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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: " v! s1 x- K! v  R$ ~/ r: |
propMover.txt + ~/ R: J+ C2 ?2 f0 `# g

% G4 I( h- g& kpropMover.txt.txt + K( e' [! ?5 i  E" Z2 o

. ?, V- h) U6 ?; ImdlDyna.inc ( f1 q7 ^% ~# ?& x# N, x8 G

7 q; U' W* }. s- T4 O3 |6 QdefineObj.h
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propItem.txt
4 o% k( U7 b% L, g8 e2 w- [6 A# z" k
propItem.txt.txt $ U! ], O' {! j. G# B: V

9 }: h' ~# a2 y4 G: JdefintItem.h ' o$ ?% S# [, j) w9 w9 o

+ E6 v" E/ F, H: D以防万一:备份这些文件到你能记住的地方
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我们将制作一个巨兽宠物。  }' _: d- Z2 ?  U

$ d/ A! s5 a, K2 N; H( T( V0 ldefineItem.h 7 o% y5 {. h" x* {

3 @# }* d$ D/ I" d" o8 QCode:2 R% V. f" B8 ^6 P0 j, x
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
3 J% O1 Z+ U$ O+ R这是用于/ CI命令的。7 h" \4 B4 m" o; \" O9 v

( V- q/ Y3 G0 X4 K" h所以如果你在游戏中输入/ CI 37539。. O4 B$ X, k( V- J: k, `2 m- \
3 T5 E4 Z$ V+ `
在您的背包里应该??有一个巨兽宝宝。9 p0 ?4 H6 y+ w5 i, I. O
/ b6 j4 q5 E: n8 J; [

" X0 ?4 \3 N0 f/ @/ j7 RdefineObj.h
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Code:
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+ |6 D: k2 q$ V#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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( Y, R4 _$ @8 N8 N5 z2 zmdlDyna.inc
6 A" ?" L2 M6 `$ `0 G3 e& @! z3 _( i; i0 C3 |
[ mdlDyna这步有2部分 ]
& z4 R, u* S; t( I8 I第1步:2 a2 B( E, f4 ?" o8 k4 d
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代码:
* p! f% R5 O, V, F* ~4 v9 `II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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, E* t2 j3 P; t  {. S[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
; r( R# I7 n6 a% x) T第2步:( d+ B% {9 n! e: T) e. x
6 S$ r$ ?) L- f' S' ?

  }% Y* b3 {4 ?. T9 X, h代码:9 d! f0 |5 l4 }+ h% s
Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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{
: V0 @6 F5 s$ U$ h1 q# h6 @/ f( ?( _6 t' |" s4 w8 B; `
"stand" MTI_STAND 2 p$ c: c3 f6 K9 H

3 O4 z4 [2 i: T5 s8 W"walk" MTI_WALK1 S# u7 k6 ?* W, q% E0 H- a" L
( `' D( Z/ `" K( a, ~* B
"idle1" MTI_IDLE1 1 C" b( N- s) x9 `% e# E
, j, k8 r# Z5 o- W  N6 g
"idle1" MTI_IDLE2
' _0 j) P( [- x2 \% C8 n/ r
1 }; Q- _& T- O9 h' m& ["dmg1" MTI_DMG10 h7 r6 b5 M5 U4 ?. }

) n: t1 @+ ?9 N. N2 c "dmg2" MTI_DMG2+ F8 c( L5 ]% g& k) ?

6 e3 J) j/ t2 k' G6 y6 x" P "dmgFly" MTI_DMGFLY
2 [8 U- M: B( A2 K2 Z, ^
* ?% N9 `, l3 Y. g6 |"dmgDie" MTI_DMGDIE
' E* y  P2 [% h7 h1 d. `! N
# h5 {) }5 @" J5 `* H6 l "dmgLive" MTI_DMGLIVE # T6 t! p' W# d6 O' _1 P
! q! K7 w! P* r% N
"die1" MTI_DIE1, P( `3 g& n# O; x
1 C  `; n: M4 N, }$ ^
"atk1" MTI_ATK1: L% t" T  `7 w2 X$ {8 Y: t
* f4 u  |7 p' A
"atk2" MTI_ATK2
6 Q7 S) x/ w7 d; l+ E' C4 A  q! \6 f8 q/ m
"atk3" MTI_ATK34 k. T2 `3 `+ K$ u" q

, o9 v# @% b) z6 j) b# U. o0 X"groggy" MTI_GROGGY
$ ^1 H8 e9 e4 N, C2 n4 X1 Y. N1 G. l" b( ~
// extra ! u) C' E8 ^0 w- V- K' {
- ]( ?) Q) n6 H& A' s  ~
"walk" MTI_JUMP1& u8 S" \, y% P6 y. l( q8 [
; v+ y3 {# M* E# ^1 J& E' V
"walk" MTI_JUMP2
' ^+ A% ]$ {# K. g3 O7 F2 i
, b7 h* x7 b! r"walk" MTI_JUMP3
: [. ]- {  x  V, k7 l3 _$ f1 ]2 [+ q9 a7 L, m; L  i8 N
"walk" MTI_JUMP4 9 R# o4 O, R7 i% U* k  Y/ u

3 Q  R! ^8 R' |/ i+ \) P"walk" MTI_RUN# v2 f& S7 x' c; C9 \$ |3 I

. F' B4 H5 }8 w$ M4 a}. O2 m; k0 }- O- B" }$ r& X
7 _+ k7 o! W, q& ~
propItem.txt, |* L* C" g; n3 P

* E& i  ]/ n! {7 g% Y代码:/ g$ P; x& \) Y, P3 j* ~
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025 ) O1 M, S4 o+ Z1 u( M+ {
  `4 ^7 [- [7 B) t& h8 A

& O. u2 O5 l" H8 Y; hpropItem.txt.txt
5 ~6 v/ n: m6 A/ R: p
7 t5 [+ f, t% E【您可以更改名称和描述】( U/ q& O* u* U$ X# s- M5 K! O1 d

; M) m. W& i( }/ f3 Q$ f1 Q& x# z3 y- D! z
代码:
  E9 R" ]! s2 ?4 tIDS_ETERNITYSPET_TXT_000024 小贝西摩斯 ; K. ~% D* E: m* Z
2 U5 @$ B  A5 u. y6 ]' Z
IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
: ?6 I1 P$ P! [4 i9 ?0 {. ~- f
7 o& A/ f7 S6 w* D7 zpropMover.txt:
8 [8 y* v4 O4 A+ Y* \7 z- J9 }
4 a& a. s# t% \; R" s代码:
* A( U! o4 a8 v- @, g2 _/ _9 v
/ J; h4 \2 i/ G" x, O# m" SMI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 % f) C! w# L6 T; p1 @6 z

6 V/ [: Q& ?4 @/ Q9 \
  Z9 o8 N3 Q1 X6 rpropMover.txt.txt: R7 {; P; p! v1 Q. t, x5 }

$ Y" K: w! ~7 \7 \代码:
2 O8 B& t3 t4 X$ i% f# e3 \1 n1 R- z
IDS_PROPMOVER_TXT_002660 小贝西摩斯- e% s; `0 ~6 U5 s

) e: o+ q: {$ Y$ A您可以通过研究这些文件,并很容易地使其他怪物成为宠物。% `, J. O2 Y4 D, b. g5 D1 }. s
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