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" P: p7 g& D% O" G) w! o5 v; Z发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!, U v3 k7 _# M5 @& k, r! ]' @! `, q
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先找服务端上这4个文件!, u2 G! X& D+ l6 n, O, D, a( H
defineItem.h- J2 c/ F- E8 S4 A. O
mdlDyna.inc
# c! H& h; I& E1 B( U; v1 m3 r; \propItem.txt I; J- `* l/ d$ X( @% I* k
propItem.txt.txt; V/ I! O4 v! X: m$ D% u5 ~; q
我就以添加一个物品的代码,明不明白就要看个人吸收能力!1 a I% }( x" D+ d9 W
先打开propItem.txt.txt 拉到最后的位置,添加以下代码
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IDS_PROPITEM_TXT_012272 罗曼英之书
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打开第二个propItem.txt同样拉到最后位置添加以下代码!* m$ h2 p- _' _$ R! z
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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7 A* F v+ P8 R8 ]$ {7 W4 T第三步打开defineItem.h拉到最后的位置添加以下代码
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#define II_WEA_BOOK_BOKROMAIN 60000
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A/ n$ N& ~8 S( e3 w第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
3 A2 L9 `/ h) [) q你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码: o6 q9 p6 a' X/ z. Z
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//V16新武器& j; G. X$ \ x
3 h ]+ E# D* m "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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