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propMover.txt
9 b7 h/ a1 [- W& @0 T3 ?" \propMover.txt.txt* N6 O/ G( H2 \. k) a
propMoverEx.inc' w# j S) `: F n9 d: Q1 @
$ u/ G d n0 n( q$ a: E在服务器上找出以上三个文件!
. o8 j1 V) u2 H. Q! r/ q5 C先来打开+ u& t$ ^! z4 P- S4 O5 L* ^# q
propMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头, B* |* d3 n/ p/ M* B
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头$ b* e. h, r0 N
0 X9 w0 Z4 O N/ ~) D, O接下来打开表; e. I7 P6 Z& [2 b
propMover.txt
9 ?5 B- ^: J. I: H* r查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
0 r2 y6 Q" `* t# g8 SMI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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) [1 D6 g2 q8 G7 [6 R0 J" |在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON7, p$ z8 _' d, ?' S! h! a
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码. j; {1 \9 \# q P9 k
MI_DU_DKKEAKOON7
% J: D5 H2 G2 G( B7 U{
6 A8 C- G% o& ~# z) AMaxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
. B+ H5 [2 e0 F3 I+ c+ F( zDropGold(1500, 1852);% O5 J+ d5 H" l! {" K
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 ! |% B$ r9 z0 C
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。( O4 X; n$ y4 n4 U. w. I
DropKind(IK3_SWD, 6, 6);
' K$ P9 h" Q1 ]+ f2 ?9 W* T( BDropKind(IK3_AXE, 6, 6);4 ]. U. Z, O) K
DropKind(IK3_CHEERSTICK, 6, 6);
* {- Z! e! `$ C) N! b" F/ q* sDropKind(IK3_KNUCKLEHAMMER, 6, 6);) |# R' M1 |# i$ G. {0 ^
DropKind(IK3_WAND, 6, 6);& ?, o/ F' F) Q/ F. @: L/ o
DropKind(IK3_STAFF, 6, 6);
0 K* Z/ d& ~; XDropKind(IK3_HELMET, 6, 6);
" i' P3 i1 S+ `2 A, K6 HDropKind(IK3_SUIT, 6, 6);* q$ w7 O: n" |4 r5 `, B4 g; J/ v- Q
DropKind(IK3_GAUNTLET, 6, 6);0 I0 V2 P5 P* a4 h5 ?/ d* `
DropKind(IK3_BOOTS, 6, 6);* m; Y% `; {% u _
DropKind(IK3_SHIELD, 6, 6);
+ p7 \1 w+ [+ C C- JDropKind(IK3_BOW, 6, 6);
6 |3 ^& b* m: {0 `' @2 _DropKind(IK3_YOYO, 6, 6);
' z0 F$ D0 g# yDropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
8 B+ B9 \9 i$ a Y0 L; @DropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%
1 |! k: o( Y: T/ E/ dDropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);5 w; c4 k' I H3 j+ l
DropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);
) n( E( Y# I; X, Sm_nAttackFirstRange = 10;
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{6 `1 X+ t3 H% z1 p1 G# f; {
#Scan* V) S9 [# Y# L
{
% J# @( N8 b4 O& V/ B+ ^1 vscan range 5 quest 70
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; ~: S2 M/ T9 H' X#battle& O# ]$ K6 G/ ~% k- b( R# ]
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evade 1
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#move1 I* C9 j& F. l' Z1 W3 v' R
{
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