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/ K4 P" w. e. D/ d' j1 i% b3 g发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!5 P0 U& N) ]% L( Z
7 w9 w# L/ [2 p先找服务端上这4个文件!# ~% h9 ^$ u! n6 |3 c% r
defineItem.h- V2 m; e9 `$ t7 x7 O
mdlDyna.inc4 g1 G6 i* N$ k% n) k
propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!
: z4 [' f! z: A0 @% q$ o先打开propItem.txt.txt 拉到最后的位置,添加以下代码! K4 ]/ v x1 e- a, J, S
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IDS_PROPITEM_TXT_012272 罗曼英之书
3 I U5 N4 Q6 D4 Y. p# vIDS_PROPITEM_TXT_0122737 z; M9 p/ x1 O- K. U& e0 I4 w. \
0 J! C: c- L! C8 Q; i打开第二个propItem.txt同样拉到最后位置添加以下代码!. R$ E8 \; v& [, e1 M8 y$ c
5 c; p F; K ^2 u9 C9 [15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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' K) c. o& e5 Y( {/ F//V16新武器
8 |; S7 c# i+ o( v+ d#define II_WEA_BOOK_BOKROMAIN 60000
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. A. \ ]. g$ S# s" S z- {8 u# \第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
! R" f2 p4 P( j( h你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码3 E& _( ]) P+ _$ g6 Q7 H
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 12 L7 t k7 F( w# W
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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