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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件:
! t- s' `% u% t7 g6 l+ cpropMover.txt ( a1 X" x% n& p6 D% a7 x$ t
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propMover.txt.txt + _7 w3 `( t+ _  H- J0 t

; [; n# }2 R' j  U/ ~$ ]' k4 q2 }mdlDyna.inc
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, V! K& Y7 {- Z, P; l7 _4 }defineObj.h 0 w# N. i1 q' _4 Y8 r
- Z3 u6 e0 l5 M7 z! s
propItem.txt 6 @0 z" T9 Q: x9 O# V
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propItem.txt.txt
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defintItem.h * ^8 @/ d- p' n% h
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以防万一:备份这些文件到你能记住的地方
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% _' i, x$ q0 g6 Q1 _7 E8 ]我们将制作一个巨兽宠物。
) w! u& ?* r2 p/ v* [
" N( Q3 V: Y$ O+ B6 @' p$ G4 WdefineItem.h . G! r7 E. s) H  ]
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Code:' Q, F' S. k. n" e" s
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ], s0 u) V, b; f' x8 N+ R, ?
这是用于/ CI命令的。% T" W' |, a# u: y
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所以如果你在游戏中输入/ CI 37539。) x, j  s  @, n2 k8 F: L7 U

/ u- R5 |: s/ M4 ^  u. r在您的背包里应该??有一个巨兽宝宝。/ o7 `! s% [. O2 J1 e3 \5 I+ B  _

4 c/ u" U% v$ D; M$ J4 d
: k9 |, Q7 B' GdefineObj.h . g. x' z- @! H% j5 `# B+ k

; I% _$ H( \' ~  Z( O  S2 aCode:
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. K( m: K0 F, P* w# o+ A3 h+ O4 {% `#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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mdlDyna.inc
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3 a/ \4 r, }4 }( d# c8 g: S' k[ mdlDyna这步有2部分 ]
% H' `+ i- Q& h第1步:
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代码:
. w' Y% i2 ?+ }! III_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 2 F; N0 A: O. i3 U

) Z, d6 ^: G. C1 J" c' `) ][ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
, b  @' e) z8 S( e第2步:7 J3 D+ x3 Y! h; ^5 u$ s2 U) x& p

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代码:( m  l5 Y/ q: m1 F0 t: j
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1; ?) W4 u4 S( f+ _
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{' u) C7 Z  B! y8 J( d1 q

: w8 N+ E2 k3 `+ O1 V3 M"stand" MTI_STAND
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"walk" MTI_WALK) x' U" n( m" g' R& G
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"idle1" MTI_IDLE1
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# ~2 Q, r8 ^3 f5 u  X/ Q  E- C"idle1" MTI_IDLE2 ( x- E, i0 r9 {- N) ?( l8 V0 d4 i
6 o. c* d" C3 t& \
"dmg1" MTI_DMG1' E  q& n; ^( S8 r1 r( q' T* j5 v' ?, o

$ J/ t# I/ {% g; G' [ "dmg2" MTI_DMG26 Z! I% R  [( ~) r. ?( x* m+ Z# g2 y: p. c
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"dmgFly" MTI_DMGFLY
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"dmgDie" MTI_DMGDIE
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"dmgLive" MTI_DMGLIVE
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"die1" MTI_DIE1
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"atk1" MTI_ATK1+ N/ ]1 P( r4 l

* f: t8 _( q+ e. E; F% Y* F. S"atk2" MTI_ATK2 6 c* X: j- l, {* Q4 I: n0 i/ W( M

5 W# ?7 u4 v) o- ~* n! E. _+ R4 L"atk3" MTI_ATK3
! O* ^, P% }( O: ^
- j8 d1 x( t( ^/ f"groggy" MTI_GROGGY ! x; }* c. W6 T9 O
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// extra
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; ^4 O+ ?: J: j; I9 [7 o"walk" MTI_JUMP1
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"walk" MTI_JUMP2 ) {' [4 H3 @& u/ D0 D, K
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"walk" MTI_JUMP3   P8 b0 v7 F  b* n; n* c' S

7 Q, k: N* K2 P" |, K& b. F' x/ c"walk" MTI_JUMP4
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3 \* q9 N# q# k1 O"walk" MTI_RUN& v5 X/ [! M3 S  W& T
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}
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propItem.txt
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. z7 i/ N9 B' {( x/ ?: `  l. @' t6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 3 k3 s3 q5 O. _6 [/ g

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propItem.txt.txt + {: X9 v3 N! f
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【您可以更改名称和描述】+ H; @, g9 R8 u8 P: L- X4 x) I1 K

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代码:
2 b; X! v/ C7 l5 @+ P6 EIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 3 o1 u) \3 ]  y9 w+ Q
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IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
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: c) R. ?5 d8 ], UpropMover.txt:
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: `& c; M( b0 @代码:' H! ~, k+ _: _3 m9 G+ L

$ i. A- L9 b% V9 l4 m5 |8 JMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661
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propMover.txt.txt# O0 v) X4 u) m( y, [/ r0 `
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代码:4 \9 w, r, x% k. J1 A0 g/ ^5 i' ]2 x

8 n; d; I7 O2 R2 E  \- B/ \IDS_PROPMOVER_TXT_002660 小贝西摩斯
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5 i0 |! |) E% ]; W  x您可以通过研究这些文件,并很容易地使其他怪物成为宠物。
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