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propMover.txt
: n0 O: A0 w+ qpropMover.txt.txt
* @( J: f* U6 K( dpropMoverEx.inc( C. s* G h7 V5 | }+ o) w& u
) m, Q* V p k4 o8 a. t$ F5 D在服务器上找出以上三个文件!4 ^# d+ J) z7 V& {4 l
先来打开
, |! q7 {3 W5 }( hpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头
& o3 b; r9 m8 Y3 | R) c( T& xIDS_PROPMOVER_TXT_000786 优秀的奇昆工头
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接下来打开表
: r0 X, o, J* u7 PpropMover.txt
. ? e: E5 A. F2 Q4 m ~查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
6 m# Y) P q+ L+ B8 @MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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4 `: o+ r5 d% [3 h! E在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON71 t5 e5 `; f4 _, n3 o
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码) u7 v8 k9 Y8 B% a, M
MI_DU_DKKEAKOON7
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) l q0 P9 y8 y/ o# B$ u1 l& k& rMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
" [1 p! a( S& g9 E* t5 j; _( \DropGold(1500, 1852);# k s" z/ K7 M$ v+ m
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 % S$ v5 n3 [* J; G" W. o% i/ D
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。% y3 f% z z/ [3 G0 ?, T( [
DropKind(IK3_SWD, 6, 6);5 c; [; F" c* i: U
DropKind(IK3_AXE, 6, 6);6 ?& Z7 b) U/ c, w# L: x8 o2 D) [& R: b
DropKind(IK3_CHEERSTICK, 6, 6);
" @9 Z4 A; p- p$ i8 r- X. xDropKind(IK3_KNUCKLEHAMMER, 6, 6);
6 m! P7 ?7 w+ D% j+ V9 X3 {DropKind(IK3_WAND, 6, 6);
0 u5 d: L% G- z. f0 pDropKind(IK3_STAFF, 6, 6);
9 U9 F" o" ?* t/ x" ADropKind(IK3_HELMET, 6, 6);
+ P2 Y$ V2 ?1 x* R, dDropKind(IK3_SUIT, 6, 6);
1 w9 M/ \6 V5 F0 G* `' J" e) hDropKind(IK3_GAUNTLET, 6, 6);8 H" U% s Q: j2 Y+ o0 m
DropKind(IK3_BOOTS, 6, 6);9 ~0 g+ C* N2 d x, J4 G' t
DropKind(IK3_SHIELD, 6, 6);
, f) h% e. T- Q# |5 N7 b9 B: P, bDropKind(IK3_BOW, 6, 6);
' H# D- u0 I: s) ~% o( m, fDropKind(IK3_YOYO, 6, 6);: n$ u# `* U S. U: d
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%# K' [! e( S N1 \; v
DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
- g1 X2 w4 ^! G1 E" h wDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
$ H, C% }6 g4 p# gDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
" [% m' E% n. ?0 `% @m_nAttackFirstRange = 10;2 J; a6 @1 ^# g6 Y% h; U
AI
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#Scan
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8 m. b9 z2 a* y: n" ?scan range 5 quest 70; x9 c$ [( t+ \% g; B2 ^
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#battle6 E" W) o) [& k
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evade 1 4 N# D% g7 X) M, a
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#move
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