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propMover.txt
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3 q# h) ]" @6 ~propMoverEx.inc
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$ M7 }- x8 L, a) c在服务器上找出以上三个文件!
1 {- u+ B6 C" j7 c) b5 Q$ o先来打开
; T( ?. N; ?; j9 n6 g) M$ V. N5 RpropMover.txt.txt 怪物的名称大家都知吧!查找 优秀的奇昆工头' ?( r2 e; W$ X8 t6 a
IDS_PROPMOVER_TXT_000786 优秀的奇昆工头+ @- H$ }1 P. V$ X
; b4 z6 } d' Z0 p( X接下来打开表
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- l; i' r/ T. f查找我们刚才在propMover.txt.txt 表中 IDS_PROPMOVER_TXT_000786查找
. J; B: l' O# i9 ~MI_DU_DKKEAKOON7 IDS_PROPMOVER_TXT_000786 AII_MONSTER 15 20 161 137 160 143 = BELLI_MELEE = 88 = = RANK_BOSS 0 = 1 = 1555 1675 II_WEA_MOB_MONSTER4_ATK1 II_WEA_MOB_MONSTER4_ATK2 II_WEA_MOB_MONSTER4_ATK3 = = = = = = = = 1000 3000 531850 100 120 130 0 = 5 1 = 0.08 = 0 = = = 99 0.3 0 -0.3 0 0 1500 = = = = 1000 586440 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_000787
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在这里我们只要是找出怪物真实的名称MI_DU_DKKEAKOON73 ]% |& ~9 h4 Q# ~
现在就可以打开表propMoverEx.inc中查找MI_DU_DKKEAKOON7这个怪物真实名称!!查找出以下代码
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Maxitem = 5; 这里的5字就是怪物死后要掉落物品的数量!
) {' v. H% v: S2 L; EDropGold(1500, 1852);3 s9 ]4 B2 B9 Q
DropItem(II_GEN_JEW_RIN_STRRING, 4166000, 4, 1); II_GEN_JEW_RIN_STRRING这个是物品真实名称 ( H ]9 A# O- o0 d3 ^! Z
DropItem(II_GEN_JEW_RIN_INTRING, 4166000, 4, 1); 4166000这是掉落率!!4是掉落物品精炼+4 ;后面的1是一次掉落1个,可叠加物品可以写超过1,如写10,则捡起为1-10个物品。
3 A& P7 h) J3 ]0 T* _3 [2 bDropKind(IK3_SWD, 6, 6);
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3 N, h3 w: K: ~/ r+ CDropKind(IK3_CHEERSTICK, 6, 6);1 t6 B$ K% B5 a1 Y! `/ f# w. P
DropKind(IK3_KNUCKLEHAMMER, 6, 6);; z1 m+ ^/ U% N( E x0 {% R
DropKind(IK3_WAND, 6, 6);7 I' I/ @; D6 X% Y% n, b3 v9 P
DropKind(IK3_STAFF, 6, 6);0 ^) W" }' L- n* m, ?; x, K
DropKind(IK3_HELMET, 6, 6);9 {8 X) w. w5 r
DropKind(IK3_SUIT, 6, 6);5 a! t4 s9 p/ d; b# y
DropKind(IK3_GAUNTLET, 6, 6);
# ~% ?; X0 w" k# z S2 ~" O+ QDropKind(IK3_BOOTS, 6, 6);8 K7 g& C, }8 A4 v" }* {
DropKind(IK3_SHIELD, 6, 6);
; M: m! }% y. c5 `; b& L2 GDropKind(IK3_BOW, 6, 6);" h9 ^5 v9 ]. N& J
DropKind(IK3_YOYO, 6, 6);# b9 T5 p3 w- V+ m. |, K
DropItem(II_GEN_MAT_ELE_DESERT, 7500000, 0, 1); //加己 墨靛3 0.25%
7 v0 n3 m5 L) d0 T1 [8 S! dDropItem(II_GEN_MAT_ELE_DESERT, 15000000, 0, 1); //加己 墨靛2 0.5%* h3 E7 X+ u% z; c) f( B) F
DropItem(II_GEN_MAT_ORICHALCUM01, 11262500, 0, 1);
: v! P, Y7 I7 K3 q2 W/ i3 SDropItem(II_GEN_MAT_MOONSTONE, 920000, 0, 1);# q5 k- k% b" |
m_nAttackFirstRange = 10;8 p2 w9 y$ f% G/ K/ a
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- ~8 s9 B; l' [) {: N$ |, Q7 iscan range 5 quest 70
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evade 1 5 P& l1 h5 _9 N& f6 j K' d
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#move2 s {" Z/ Y# A* f6 s
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}
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