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首先打开Constant.inc并且修改所有倍率为1.0
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itemDropRate = 1.0 . J3 ~5 [2 M2 Z" s" V
goldDropRate = 1.0
: q7 |+ m ^" z+ wmonsterExpRate = 1.0 7 E, e/ `# l/ {
monsterHitRate = 1.0$ K+ Y" }1 O& s+ ]5 C
现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =3 X+ |$ M4 m6 D) }. P6 U
你可以在这更改倍率。' w8 F4 ~' b5 O0 `( p# b! V
Code:
$ R4 Y/ I: Y% o& X. P) [function GetExpFactor()3 p9 |' _1 g, ]9 h' J: G, a
local tList = GetEventList()/ m0 H5 ]0 {1 y2 o# k
local fExpFactor = 60# o e; ]8 W3 R# j3 n% z: K
for i in pairs(tList) do, D* k0 X3 W4 X5 M A0 n% O3 Y1 E
if( tEvent[tList].fExpFactor ~= nil ) then2 v" ?1 ` e4 L& n" @
fExpFactor = fExpFactor * tEvent[tList].fExpFactor
) ~7 ^# \% j4 d! q* L6 [end
L& m, d" s. ^end( i5 k! C3 s/ o% E/ L3 G* F
! U, |" U6 \; q4 yreturn fExpFactor" e' F2 \ |0 p; h" i3 f5 U/ @% ~
end$ ]% i: S# V+ ]- t0 N
物品掉率 "local fItemDropRate ="
6 C8 X2 P- }' {+ V- a h卡片掉率 "local fPieceItemDropRate ="
; ?$ f, S! ~( Y1 p飞飞币掉率 "local fGoldDropFactor ="& ~& [- v: Z) r# V. ^
当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活。, y1 K4 O/ Y( ^# v$ ~( u& T0 }, v
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