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! s) x1 O) y" Z' j i& K发布模型有好多人不会添加装备吧,看见今天有空的时间就上来看看这类型的贴吧!!. [# ]# g) o3 [& x! `
; U; g" |# B2 o8 u$ y先找服务端上这4个文件!
; U9 o6 k" l- _+ f+ TdefineItem.h
( |$ y% W# S# k8 lmdlDyna.inc
' F6 f/ F6 H5 Q# g( h! fpropItem.txt$ D9 g4 M @3 x- A5 [! p& S
propItem.txt.txt( ]! V7 {* \9 K, e2 J% s% H
我就以添加一个物品的代码,明不明白就要看个人吸收能力!
) c% |! `& \' N* ]: t先打开propItem.txt.txt 拉到最后的位置,添加以下代码. B5 _- Y0 q$ ^& H7 _
( ?+ `, ~% g. c+ ?5 y; S+ ~4 fIDS_PROPITEM_TXT_012272 罗曼英之书
* ?: W* r, x- `IDS_PROPITEM_TXT_012273+ A+ `5 {" W4 L; ?6 a+ k9 Q
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打开第二个propItem.txt同样拉到最后位置添加以下代码!
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/ X5 i3 B6 \* j- K# C/ j" ]) u15 II_WEA_BOOK_BOKROMAIN IDS_PROPITEM_TXT_012272 1 1 IK1_ARMOR IK2_ARMOR IK3_SHIELD JOB_PSYCHIKEEPER_HERO TRUE = = 2890736 6570000 100 180 HD_ONE 4 PARTS_SHIELD = 0 = = 130 200 = 1 = = = 1 1 _NONE 0 0 0 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = BARUNA_D = = = = = = 0 0 0 0 0 0 = = SND_ITEM_DROPDING1 = = = = = = = = = 120 = = = """Itm_WeaBokRomain.dds""" 0 """""" IDS_PROPITEM_TXT_012273
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( X1 X2 [# s: {. ^) V第三步打开defineItem.h拉到最后的位置添加以下代码
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//V16新武器
% H: t9 G1 E- ?, a9 ?: t$ F. H! W#define II_WEA_BOOK_BOKROMAIN 600004 ^: `: I% o4 a
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第四步,打开mdlDyna.inc这个文件比较重要,他里在的模型是分类的,不是乱来添加就可以,大家细心查找
, q. `3 Y" H# |0 A3 I" j你要添加的物品与其他同类的模型的地方上添加你的代码。。。。添加以下代码2 x | p2 e( V2 N L/ ]3 t
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//V16新武器
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"WeaBokRomain" II_WEA_BOOK_BOKROMAIN MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1( s6 l* g0 ]! m% l$ a
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就以上为这样添加物品,大家细心看清楚吧。。。。。哈哈
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