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首先打开Constant.inc并且修改所有倍率为1.0; Q% Z# V+ d( U8 e5 S" @
Code:
3 n, T1 F" ?8 R: t5 W6 p5 ditemDropRate = 1.0 8 ~' {/ O: A9 ~- w( @: U+ O
goldDropRate = 1.0 5 C* n3 e/ }7 T
monsterExpRate = 1.0
6 W8 ^5 O* O" ^3 PmonsterHitRate = 1.0
E, g$ }0 L* C* `' Y& s% z现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
9 f3 i1 A2 G; w6 b* W4 H你可以在这更改倍率。9 h2 q/ a4 C) V/ r) y( G
Code:
0 R* t: A5 B- f$ Mfunction GetExpFactor()5 i, W7 u4 R5 F6 Z6 W2 D% S5 p
local tList = GetEventList()3 D8 J* A& ^0 K: i0 t; m
local fExpFactor = 605 m3 Q8 ] N& m" O+ F
for i in pairs(tList) do
" o. k5 u! t# |% N1 a2 e1 wif( tEvent[tList].fExpFactor ~= nil ) then
' \/ k, Q; O: SfExpFactor = fExpFactor * tEvent[tList].fExpFactor
( ~) f! S, N7 h% W/ \" r, V9 zend2 Q7 \, ^3 I f
end) e: |* A" F% b' A+ f2 g$ Z3 i' e
`7 O* x& U6 `, Freturn fExpFactor
7 m3 I; G0 u8 ~" V3 I, J( | J& iend- K+ `* x1 x4 {, A: ^1 t1 @$ M
物品掉率 "local fItemDropRate ="
" I" q( k$ @( J, e( |卡片掉率 "local fPieceItemDropRate ="
' Z( l; x" }0 `/ D9 Z3 t飞飞币掉率 "local fGoldDropFactor ="
! h( ]9 F% ?% E当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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