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首先打开Constant.inc并且修改所有倍率为1.04 y7 ]! y' Y) b" e/ b
Code:
' Y! n( q' R6 l1 Q6 x" PitemDropRate = 1.0
# U1 a8 T m. b, G2 a3 q9 i& \goldDropRate = 1.0
+ ^: ~/ u4 M9 CmonsterExpRate = 1.0 / n/ b9 A r Y
monsterHitRate = 1.0$ [: _' O# k$ H5 S& z
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
# X* H# p; x9 ^6 b2 c你可以在这更改倍率。# |( x( R" h% S7 b
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function GetExpFactor()
6 {5 Z5 E1 k$ j& x* X$ n8 _+ p& t) Ulocal tList = GetEventList()
& o8 q" g( K, M6 p* P) a7 ~local fExpFactor = 60) q6 v4 U, K# q; J
for i in pairs(tList) do
' a! K% H; n) o. L+ a& \if( tEvent[tList].fExpFactor ~= nil ) then
2 N4 `+ N+ K& M+ b0 w+ M+ A7 R% KfExpFactor = fExpFactor * tEvent[tList].fExpFactor' n4 Q& g" o; w; ]# [6 b6 s( S2 `
end
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return fExpFactor
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物品掉率 "local fItemDropRate ="
2 d( u5 u+ z" [/ Z# U卡片掉率 "local fPieceItemDropRate ="
! H( s U. Z. l0 b# J% Y飞飞币掉率 "local fGoldDropFactor ="8 a1 U5 L y* I+ U
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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