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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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6 w- n! _' }0 \7 [3 t9 Q4 U if( IsValidObj( pLeader ) )
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7 X! t& P: i) t L' `7 M if( uMember > 0 )8 p# Z7 v! Z4 D1 O) n0 U
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替换为8 z& i" f/ U- u" _* k& m& `
if (uMember == 0)
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2 W* d6 D& Z. V) z1 W //没找到名字,将szMemberName当id使用9 l3 _) g& i5 ~; N% a; x
u_long uId = (u_long)atoi(szMemberName);
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
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uMember = uId; R9 C1 u2 K9 b- { @7 a3 |$ o X/ ^
strcpy(szMemberName,pData->szPlayer);" H4 f5 p+ Z2 }9 \( e4 x. g
}
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}
8 M, a1 D6 Q- g+ P //////////////////////////////////////////////////////////////////////////# z: B% v( C8 ~3 r
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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1 k4 f- J: q3 E* E% D3 X& { if( IsValidObj( pLeader ) )! ? t+ L( I) c" \6 f2 v( G7 d
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if( uMember > 0 )
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if (pLeader->m_idPlayer == uMember)
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}
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