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: v5 U. X2 ]! D/ r7 o发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!# ^; s* l; c" P/ J% {5 [
6 ?+ W2 }8 |" d2 c先找服务端上这4个文件!$ X+ |% w- U {, v/ u6 F9 `8 X
defineItem.h2 @. _; l: @; |0 F5 [
mdlDyna.inc) K, N# G+ ?+ x( _* g4 r$ f
propItem.txt
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我就以添加一个物品的代码,明不明白就要看个人吸收能力!
, e# \1 S9 P6 L# s) m; w3 f先打开propItem.txt.txt 拉到最后的位置,添加以下代码. z( K9 q/ Y( l! z9 T. _& h
) u) e) V/ J! O% b& i9 y4 \IDS_PROPITEM_TXT_012272 罗曼英之书
5 u$ a1 ?# J3 B" y: c7 R3 r# ?IDS_PROPITEM_TXT_012273
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) J- \; l( n2 l. h0 ~! ^# F打开第二个propItem.txt同样拉到最后位置添加以下代码! n6 B. ^. Y: M! p; _
9 K$ z& |9 X4 ]: ~. m15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码/ |. Z U/ L [* m: O% x( J0 |/ t' d
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//V16新武器- G& l w% O% T; t
#define II_WEA_BOOK_BOKROMAIN 600002 C4 |5 K2 X* `
: h# [9 q7 R' k, f第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找5 V/ H% {$ b; H' t8 ?* d/ C! x
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码& C1 X% c' Q! w$ ]
( K5 _0 |9 t# g( [& g0 q6 l4 {//V16新武器( a3 M. K0 Q! s" W5 b
/ A1 \+ Q$ Z9 j/ z- l% @ "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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% o: x& n' w3 u+ Q8 j1 P+ u+ H; ]就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈' u! r0 G% I' @$ o$ f& e
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