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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: . s2 V7 D3 M2 c. p# C; R
propMover.txt 4 A0 }8 M" H1 R/ j; O7 c6 J* D
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propMover.txt.txt 7 f( o, U/ S% [2 v
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mdlDyna.inc
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* j: i7 m% h& A  |defineObj.h " v2 c/ m6 ]6 _
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propItem.txt - V! d! c) }7 r! c  S
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propItem.txt.txt $ }0 _" X( d; W) F6 ^3 q8 K

' [/ Q; ?# V' T- j' Z+ Z3 NdefintItem.h
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& e* x! \& l+ y. ~* J- ]以防万一:备份这些文件到你能记住的地方+ @0 v9 e- W% ?& L- e) m' U! p

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% o8 }9 e+ c7 t' @% y1 w我们将制作一个巨兽宠物。
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4 W7 l+ \8 @3 ZdefineItem.h
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7 c" b! L  l' ~% H# J9 jCode:
3 J" |2 G# H! v: t#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
4 {* a( ]2 Q/ j' }0 [这是用于/ CI命令的。' @- T: m, R( w* |. ]2 S& J2 a$ H

1 J: E: r% j% y% R# O* c所以如果你在游戏中输入/ CI 37539。( S$ l- h7 g& C! ]0 S7 ^
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在您的背包里应该??有一个巨兽宝宝。, S2 {0 i* K* Q, H, R2 W' S
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defineObj.h
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Code:
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5 Z2 [/ v# @, ^' _+ e# c  f#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc2 V8 ~: f# \1 \, J: Z$ G

1 m, C  a: n& Y0 P. R: p# A[ mdlDyna这步有2部分 ]
" P# G: B7 u9 @' P4 g0 f6 S( O" Z第1步:* O; i; n) o: m. T) D# P

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代码:
. ]+ @, l% D/ BII_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]# J# L! n/ e% L! M) F% D+ B
第2步:
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代码:! s4 g! h' G1 l
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
" D( d4 Y! A7 ~- D
" \2 k8 ]/ Y1 j. K! [6 s2 h  a"stand" MTI_STAND
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+ M& R7 c( P4 I. P0 W* T"walk" MTI_WALK& Z! [! L6 H, j5 O( h; q

2 u! V. J: S! a% d: x "idle1" MTI_IDLE1 1 U, p  h2 q( V4 A  e+ a
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"idle1" MTI_IDLE2
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"dmg1" MTI_DMG1" \0 t  h" O4 e! N, `9 f+ ]

/ L( a) r6 ?/ r3 Z% N4 \0 S4 {& @ "dmg2" MTI_DMG2! z! T5 |/ }. k1 ~; N0 B+ W
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"dmgFly" MTI_DMGFLY 8 a' d0 x0 j. d1 M/ r; |3 M  c
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"dmgDie" MTI_DMGDIE! V8 O9 i  ^( F$ Y9 d5 z, u

1 _. J7 c) j: ~- k$ ?3 p8 k "dmgLive" MTI_DMGLIVE
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/ c0 S2 N# z  H# g) A  i"die1" MTI_DIE1/ A- R  o. l' ?

$ H2 T8 p% ~4 v& c"atk1" MTI_ATK1
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"atk2" MTI_ATK2 : r* s, F+ h  |# C

2 ?6 M# Q9 W4 A, o! V8 i# J"atk3" MTI_ATK3- i6 E7 K8 |- X; W+ o
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"groggy" MTI_GROGGY
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// extra $ v$ Z. T4 V7 Q& i4 m8 s. Q

! N5 \; e5 J/ `9 q7 t" B2 {# l5 U"walk" MTI_JUMP1/ e" T% u/ c" S+ w

- ~9 w1 o" M4 {- g) j, ["walk" MTI_JUMP2 ' @* W% r% L; P& y' `% ~! i

! F5 W3 g/ D3 S/ V, ?; J"walk" MTI_JUMP3
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"walk" MTI_JUMP4 + ^4 H& ~% `' G5 f
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"walk" MTI_RUN7 l+ I+ C% @/ }% ~
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propItem.txt1 q3 ?) K; I$ u8 L' b( _& C2 H
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代码:7 ]8 s$ [: e  ^$ g
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 - V; A: ]: ?' F# f

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% U( w% R, L* N  @' G; L9 DpropItem.txt.txt
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( l! N* Q: C/ h4 X2 Q【您可以更改名称和描述】9 ?# T. H2 e( W% L% \  [+ M0 B

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代码:$ m: o! `# f, t" E
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯
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2 z$ \: i. E5 l9 H5 R1 V  |IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝 8 Y5 N5 y( o) d- b0 b
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propMover.txt:* k) o$ |, @) Q9 }, V3 |
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代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 . e" I& }2 P$ Y  @. i  k/ ?

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9 h8 K* Q2 m; y% f0 x0 ]propMover.txt.txt! b! |9 M' I3 q( j7 P

+ V0 t6 M3 m0 w# t% Y代码:, A9 m- ?1 W; t3 q. o. W  c( G. p! @

3 o0 h$ ^, ?" v1 c  a4 G% TIDS_PROPMOVER_TXT_002660 小贝西摩斯/ J6 E" X! N8 N! t; ]3 q5 |- M# Z7 ]

: D0 I( w2 t+ ]7 Q  t您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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