|
首先打开Constant.inc并且修改所有倍率为1.00 N2 }$ U& e6 a! N J$ ~8 P; D
Code:
1 Z5 P& {& `0 k6 C; F4 t* ~itemDropRate = 1.0
Z$ j7 n- d3 e. zgoldDropRate = 1.0 0 L( ]4 M! g9 J+ r) j
monsterExpRate = 1.0 - B9 f& v9 ?0 B
monsterHitRate = 1.0
6 L/ e9 |* R3 g- i现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =2 |+ O, ~: \6 O1 O( T5 b
你可以在这更改倍率。2 l6 ^2 Y- t! d* k+ u/ A
Code:
" P* o |" M2 C) efunction GetExpFactor()( `- k( F+ \6 S: v/ N X
local tList = GetEventList()
$ G5 J( [0 s2 Nlocal fExpFactor = 60
4 d9 q0 f# q' a; E: `8 R S# nfor i in pairs(tList) do9 A% @3 g- N! t! a) F
if( tEvent[tList].fExpFactor ~= nil ) then
: @! z4 C8 s, A1 J3 O7 AfExpFactor = fExpFactor * tEvent[tList].fExpFactor- T! a, a/ T5 ?* l0 y8 W
end1 n9 e: L9 b5 x0 k& ^
end }8 c$ S. s6 O( _
% l2 U8 f/ I0 w0 i
return fExpFactor
( X& U5 Z' c8 t' b _8 U r, p; Z7 }& Eend+ x2 h* H* L* }$ S% w: a
物品掉率 "local fItemDropRate ="# D, ]0 D6 Y& k$ S' f
卡片掉率 "local fPieceItemDropRate ="
9 Q3 c) r5 V+ C* e( x* G% w, a飞飞币掉率 "local fGoldDropFactor ="- e5 t- s" Z! C; Q
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。7 j2 x4 L/ m' u. }) z" O
6 P/ N v6 n0 a0 N: P; c
/ }! @( m8 Z4 _, G4 n, e2 I |
|