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propMover.txt: c) p' k- e' H1 ]7 z- }" T5 ^# B
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propMoverEx.inc) D9 b3 M( t6 N
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在服务器上找出以上三个文件!; \# Y2 R& U7 ?7 T
先来打开
: \: h- A8 m( NpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
0 e2 s8 }' e, o; u7 u% F. vIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
) i. K5 }) n2 u$ j5 H X5 UpropMover.txt
C" v! w" b, l( e s! R J查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
! S- e4 b. f, q6 `% S I; QMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787& [. q, K6 o2 H* t) k6 f2 z
$ Q8 |( w2 z7 x: g在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7/ |8 J: @7 Z7 h! q7 ~
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
7 B) `- V1 @. I' }MI_DU_DKKEAKOON7
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!: m, F4 y, ]3 {9 ]+ X5 U6 h
DropGold(1500, 1852);
: y% }9 {) x E3 j( ^: mDropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 I$ H% \9 L4 _% U
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
/ k6 ?: P1 \4 H* @4 P2 Q% r) y8 S* ^8 IDropKind(IK3_SWD, 6, 6);2 b7 V: m R7 S3 \6 u- Q
DropKind(IK3_AXE, 6, 6);
* }& e5 z7 D. b' P0 H0 P+ @! ^DropKind(IK3_CHEERSTICK, 6, 6);
3 e' h5 }: p; b ], K- x& TDropKind(IK3_KNUCKLEHAMMER, 6, 6);
' T( p4 U8 R3 O2 KDropKind(IK3_WAND, 6, 6);
" a% P) M+ Y2 o+ IDropKind(IK3_STAFF, 6, 6);6 m- _0 d' B) G( a8 R& {
DropKind(IK3_HELMET, 6, 6);/ K- E9 d. ^0 M/ X7 \* c4 F
DropKind(IK3_SUIT, 6, 6);
6 y3 E$ Y$ S' NDropKind(IK3_GAUNTLET, 6, 6);
# d! L9 P' B4 k |5 E6 o XDropKind(IK3_BOOTS, 6, 6);
' @: {4 Y! b; nDropKind(IK3_SHIELD, 6, 6);
* e* G6 H- h/ a( rDropKind(IK3_BOW, 6, 6);( Q- I3 ^- i2 N' l/ T
DropKind(IK3_YOYO, 6, 6);4 L: ^* K# u7 ~
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%3 h5 u' U6 \4 h9 W
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%3 u, E. L: I9 F) f! r- l$ @: {
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);/ U2 m4 P, @: W: L2 w2 a8 y
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);* @; Q; U: a; f6 a; A4 {$ H
m_nAttackFirstRange = 10;" }3 t# ^$ X- p* \/ q: d$ V; ?
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#Scan; s/ R8 O* r+ W% H+ j
{
" W4 ~ { ?$ `" Qscan range 5 quest 70
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2 z4 T. u7 e: X+ y#battle2 |3 {1 p( ~9 W9 t9 ?# y
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evade 1
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#move- [! V4 W0 _% Y! `
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}
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