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首先打开Constant.inc并且修改所有倍率为1.0
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6 u8 K* h+ F$ m% L8 pitemDropRate = 1.0 . R: G8 {% }, j3 E
goldDropRate = 1.0 6 [4 u5 U& Y5 U) T
monsterExpRate = 1.0 4 C- y. ^4 `' ^4 j3 U/ c. ?& K
monsterHitRate = 1.0
1 |5 |3 h% e1 i1 {现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
2 W! B8 K. T9 q! m, s/ x你可以在这更改倍率。( F/ K! |0 B' W' s+ o- K6 L0 B
Code:
" E" R0 I+ U# W2 j# {- O2 f8 h& Tfunction GetExpFactor() K6 t `3 B6 h* N3 u* r
local tList = GetEventList()2 S$ ]& @% B3 H. I/ S5 J" w
local fExpFactor = 60/ D7 I/ \4 E3 c# X$ _% E7 n' {
for i in pairs(tList) do
, D! c$ n2 e5 Q' Q. Pif( tEvent[tList].fExpFactor ~= nil ) then
. r* \6 j5 N* Z7 W- ufExpFactor = fExpFactor * tEvent[tList].fExpFactor
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. H( @2 Z$ V1 w- qend
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return fExpFactor4 n8 n/ k2 G5 a' }6 I3 S
end
4 p8 E: q' Y( p物品掉率 "local fItemDropRate ="" W1 _4 }; u5 r; C! f
卡片掉率 "local fPieceItemDropRate ="( _6 m! T5 s' ]5 G, X: p
飞飞币掉率 "local fGoldDropFactor ="0 a+ G7 S) J5 r! w P6 N: d
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。
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