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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
$ A9 d8 r0 L: x+ y# c5 b$ ZgoldDropRate = 1.0 ( [( H: ~# C. j; O+ [: M9 H C: L
monsterExpRate = 1.0 5 {/ G R7 r. T7 g: C
monsterHitRate = 1.0! W' T* W4 Q# l' C/ W
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =5 t1 ~# r- b" Y+ r
你可以在这更改倍率。" P5 y x% a- j+ [0 P$ U
Code:
. y, @) E/ _: p2 ifunction GetExpFactor()! F) Y0 W2 r2 A* |. K; P" m, o
local tList = GetEventList()
2 e3 `$ L% Y9 X- Klocal fExpFactor = 60. M# ~* P1 m: D1 {8 Z2 }0 S
for i in pairs(tList) do! y. \7 o2 Q7 a5 o( B ~4 f
if( tEvent[tList].fExpFactor ~= nil ) then
. Y' b; ]+ s3 f6 e6 j5 l! {* RfExpFactor = fExpFactor * tEvent[tList].fExpFactor
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end! c2 [! d7 z: S% y* f( W
! @3 i9 Y+ t) M2 rreturn fExpFactor5 K) t2 n, [4 R0 B8 x
end
1 n! t5 J h+ w5 Y( q物品掉率 "local fItemDropRate ="4 @$ S. g r6 `# s( c H
卡片掉率 "local fPieceItemDropRate ="
# Y" Y. U; M B+ ?( Q7 L, p飞飞币掉率 "local fGoldDropFactor ="
, n: x, J+ k% ~* Y% T, G当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。# T4 F& A9 z: f0 j# e
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