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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); " n( n* D! A2 n5 M
1 s% {! a/ q1 ~ if( IsValidObj( pLeader ) )* {/ n: l* C8 a" P
{
, d9 U$ P9 O, o if( uMember > 0 )! m+ b' N8 {3 |2 M2 ~% ^% D5 G
{
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; k: b4 O; f: J, Y
3 r9 M# u, @0 ]: V6 b* O替换为
) K8 B% f( w- y" ~3 c if (uMember == 0)
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//没找到名字,将szMemberName当id使用
& f+ Q; T, K! N% F! | u_long uId = (u_long)atoi(szMemberName);' ]: R# p5 {" D7 x5 k
if (uId > 0), j, z q; j# e' l5 T. Z% M* t2 q4 _
{
+ g0 k; }! c8 N% I9 D9 j/ _; `5 Z PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
; g- ]9 n: O/ k- O; Y& e if (pData)2 u# K) d9 t4 e; d# Y5 `
{& h$ @3 y& Y* \- p) ^3 o1 T
uMember = uId;
8 n) x; S" O9 Z+ M7 \9 S. E strcpy(szMemberName,pData->szPlayer);
% g- W* w9 v- q8 @ }, ]( F; [; a% Q% s; v3 L5 w
}
U, q# q6 Q9 p% O) G/ B5 S ]0 {, w; Q1 q1 H! h4 D
}2 V% A- `$ o) ]
//////////////////////////////////////////////////////////////////////////
" O6 k# z4 b, u, o CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
# K2 X* F% h0 E# c# Z- k" S
# x8 G5 m- f! j; E- _9 n3 x" J if( IsValidObj( pLeader ) )$ F! b) ` ]0 q. p7 p
{
) N! B4 j- c- b1 b# z1 L if( uMember > 0 )) E7 `8 W1 }( S! m
{1 C4 {6 ]1 G0 G; A7 F
if (pLeader->m_idPlayer == uMember)
- h2 b" @+ x* ?% k/ L, n {( R% F4 h/ u6 W( O8 O8 s
return;0 M" X# B7 V4 v& g- V) x: n1 O
}
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