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首先打开Constant.inc并且修改所有倍率为1.0
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' q; V% J% C q3 ?itemDropRate = 1.0
, n& Q1 e+ w7 t. v# i" WgoldDropRate = 1.0 0 Z4 T+ o7 Y! @7 ~
monsterExpRate = 1.0 ) v" Q2 i" R9 z
monsterHitRate = 1.0+ @/ S2 o0 h3 }7 I+ s7 M/ Z5 d
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =/ q! A6 @7 H- s+ o: t$ i
你可以在这更改倍率。2 F* v/ `& n/ Z- ?
Code:
8 Q8 ~$ G/ ]* s& `function GetExpFactor()* F, I. k) _4 `5 `
local tList = GetEventList()
* l3 e) W4 G& }' ulocal fExpFactor = 60
5 R8 n2 f$ F' W0 I% F% mfor i in pairs(tList) do
3 {" O. R+ I5 w; a4 e* t3 ]if( tEvent[tList].fExpFactor ~= nil ) then O. ~6 o5 r6 H$ q) e3 {1 z
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
2 i S( u0 M$ R# yend
9 `* I3 U/ J7 w# {2 ?& B tend
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* ]- [% a, `( r" b" N/ G& jreturn fExpFactor
% F5 I/ X1 A% S" H+ Oend1 J2 Y9 n& N/ X8 L9 E
物品掉率 "local fItemDropRate ="
7 h r8 ^$ U2 M+ \! }卡片掉率 "local fPieceItemDropRate ="
8 G5 ~- d8 t# e飞飞币掉率 "local fGoldDropFactor ="
9 ~8 |7 {1 H+ L+ t& |8 W' C0 J当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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