|
V19BOSS添加# T6 t- N# S- c z
" Z/ b/ I2 R' m$ h
propMover.txt.txt 怪物表面名称
0 r3 _0 N. D# v( H1 a3 ]! q/ P' CpropMover.txt 怪物真实名称
N1 U5 ?0 P$ j: J! D; U z* S9 M) ApropMoverEx.inc 怪物掉落设置
/ O. G" k/ t* z0 pdefineObj.h 怪物代码设置
/ |$ }& I6 B, `★mdlDyna.inc 模型文件设置" X0 O' g! T7 {. B" @+ Y# }- K
& g- Y$ N: e/ S! W r0 g9 d7 [0 a
网站地址:www.ffwold.com+ ^2 |4 x. \" e" l; F; k
IDS_PROPMOVER_TXT_002228 伊普里司的手下$ p/ a2 c; {8 @- }, X& g
IDS_PROPMOVER_TXT_002229
- J r: e7 }& y/ U( V% O. B2 E
+ U3 ~/ r, H1 \3 wMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229% {) n- H" l2 u( b% i, Q, t4 l! t( K
* t# ?' ~& S% k( ]8 b
#define MI_IBLESSPUPPET 1540- m" t1 O. ?: z% ]& J
) ]% K$ x( x$ x% h: o" y# H4 ]0 LMI_IBLESSPUPPET 8 j) z. ~7 Y. v b1 }' Z
{ + g. r5 S' E& z8 Q
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 0 v& b6 J6 m, s+ n0 J* v& ?
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
$ z7 w$ M# \, c/ P' b% `; w' `1 l1 E m_nAttackFirstRange = 8; 4 [" b" }' g3 S4 k1 r
AI
* W+ W9 e2 ]: g) {. I2 ] {
/ L# D5 ]; t! m- |. A #Scan
" U9 v+ ~8 a% d( q9 }$ F+ e { ! U! l% [3 _( R P- w8 B
scan
7 T" T1 o; W& C9 _1 Z# O } 4 }( p) I( q$ r( j+ t, j0 C
#battle $ }) R6 f; p: ~/ c
{ : m* Z) b# m! y& l- M
Attack cunning low ! I* |% I. ?5 u* a* |
Rangeattack 20 8 X, [) X+ s& h( a- s
. y% n: L/ I8 F4 E" [. ~2 T! X$ o
} 7 A {0 d4 |# n
#move 0 a: G- Z1 g6 L( ]% h8 n4 q: e2 H
{ ) P# j+ t# S G) ^! R0 P9 ]
Loot d 5
5 k8 L* a% m% _% ^/ ] }
& {8 M4 [4 s! U) N+ _, o }
' K- e: T( b: t) w& R8 h}
! b# O g, V/ J* S5 a# a7 w. ~& M6 Q: L+ Q/ R7 `
3 ?7 M2 ]. D2 e5 b. t8 r4 \- l
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 & S( _% J) [0 W0 P! x# p
{$ X+ F n; c6 M( e- B" `9 }
"stand" MTI_STAND M( s9 a" y* L i: ~9 R
"walk" MTI_WALK
( m- k! R- N+ u( l5 _! Q6 Q/ u "idle1" MTI_IDLE1 ( q3 a5 g7 i: y- j8 S+ L
"idle1" MTI_IDLE2
' O) E) H& |9 P9 W "dmg1" MTI_DMG1. V/ ]5 F" a. [
"dmg2" MTI_DMG2
6 E( a h9 H0 M& ~8 T "dmgFly" MTI_DMGFLY
! p' \& ~% P1 f! L "dmgDie" MTI_DMGDIE
3 O) E4 ~2 X2 V6 z- n8 B0 J "dmgLive" MTI_DMGLIVE
. h4 V: p/ h0 r7 ^! w( H; y "die1" MTI_DIE1
1 \ S: u" ]' Q3 y "atk1" MTI_ATK1# @2 J/ K) ]- Y
"atk2" MTI_ATK2$ A, r. G: U' n7 R3 B" }
"atk1" MTI_ATK3
8 \; W4 d; s9 l9 n "groggy" MTI_GROGGY8 R# F- o* F4 a+ E b% o; N- Z* H
! X; b+ S. x1 F1 ]7 R // extra9 b( [1 L0 w ]& T. B& c
"walk" MTI_JUMP1 % p! R- \# x8 S! p) F8 l2 P
"walk" MTI_JUMP2 ; `$ b6 ^0 }. D& F! I& ~9 H
"walk" MTI_JUMP3
" s4 R/ s! l m# p/ n1 { "walk" MTI_JUMP4
, k9 z: ]; F& i, F3 u& z1 P, D# R "walk" MTI_RUN7 T' O* j' |" z' P" i: h) a* C& @
}; a! D8 Q% T: v* w
& o2 V1 }, y( v8 V
3 ~/ P2 Z- O i8 O% _- S$ k) I4 |1 ]
|
|