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首先打开Constant.inc并且修改所有倍率为1.0
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0 j' k1 r, s# [5 zitemDropRate = 1.0 5 h+ u3 M0 T: @' C2 K e' M) f3 `
goldDropRate = 1.0
# ]* e( [+ R: s6 _& P% KmonsterExpRate = 1.0
" u$ Z/ A' h4 P* r8 gmonsterHitRate = 1.01 f" I6 Q j! T- n; y5 `1 f- }" _" T
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
2 n# {( {0 ^+ j' W你可以在这更改倍率。
5 k& @* `+ V. {/ Z3 Y, MCode:
, f& j- h$ p1 n3 xfunction GetExpFactor()
% s2 H8 F. W- h' `% g1 ^; W" @. h# k" V8 U# Wlocal tList = GetEventList()
+ G- ]/ `5 M6 R+ ~! q& W5 p ilocal fExpFactor = 601 U" A; x _ z" x
for i in pairs(tList) do
3 N- x5 _0 r' {+ t3 Xif( tEvent[tList].fExpFactor ~= nil ) then9 v4 U# u) p- D% f6 }4 L3 S# b! V
fExpFactor = fExpFactor * tEvent[tList].fExpFactor, f' Q8 S# x' B9 c
end
0 ]4 ?& `* r, R" H& Jend, U1 v+ i* ]8 V+ I! p5 L0 X
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return fExpFactor: c& |2 {( q. C$ I7 z# Y2 }9 Y
end
/ [) R1 H# a. Q" R1 [5 a. J9 g物品掉率 "local fItemDropRate ="
) C* h Z+ C0 M) G# Z8 c卡片掉率 "local fPieceItemDropRate ="
, q5 z$ b/ q: R飞飞币掉率 "local fGoldDropFactor ="* ^) V) z4 U3 u6 H
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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