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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
您需要的文件:
7 C% c% L6 v- `  J1 \1 ?+ JpropMover.txt ) {9 V2 _: `  z* O

' J! b5 U+ D# NpropMover.txt.txt
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mdlDyna.inc 5 O' c  \; k( n7 a5 M
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defineObj.h 2 `$ S! Y. O/ v; A  B% K1 R
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propItem.txt
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! x, E$ C0 P, U$ I9 A0 u  jpropItem.txt.txt
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defintItem.h ' Z7 _+ R+ \+ R& g7 T  H$ y, D
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以防万一:备份这些文件到你能记住的地方! e& ]; z* ~. ~
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' x- d  a- G- L9 g. p8 N我们将制作一个巨兽宠物。7 ]" v+ q" I: E# c( H. a& I
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defineItem.h 1 y  ^$ |* K+ y! _: [0 y

" T4 v9 y! A" I  ]# pCode:& m4 z" L8 Y* s# l5 U
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]) Z' i) m; m8 i  I1 J2 |4 y: U
这是用于/ CI命令的。
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9 a' @( {" T) o' m所以如果你在游戏中输入/ CI 37539。
# }4 a+ \1 e1 p8 u1 q9 V% i) L6 D, n: H- ]) O
在您的背包里应该??有一个巨兽宝宝。
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5 _7 ?! O7 f3 k4 ]$ e# b! q- V' qdefineObj.h 0 u1 e1 Y, L* w- r* w5 T

/ z- \( Y( F7 b- m  W, lCode:
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#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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7 N$ N) ^$ n& ymdlDyna.inc
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[ mdlDyna这步有2部分 ]
0 ]& O: L: K/ M! P. F/ b第1步:) S6 k2 ?* v  g  Z+ N

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代码:
) k& y( J  A; V* O: wII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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( O' a- V$ w2 H# M/ p[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]; @) f) {; c$ B) E1 i
第2步:
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代码:
; d( k1 X0 J! z- }5 T" S' OBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 17 t5 ?" Y! A  a0 e7 y
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{
4 E* j+ g! O* W
  Z, m6 b( r# q6 K  C8 z"stand" MTI_STAND 4 e0 \1 O" X- w. |8 W4 C9 F
1 C9 j4 z  L1 _" W: d! |
"walk" MTI_WALK
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"idle1" MTI_IDLE1 9 _$ r7 d. |: y! |4 r" Y
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"idle1" MTI_IDLE2 4 m5 }& I/ H$ T& S  z% a
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"dmg1" MTI_DMG1* K& n0 B4 a1 g- B5 S* `% ?% q7 k

$ w& L3 A& N6 W$ M$ x- w1 h- G "dmg2" MTI_DMG2
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- v3 Y* k- e- M, }' X "dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE # q; W' ]! Q% a! j  a

& _$ P, A7 W- V% D"die1" MTI_DIE1, _1 U' w3 m1 N5 q* \
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"atk1" MTI_ATK1  _" {) t6 l; g1 b) D

' W8 X, g; c  G- U9 a4 E"atk2" MTI_ATK2 ! V' P/ H/ `) J/ ~4 {& j
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"atk3" MTI_ATK3
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8 B5 p% f# F; ?( r"groggy" MTI_GROGGY * ?% G9 T8 u+ U6 ^

7 U9 a- x3 V, L' G& ]% \: ^" f// extra 6 v& C; `* G# b& R5 h- u

, n  `8 i) w% c8 q1 j& g" P" K"walk" MTI_JUMP1
6 W8 v8 P9 P; J/ h' u9 M0 u6 D. b6 S; ^
"walk" MTI_JUMP2 , v" e5 f, C9 g1 ?, b

: |# A1 h. E0 E' _% m; g0 P9 E- b"walk" MTI_JUMP3 # w8 j" p8 c% h, j0 r
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"walk" MTI_JUMP4 & Y' O" n& j' M/ R' m& Z

/ W' I1 m0 H. w) \, S! I"walk" MTI_RUN, i, O& ]7 w% `5 {6 @
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}
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propItem.txt
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6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
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propItem.txt.txt
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9 r2 Z) U8 K. P3 S【您可以更改名称和描述】- {+ V9 g, V6 z' s
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代码:
1 g# G9 q# Z% `+ G9 G) }IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 0 y- K0 ~5 h  T' H$ S$ }2 N

  p/ I% y+ l9 O+ R% cIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 . q* L2 I! x7 Q

3 Y/ h" t2 q) S/ G' k# [0 h4 B% N  GpropMover.txt:9 x0 u; X5 E7 Y
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 8 ^' l( \; A3 _6 p/ {4 r# r6 W- D
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5 \# I. V: |* Z. ypropMover.txt.txt
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% u1 ]3 I! S" ~' e6 x5 F: _# k' ^代码:
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/ _- A. r  U& |1 [( t, eIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。" s# Y  A. q5 N, p( z# t
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