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CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid );
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if( IsValidObj( pLeader ) )
& D% j' }; `, l- H4 `& ^ {
8 ^* I. R7 i& z8 N if( uMember > 0 )
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替换为4 E( z0 N8 j) {1 I5 R
if (uMember == 0)
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5 ^7 ~. ^$ i6 Z+ J2 Z% C //没找到名字,将szMemberName当id使用4 o* m6 ^" Q6 `3 Q1 ?' _" h
u_long uId = (u_long)atoi(szMemberName);
3 m7 b8 I* t( o" G7 Z- a if (uId > 0)
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PlayerData* pData = CPlayerDataCenter::GetInstance()->GetPlayerData(uId);
' Q5 _9 z! i1 u3 t- J, X if (pData)( B: \4 z" w4 d4 D. r* C
{
1 P4 p( ~3 f/ z1 R uMember = uId;
- Z4 W/ T/ ^' V" L8 Z strcpy(szMemberName,pData->szPlayer);& t! m* J( E6 p0 A4 ~
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}, @; b1 X4 p" O3 Y1 ^
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}
0 e( q8 r1 K9 H& T //////////////////////////////////////////////////////////////////////////
/ c4 M" R; b" q4 C CUser* pLeader = g_UserMng.GetUserByPlayerID( uLeaderid ); $ j2 p' W4 W1 i: L- k& P
2 e- f7 t1 \! k" m2 O+ ` if( IsValidObj( pLeader ) )
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if( uMember > 0 )
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) W& J) u' Y8 d, z7 x. D s9 ] if (pLeader->m_idPlayer == uMember): Z( K* y( s: U# g- @$ M, \. }
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return;
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