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首先打开Constant.inc并且修改所有倍率为1.0
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, C2 L$ ^2 a% G! m# |) A" \ W* c+ r+ kitemDropRate = 1.0
$ J: n: c( T* d: C0 d3 a, r9 TgoldDropRate = 1.0
* ?# J' ~' c/ Z" d& SmonsterExpRate = 1.0 7 z/ u! ~9 z) C" P$ U& P
monsterHitRate = 1.0
2 z( c$ B w3 a" Q6 b! G现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
& ?4 Q4 L: o! {) ?5 _. Q3 F你可以在这更改倍率。
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; u8 d# ]/ k7 @5 |, V/ rfunction GetExpFactor()
) {& E1 G2 x% U# ^- Xlocal tList = GetEventList()$ A2 e. Q' W1 G) a& M: h
local fExpFactor = 607 q# I4 z1 M5 B9 n3 \0 W8 E
for i in pairs(tList) do
2 J h9 ~3 a# u; \+ uif( tEvent[tList].fExpFactor ~= nil ) then
: W& m6 E1 o8 _- RfExpFactor = fExpFactor * tEvent[tList].fExpFactor! H- c& t% ] k! |' q! O/ R
end
. i: E: y: }+ ?$ ^end
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( A2 m9 c4 D; V- e, e- V3 ]: kreturn fExpFactor$ Y' S0 w* f! y4 B
end, e+ T# D Z' e# e! z
物品掉率 "local fItemDropRate ="
6 M& v6 W/ A; T# ]! v& u卡片掉率 "local fPieceItemDropRate ="
& R4 A1 Q( r6 T3 I( m3 K) {9 z飞飞币掉率 "local fGoldDropFactor ="' h, [0 v$ T8 L- M, Y- T3 _
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。& M6 |4 P& ^5 Q% _/ u# M
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