|
V19BOSS添加, W3 z8 \9 ^" C" n+ Z
* J7 v: H" B5 l4 z/ G, @
propMover.txt.txt 怪物表面名称! j% ~8 F9 |# o# w( |' \
propMover.txt 怪物真实名称' S; v* K2 U/ M& H. d7 ]. I
propMoverEx.inc 怪物掉落设置
$ V/ ~/ n$ b5 Y- xdefineObj.h 怪物代码设置
1 W7 l2 x5 p# I. y% ]4 x a, `4 G★mdlDyna.inc 模型文件设置( Z. @1 F+ k- M' @! x: S {' `4 g
1 Z7 p+ f; b7 r5 ~6 f& m8 x网站地址:www.ffwold.com
' D: O3 H8 P" b4 aIDS_PROPMOVER_TXT_002228 伊普里司的手下
# p, Y% C3 u' q$ OIDS_PROPMOVER_TXT_002229
7 v, Q F2 F! m# K9 A7 L; k# D
, `. A( t1 j8 }& {+ eMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
: q: Y& u" k# `9 s: v" h% i8 m6 b
#define MI_IBLESSPUPPET 1540
; \6 P- m7 Q: C' K3 D
; v" o, {6 a* TMI_IBLESSPUPPET
( v2 T* F t# t' A; t# [% {{ ' j: M. N* _6 v
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
! [; X9 j: y4 ]% b4 N% @* F DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1); - ~. V% a- J. n, r v. m5 \( a
m_nAttackFirstRange = 8; . v' x# I3 {! G7 x) y
AI
: m2 I+ z! |# C( g5 j {
/ m" U$ M" _) j #Scan
/ ]( B- J9 L1 n1 Y, i1 i2 H7 q { ' C9 f4 E* n0 {1 A2 L: V
scan
s) d7 d. C" C6 X. z } $ G$ V2 ~& a% t( @( D! }$ b
#battle # s# g: r$ U* O1 e6 F/ Y2 _! c
{ & a; n9 q i3 j0 r1 M9 Y1 u
Attack cunning low
# ^7 W( d( M6 t2 I Rangeattack 20
8 b1 D: R/ v1 p7 x% N - o; i' X0 a( n% m
} 5 G2 `9 {9 V) k
#move
3 d; T) U, Q; p/ y4 \2 [ { % R, X0 g9 l8 h. R, f
Loot d 5
/ `$ d% V- z7 z4 |1 V' ^7 F } # v: `2 U! J: o" i4 {7 n
}
6 }, Z9 @. ^. H+ `' w}
% o9 x3 w$ M" I# ?" m" K+ y: }. @6 J6 j9 o! d
" H; h9 r: N. o5 O; W* b
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
: U; O& P4 P# k- Q b& {1 s7 n {
) h9 y8 D4 d: f5 h6 P5 R+ K "stand" MTI_STAND
; E4 R3 b4 _) ? "walk" MTI_WALK 1 @0 X7 S7 g; [4 } z i$ y6 r. e
"idle1" MTI_IDLE1 7 d0 L" K2 e9 z* u4 V1 _
"idle1" MTI_IDLE25 v, Y) B" c$ G6 [2 Y# O
"dmg1" MTI_DMG1
1 M& p0 }+ H/ @8 |7 B& s+ A "dmg2" MTI_DMG2
4 R' R5 Y! K' | "dmgFly" MTI_DMGFLY6 ^: I8 D8 p( ]2 L ~' u
"dmgDie" MTI_DMGDIE; S. u3 Z* ^0 k* P3 a F
"dmgLive" MTI_DMGLIVE% Y2 {, R. b# ^5 w: ~
"die1" MTI_DIE1
3 R9 G1 V9 r- n7 p( ? "atk1" MTI_ATK1 z0 ^. N+ A+ D# Z6 b' s
"atk2" MTI_ATK2
1 u l9 C" I# @0 }; B+ G4 R "atk1" MTI_ATK3
* A6 j: u# r$ [7 _/ v "groggy" MTI_GROGGY
# r8 e/ `/ s3 {: w2 h. E. ~0 X4 D t% r1 ]9 c- r* E. i
// extra# H! I% j! K/ t
"walk" MTI_JUMP1
- \8 g! g" [3 L: V" @: d "walk" MTI_JUMP2
) M$ Z9 Z" P) K' [8 k; \ "walk" MTI_JUMP3 , M; H! V. E" z) h
"walk" MTI_JUMP4
9 T, x2 i" f9 U s9 | "walk" MTI_RUN2 L8 T& f( i2 ]& n3 Y
}
' D. Q* H8 m4 L6 y! Z1 d3 Q: P- v+ A' }6 @3 |
3 Z* G! K- ]+ O6 C4 G4 V' o7 v5 C6 o: r! u( N8 r( h& s
|
|