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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0
* @4 J/ i) I' ?% i& lgoldDropRate = 1.0 0 o! u8 E" r( ?( i4 I3 Q2 C9 N
monsterExpRate = 1.0
- U/ ~5 U" {4 Z& \5 N4 x" _' ?monsterHitRate = 1.0
: N: L+ H( u x$ D8 l现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =7 I1 H I; B% [3 B) U4 m
你可以在这更改倍率。
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function GetExpFactor()
9 b/ b6 ^- t) Z; W' blocal tList = GetEventList()
8 F, r0 A- q: w9 I" ?1 alocal fExpFactor = 60' W4 I* C+ m5 N& C0 v
for i in pairs(tList) do. i: k( I* T, I
if( tEvent[tList].fExpFactor ~= nil ) then
0 \2 S% J" s" }. Q QfExpFactor = fExpFactor * tEvent[tList].fExpFactor: k3 [4 \& h$ r1 Q4 o
end- @( V. A. H& }5 r" V
end
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1 u3 M4 q- v/ m$ zreturn fExpFactor! ^3 Y) ]* ], W& M- A
end9 R# O3 x7 V; |; `/ P, L9 |, Z' E
物品掉率 "local fItemDropRate ="
+ F p. T, |3 x. z, _4 \卡片掉率 "local fPieceItemDropRate ="1 g( a0 c0 ]8 l* Q. w b- O0 O& F
飞飞币掉率 "local fGoldDropFactor ="
0 g) {- D6 P$ P- S3 }当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。7 y3 Y9 C" p+ ~9 N3 N( j9 m2 o
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