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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!1 l" b% \. L& o: K) ^) ^
5 n8 g1 N3 f" N' K: I; m$ Q _先找服务端上这4个文件!
1 R) B9 f7 N" RdefineItem.h
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propItem.txt
8 a* a7 i4 h ~& F9 Y& z# PpropItem.txt.txt ]# l* W% H+ X- g) v/ F) x7 G9 G
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
2 X0 n: K, s. y; } V" a先打开propItem.txt.txt 拉到最后的位置,添加以下代码- C0 A% P, j/ |) x' A" m
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IDS_PROPITEM_TXT_012272 罗曼英之书
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打开第二个propItem.txt同样拉到最后位置添加以下代码!+ ^- V5 }# A8 W
- K/ S) D8 N1 u* f7 V15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器' R- V% a* q+ U- g! N- Q7 ~
#define II_WEA_BOOK_BOKROMAIN 60000
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, `. H# p1 i* W' C: A第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找4 H) g( B o5 q9 m0 ^- o
你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码; i0 {6 }) F' w" ^3 H' _6 C
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; o8 T" n' S: F8 @6 }, X& c; R "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1
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5 x0 V3 Z1 S6 N E9 K1 r8 g就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈5 a! p: e$ |# t& t0 J% S
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