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发表于 2016-1-10 03:20:47 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
您需要的文件: 7 D& }# K: d( d2 ?) H9 n. c
propMover.txt
1 [$ t2 D% n1 H7 f+ P7 \- y+ y) _/ X6 \; B1 M/ G( \! _& l% N, J
propMover.txt.txt $ y1 L  t, g! ?) H( T2 f4 n

. B* w+ _$ e+ [. J; D: [+ e1 AmdlDyna.inc
4 x# r$ W# M4 ~% l+ I, W6 T( q# V
6 y  d/ O1 N) Q$ o+ RdefineObj.h
7 B# g$ C2 L2 O4 y1 x' C
4 N& Q- \) m2 e4 dpropItem.txt
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; d/ ~* L9 C8 m9 gpropItem.txt.txt
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4 z0 H, L, P6 O9 J  O& Z: d( ~1 cdefintItem.h # G- U5 O( {: z  a* [, c
7 h: L' ^" T" s' p. P4 Y8 c
以防万一:备份这些文件到你能记住的地方& Q& I( j  n: J
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- M& `) h3 P4 V) X我们将制作一个巨兽宠物。& @; e; E, W* }! L5 |% g
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defineItem.h * _* w; e: b: @" ^! }! I

: _: w5 O, H3 T4 D+ i* X, rCode:" n; m8 B4 m6 _& ?9 ]8 c$ c; `
#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
' o' ^4 H8 a. M# G6 s  I这是用于/ CI命令的。: F% m, Z" i% _  S$ K/ K

! z8 d) P5 }4 \# h3 R所以如果你在游戏中输入/ CI 37539。
# R  n$ |  ^; O7 J3 C/ G3 V1 |4 c9 ]& z. a% K
在您的背包里应该??有一个巨兽宝宝。/ x' d8 o1 c8 P6 q* _

5 D- ?0 p+ @. @# U+ c& V  O4 k9 l8 t' a5 h  O
defineObj.h
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0 R- x* K$ k; p8 P  o( aCode:
/ W+ P: u! Q# t0 ]  _7 ]- ]. `* a: m' S% ^
#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]
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& L& @$ C" U" |
1 c+ l  ^" U9 F3 P3 y8 n. z. N: ?mdlDyna.inc* s3 @3 G7 v. P/ D
% |- h. B* s8 P; Z6 O
[ mdlDyna这步有2部分 ]9 p# W5 E& I2 p( X2 c8 H
第1步:
7 i1 o, C* Q( X( _7 P1 f8 Z5 a& Y1 P+ y2 x7 x" @4 \: P* O/ i
# B* @) j3 ]0 i8 P8 _2 i5 _: W
代码:. R' }6 C; d8 w2 L$ `8 N. @
II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1 9 p" ]- J# G# p0 j- v
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[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]3 J# A$ v; D( ]  h
第2步:
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# }! ]! f  L  [! E$ B+ l代码:
3 y! U9 Z# k+ X& QBehemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1
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4 D: K' u) X. a) |% Q{
/ m3 H. d; R; u8 k, k: j7 a- V; I  E  K6 H
"stand" MTI_STAND % D% ^  Q7 w! _4 b9 W, n8 r

! D$ p& T; z. Z"walk" MTI_WALK1 {5 v, M& }; J& r" s1 M

5 m0 e$ C( M1 m7 ? "idle1" MTI_IDLE1 + n. x1 t- W0 o6 s1 l$ g

" w4 U9 g6 l' B( }* g4 y"idle1" MTI_IDLE2 + A; y4 r4 ^) a2 Z& v  |; ~& ]
. F* o/ X0 P' V  s2 Z) o
"dmg1" MTI_DMG18 c1 e* J+ e9 n/ g$ @  p% u

  ?$ ^# q7 v2 `6 P' [' a "dmg2" MTI_DMG2
) V. i3 T7 e) E) Q3 L6 L* `7 S1 c$ M% A) |1 Y: L5 w
"dmgFly" MTI_DMGFLY
% r1 P8 T* ]. b2 N
7 c' F7 z7 Q3 d; |9 `6 W"dmgDie" MTI_DMGDIE
0 i: z- W: d$ E$ ]; h' e# v( a+ b5 w4 n7 n* C& d6 A2 c, y
"dmgLive" MTI_DMGLIVE ) X& d% e* l  I( m( d; q

( E' r! d: Q3 T"die1" MTI_DIE1
1 [7 U% L3 H6 r* U! {& d' w. D. P7 ?, Q: k- D. r
"atk1" MTI_ATK1
# ^4 p* z2 @0 |9 e0 G8 F" j1 v, ?
"atk2" MTI_ATK2
+ i: }; l& Z* V  |
% c6 N' o* W, n4 d8 M7 R"atk3" MTI_ATK33 q+ _3 z6 M  B& @6 |; _' y

0 N- H" K5 `0 W( t  ?9 `3 o"groggy" MTI_GROGGY , D* ~* u2 R8 I' D5 O& J9 h. K% T

; d6 O  F# C! c5 N- I" \3 ?// extra
& L. m& Y: Z3 D% F( s& @& r. w3 a4 U* f, e
"walk" MTI_JUMP1
) ~5 A+ C: D- s4 o! m- J5 [8 V
8 x( a  e1 T! u"walk" MTI_JUMP2
) _: A# L: l, `# i/ n' L2 I$ j( n7 ~; k, }! L1 }
"walk" MTI_JUMP3
' \5 Q( z# S8 L: B8 V- n* ~
0 m2 h# x! a, _7 m5 T% o"walk" MTI_JUMP4
$ n/ g6 E. A7 `" [* W
# A0 R$ m; J3 G8 W0 M! Y' H"walk" MTI_RUN% ]# a0 d/ e6 x4 c
7 u8 i$ M/ N7 ]* }  j' [$ z3 g* [
}+ h( D9 ]) r- a& x

; p! O3 x* L( s. }* s  ApropItem.txt
7 p* A' b+ z: r! L4 J! z0 |5 H' N4 ~/ D8 d- _( {
代码:6 s% E- ?1 ~5 |( c0 j
6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025
0 K+ j8 B/ a* D& |: `! Z4 X2 G& d- H( V6 j; P! X5 ]. w" k2 c0 L( U+ d
3 v5 P9 b. L8 Q; C1 R6 A
propItem.txt.txt ) d" p6 M$ m; h* e

$ V' D+ V# z* R: l【您可以更改名称和描述】
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$ C$ Z( X/ @" s: v代码:8 y( U/ c2 c5 O: m1 T! b. H
IDS_ETERNITYSPET_TXT_000024 小贝西摩斯 1 ^$ v2 }- W5 o4 R# y

+ W7 P4 A; s5 q- Z/ P- TIDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝
2 w# V, ~2 F, n9 j+ o" J
% C, B" q$ ?$ {* @& R8 B: ?/ {propMover.txt:
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, u4 \2 S  W  x' t3 y! t& ]代码:
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MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661 % P! a2 u! C: |! H6 R

3 K5 g2 }  C: E, A2 ^& Q1 o* a  U& {4 @, Q9 I- ], f7 q2 s
propMover.txt.txt
$ A5 b  Q; o  N, \+ e9 m$ h+ w% V7 R) A+ ?
代码:
% s3 X# n, k9 Z( }+ ^! j
# h# t! _7 \* cIDS_PROPMOVER_TXT_002660 小贝西摩斯
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您可以通过研究这些文件,并很容易地使其他怪物成为宠物。$ }4 B4 ^3 [+ i- V

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