 b9 o( F7 }8 B1 `- y: Q0 Z' k: ?* ^
代码:0 T! G; P* p" ], [) m. g
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
  f3 u0 F" Z" o& r) `7 L: q: X+ [6 ^' [
{
* {; E$ T" c, e! u: Q- E, }
, h/ P) y8 Q. a$ R8 o! i( y"stand" MTI_STAND 9 Q' z' {& c+ t  x! R- |9 g, i* ?

2 ?3 E6 w0 w8 `$ _"walk" MTI_WALK
! |) [  ]( r3 x3 x4 ~) I& m3 X& F% A. @% a" l* _4 Z: ?
"idle1" MTI_IDLE1 - u+ i* K2 g  Z) v9 g' R
: t/ g; l/ H8 F/ Z. m) g9 A
"idle1" MTI_IDLE2
2 x0 r4 e* O7 ]
! E( |) ?4 |% }5 B. W"dmg1" MTI_DMG1
( T) B/ r4 U7 r# j; q1 C
) v' s( ^( O1 Y; D "dmg2" MTI_DMG20 i( B' j/ W% P; }: p
0 J% a3 n3 W/ o7 m9 a1 m
"dmgFly" MTI_DMGFLY
* D: D, |% `6 H8 U' b4 Z7 h2 P; Q3 j" P6 D  J. S7 l
"dmgDie" MTI_DMGDIE
) t# B! l- M! o9 n) v; a1 t2 B4 s" a' h: [
' W! _+ L. Q* ~) E "dmgLive" MTI_DMGLIVE
) X* e( Z+ {5 B, Y6 ^
3 b- I! z+ `8 G8 w8 v% @! m$ e2 M# o"die1" MTI_DIE1
' P, \4 j9 a: `: I) h4 P3 P
( K6 h" ?3 G$ a7 Z4 g2 ["atk1" MTI_ATK1( Y; E7 H) a3 r8 p3 E0 `. d* j

, W/ n9 ?' m+ d+ t3 ["atk2" MTI_ATK2 # S6 w4 d7 S  ~  f$ w* m9 T
1 b! ~0 g8 s9 `* o% [0 \5 p  O- P
"atk3" MTI_ATK3( f3 w3 o! m2 a( ]& {9 J" t
8 p7 O7 k7 Q. l
"groggy" MTI_GROGGY
: b, G& o! ~4 K6 ^
$ i1 v, G+ ~- Q/ o" Y( I// extra
% ], e( L' Q) r6 k5 p9 }5 n1 ~
# b9 k, P. ]# F0 y- J"walk" MTI_JUMP1
) i6 L. n- A% ^0 B
0 Q6 b' r# l0 f* j' D" T"walk" MTI_JUMP2 ) j" O- a$ ?, F  d8 p- H0 p
6 y. {$ I$ Y6 G1 }/ o& Y
"walk" MTI_JUMP3 2 _# w" R; ?, o8 ~
5 s6 z2 K' k, C. G( G$ _
"walk" MTI_JUMP4 - R* L+ H: Y* n9 L# U8 e1 X
( x. \9 f9 i$ P5 `$ F! p6 e
"walk" MTI_RUN8 Q  w& a+ k' G: S( ]2 e9 s6 x

/ G+ S4 y+ g  Y* B6 k}) n2 ~# T  q$ x5 Q) [
+ l- X7 n% N% Y8 M( N- `
propItem.txt
9 H5 _( ^# [' z
( R& F2 s+ _4 F. w, |  F- K代码:
) ^0 [# ^% i. I) N8 m% ^9 j6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
' N. r! K3 s# O) Q8 j. D. s+ m

0 F0 h' Z% z3 j+ L; A+ {4 tpropItem.txt.txt 6 R( W( {' d& |5 W3 \3 b. S" t* p
* ^0 c, H* d1 h+ P! V
【您可以更改名称和描述】
/ M5 m0 y+ C* L/ Z7 j
' Q4 ]; A  n+ K& y  W
, v* n- t* h8 ]: x5 I代码:
; n, {% X/ I* W0 ^' S9 a; NIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
7 K( w- ]3 K' M2 Z% X% A) b1 @8 q) K- p; K3 w4 u
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 0 K5 |, o$ h" }
" O. ?7 }% Q# [4 c. [9 T: |1 O
propMover.txt:
6 H! g, t8 G- J0 f9 A! K2 J& P5 C7 b
代码:
/ u9 F& H) T9 l. ^! \+ v: A7 ?1 h2 b
MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 ! u" X8 h/ a8 d9 J
3 k8 z, i3 M3 s5 `0 m. W
5 ~! @1 l- N. y; D# F
propMover.txt.txt
7 ]( _! m2 D# }% S$ d
  _; W' ^. X/ q  m0 _6 g! Z$ W代码:
' Q+ V+ o! \1 ^! H1 Z  w* M; J: Q2 X$ H" b! D; v. m
IDS_PROPMOVER_TXT_002660 小贝西摩斯
  W( W8 g: M( N$ s$ M- D' ?- c( ^
) G; h, S) y+ j) g您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
8 Q5 `3 Y+ g3 ]. G+ i% ]
7 u1 x- A' N* m& ?% O( i* K" z3 U# n% v5 `6 `
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2024-5-19 14:26 , Processed in 0.102658 second(s), 22 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表