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首先打开Constant.inc并且修改所有倍率为1.0
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( m5 b3 G- a# ^itemDropRate = 1.0 * W! u. T H( ^# H
goldDropRate = 1.0 1 l0 e1 c4 I& Z+ S$ w, |2 D% u% t
monsterExpRate = 1.0 4 d' H' Y( z9 `/ e* ?) O3 Z
monsterHitRate = 1.01 F, ]- h/ @# I. R
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =' i# k W1 t3 u& ?- K! p L6 c) ~
你可以在这更改倍率。
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: @: J2 `, k. x7 n" r1 {* e+ Efunction GetExpFactor()3 }2 }4 F! i7 g+ M" {
local tList = GetEventList()
! d' k+ o' Q6 o8 N; P) Ilocal fExpFactor = 60
8 a1 [' o) ]" cfor i in pairs(tList) do5 w% W+ ~. O; s$ L, s0 I
if( tEvent[tList].fExpFactor ~= nil ) then: X: l! J3 h1 ]3 b! _2 U! x
fExpFactor = fExpFactor * tEvent[tList].fExpFactor0 T+ J/ m, C, f' i' ^7 y3 H% U
end3 m" ?. J# V/ k2 i2 i7 J6 A
end
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return fExpFactor
9 c1 q3 Z9 c, E. N3 u2 i9 nend
* k1 C8 r& p7 X( Y G物品掉率 "local fItemDropRate ="
" y. @) g4 y2 q$ l8 _- H3 E卡片掉率 "local fPieceItemDropRate ="
" C0 F! O8 L5 G( a- j i飞飞币掉率 "local fGoldDropFactor ="& y1 J1 E" x; F7 H/ l1 T5 X
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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