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发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!, t7 \8 w8 u( z/ G: T, R
7 C" U5 [9 P; l, o* G+ h先找服务端上这4个文件!
+ Z" n: a2 {3 j' \% G. ?defineItem.h6 B8 ? m6 Z5 r) H5 K: J3 ]
mdlDyna.inc
( q# X' F) @ S; y ypropItem.txt
/ x+ e) s4 g" z1 M$ npropItem.txt.txt) A$ r% r. X$ I. c4 }# `0 G
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
& }; h- \+ L9 }8 T( Q0 M9 k4 l先打开propItem.txt.txt 拉到最后的位置,添加以下代码 k. y3 z7 _' \8 x& e
" V3 I6 D' j5 C! m9 J9 Z: FIDS_PROPITEM_TXT_012272 罗曼英之书
" Y- M+ b) V, y7 U1 gIDS_PROPITEM_TXT_012273
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打开第二个propItem.txt同样拉到最后位置添加以下代码!; t9 X" R3 o( W' @: Q; u
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15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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& E) ]5 l& R, @, N" L第三步打开defineItem.h拉到最后的位置添加以下代码9 i, T! _8 a# O- }7 F9 Z
1 ^6 v1 N" U6 h5 [, m7 F& N//V16新武器
6 R; q- t M. u) P3 M#define II_WEA_BOOK_BOKROMAIN 60000
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
( {* M% f/ G7 O/ ~* R& U你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码
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//V16新武器
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* n" ?8 |' C$ m! V "WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 16 |4 O) R M5 A& k' W: r- ?# M% S
+ {+ S$ ]- k& O4 ?0 k# }就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈4 M; A/ M* R9 H7 i3 L
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