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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )2 [' [ s! c% H3 F& y! k* }9 ~8 V
{# s2 |$ V4 t2 {% S0 _& \0 p
if( uMember > 0 )
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" p4 |6 a' b, Z: M% \. ^替换为9 ~' d0 t& V @
if (uMember == 0)9 K( [. Q5 v- c4 q+ _7 u2 S3 |3 v9 Y
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//没找到名字,将szMemberName当id使用$ Z' {% I+ D. \
u_long uId = (u_long)atoi(szMemberName);+ v$ j- ~3 d8 |! e9 J- Z
if (uId > 0)+ H& s+ {7 K5 `5 a- J; K& o T/ S
{) w8 k2 `4 y9 r$ Z; o% ?
PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);( d) C8 E, {) s' q
if (pData)
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uMember = uId;6 m0 G( J6 r( k, H& B$ Q7 t
strcpy(szMemberName,pData->szPlayer);/ k4 [1 ]( b; D
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}$ C& d. n* N: n8 \" \
//////////////////////////////////////////////////////////////////////////
P' n4 x! G4 d CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
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$ n1 |- q0 K! @0 x8 x, S if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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return;6 K5 @ S4 ~# M, J
}$ a$ A/ M: g1 {
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