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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:
5 ^& A! ]1 w8 b# CpropMover.txt : z" J6 n6 V5 R; {" N6 O/ W0 G/ B. r
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propMover.txt.txt - C" T, N  h' U# Q1 X
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mdlDyna.inc 6 I0 ?# [& h4 l$ O0 U8 {

  c+ T- H' e- q$ y; CdefineObj.h 1 J; c" R7 \4 ~2 ?1 x

2 w$ K! H. I$ K. |propItem.txt
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propItem.txt.txt
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defintItem.h
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. C/ H5 i" F& h; N' ?2 c3 r: g以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。, ?6 A1 T1 D( [
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defineItem.h 1 t' V' e1 x& v# N" {+ J2 ]
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Code:3 {2 r: u7 X- I
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
9 p$ a  [: k/ _+ J' [4 J这是用于/ CI命令的。6 u! s4 l1 u1 E: K
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所以如果你在游戏中输入/ CI 37539。  M- ]$ D6 q5 m
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在您的背包里应该??有一个巨兽宝宝。
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defineObj.h ; z2 S  [. R) t0 b

2 K. K+ C& y; w0 zCode:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]' ^. g: w, x, M# j+ f# C% j
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mdlDyna.inc
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[ mdlDyna这步有2部分 ]
( t+ C. g, m; |第1步:
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II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]% W5 [# Y, {9 h5 n* j2 C  [
第2步:
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/ Y- ^& s0 C& E* r代码:
/ b! G. L$ u9 _. Z0 k) J: RBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1% j8 b% Z/ @: ?) u. c
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{
5 V  \" d0 K/ X) V! [, r1 O
# `9 I5 b% v% s"stand" MTI_STAND
% ~  H8 s! E7 X3 s# Z4 E0 E* M* z# B1 t% S* D8 L% r2 w
"walk" MTI_WALK
' Q' s7 Q; e$ ]( w6 i
- p. m$ d! v' G9 E! L "idle1" MTI_IDLE1
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3 G% H# f! g6 T( u" U' _# e7 F2 X; m2 G$ m"idle1" MTI_IDLE2
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" k% p: T: F+ C4 Y. x" y% F$ C* s"dmg1" MTI_DMG1
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"dmg2" MTI_DMG2# r( _: c3 E- O

. p3 ^6 A' h* Y$ M2 f+ B9 M* @ "dmgFly" MTI_DMGFLY
/ `( y" W# {" V* e# x2 c% c( q# }8 s+ z% ?5 ?
"dmgDie" MTI_DMGDIE# L' G8 h7 Q! T3 X( L; y

: W6 [1 B) R- [6 V- H "dmgLive" MTI_DMGLIVE
6 B) `3 X  |. R4 F8 _$ `4 p% V2 n6 A% }2 `; F, H8 c% t1 w. L
"die1" MTI_DIE1
3 ?2 c1 t8 T' W; t1 ]
! i( R; y) Z( D; z& X"atk1" MTI_ATK16 D9 e3 A1 j8 C5 C4 d
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"atk2" MTI_ATK2
/ U* f2 a; }7 m6 U; `. F9 t: E0 U. Q% K' Z1 N& f+ V7 H) X
"atk3" MTI_ATK3
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' J" v- t' ]/ M& d: W"groggy" MTI_GROGGY
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6 E5 N# B, }+ m6 ?5 E: `"walk" MTI_JUMP1
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"walk" MTI_JUMP2
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"walk" MTI_JUMP3
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"walk" MTI_JUMP4 + E% [  V- a% a0 Q

. X, m; _, s6 o9 e( A% G* J1 ^+ v"walk" MTI_RUN
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propItem.txt8 p6 y6 ?) H# D, o1 Q- b* B

5 X! {, m5 u: h7 ^4 J+ t$ W. `代码:
0 b) n0 z/ x& x/ a) ~/ y6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 " A2 }, S$ T" [+ F8 ^1 @  E+ e" \, |" O

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- Y- C; I0 i6 X1 FpropItem.txt.txt . z  ~2 C+ e* H  u( ~6 M' P
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【您可以更改名称和描述】5 R- y+ K7 ^: u% h' Y

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代码:
9 }$ R1 l- V; P/ P4 `/ HIDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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6 {5 y! r+ F% b! Z; H  DpropMover.txt:
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1 M6 [1 Y( g+ r5 [0 m9 a代码:
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7 M6 w: S) o: O4 M& I( K0 vMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt; {; H: X* S0 D& c# ]$ z# C( i

$ a) T9 ?( W( L9 N+ W代码:
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IDS_PROPMOVER_TXT_002660 小贝西摩斯
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# a2 j. w6 [+ T您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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