|
CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); 3 }2 ^! ^1 |- C3 a; E' Z% D3 ]) i
$ K/ r% l9 q& j( }0 U" l
if( IsValidObj( pLeader ) )9 [" I# D# ]3 @, w1 P" Y: M# n$ S
{ A% X) P6 }! y5 x% ~
if( uMember > 0 )
' f6 S' x; U4 }& c0 d* q {
+ `, a; ] q1 i( `' g0 O1 ^2 t+ |6 ]3 b+ J7 y; B/ k# K
) C5 R( H" e. y& I7 l8 Y
% V. v; |# [0 _$ W3 i/ Z% ^+ @2 B替换为
5 Z0 t7 N5 b! Y7 n! G if (uMember == 0)
: V) d5 |4 s- [7 F {
& J7 f- W$ Z, a //没找到名字,将szMemberName当id使用7 m/ d }. X2 P: }
u_long uId = (u_long)atoi(szMemberName);
+ q6 @* Z8 }% o2 K* ^ if (uId > 0)
$ ] M- w5 ~4 H, A5 K6 ]: I {
/ j! n. C7 B* I5 P; x8 i PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);$ C2 p5 W8 T& w8 i6 K
if (pData)3 d0 r* F" Y" k+ [' }% V7 L
{
5 z& V2 ^+ f" S2 @1 h; \+ i6 I: }0 P uMember = uId;
6 M& w: w/ s B6 u strcpy(szMemberName,pData->szPlayer);
3 u% s5 t9 W$ L5 C+ i: E% f# z+ ~6 ] }& ?1 S- D& D+ g. g4 Z
}2 ?5 x) c3 p" F! M. _2 v
' `& S- u; n" V: q& A& H5 a }# m6 ~$ p- V& M
//////////////////////////////////////////////////////////////////////////
, v( @6 [1 z0 s% g$ J; o! p CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); + ]- D( d6 V" O5 N D
& v% c* j- w+ J* j
if( IsValidObj( pLeader ) )8 G5 w, O* `2 y' z
{9 h6 S6 @! ]. ~. |
if( uMember > 0 )6 ^. [) Z; {" U4 t5 P: U
{
$ t, `2 d6 R/ O$ M4 R if (pLeader->m_idPlayer == uMember)
$ b" \0 q% }0 l {/ c3 W) \2 E) ~ Y; k7 w! o/ D! S; z! R f
return;
8 F1 }, q7 e3 b- R9 q/ b/ z }
# m8 T! a: j. A# c
: Y3 R1 g7 Q' Z' L |
|