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V19BOSS添加0 b& ]$ w+ g/ M( t# O
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propMover.txt.txt 怪物表面名称
4 j3 V3 p* O2 _7 ]2 J- S5 l/ i" d9 rpropMover.txt 怪物真实名称
4 X$ W4 `. M; l0 l! {. \5 u& rpropMoverEx.inc 怪物掉落设置
3 d! ^4 a9 Q; q& SdefineObj.h 怪物代码设置% S8 P) N7 M9 n
★mdlDyna.inc 模型文件设置
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网站地址:www.ffwold.com
2 w: e% j% s3 vIDS_PROPMOVER_TXT_002228 伊普里司的手下; r3 X9 G4 l7 |
IDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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) \8 }# V5 O9 ]8 P6 Q#define MI_IBLESSPUPPET 1540 q+ o$ N) r* t/ K+ ^) D3 b
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); 9 G2 I! M% e3 `: I& E
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
' H- C+ O7 G+ L8 o/ [8 o m_nAttackFirstRange = 8; - a$ J/ ?0 ?+ M/ a( l) f" @) F4 I
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#Scan 1 {7 X! a4 L" m
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scan
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#battle 2 }0 f \8 q" M, A& F$ {0 Y7 v5 ~& X
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Attack cunning low % Q' h* g2 E- j
Rangeattack 20
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+ s1 o! o' i6 W w #move $ K' e3 e! y7 j6 h3 F+ W
{
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}
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0 y/ E R& P% k IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 1 o) M. p* W$ I- |- G
{
. c8 w! J7 t) J' z0 f: O$ G "stand" MTI_STAND
n' D7 s5 L. i1 b5 X' r+ r ]/ J "walk" MTI_WALK
/ _0 T$ W4 {% F5 ^% m |- W "idle1" MTI_IDLE1
0 v% x) V% x! w$ y "idle1" MTI_IDLE2" m) E/ x% ^1 l. L( z9 x
"dmg1" MTI_DMG1
; r: i" m: B0 h1 _& t" j8 Z, C" z "dmg2" MTI_DMG2! B% }' m) i7 j
"dmgFly" MTI_DMGFLY
( L0 g& n$ [$ t& i1 W! ]/ u "dmgDie" MTI_DMGDIE Y9 S; v7 z6 d: d
"dmgLive" MTI_DMGLIVE
G p O( u7 }6 J "die1" MTI_DIE1
* T% i+ r8 }( a. V$ d: c7 k "atk1" MTI_ATK1
/ I. h6 X* m" l- N" C0 b/ p# k# f "atk2" MTI_ATK2
0 S& z7 }6 D! p) {: q# B, v& k "atk1" MTI_ATK3
+ h8 p7 Q$ | V; ^1 R% ] "groggy" MTI_GROGGY
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"walk" MTI_JUMP1
3 t+ T; v& F* l "walk" MTI_JUMP2
- {! F) A; |8 X "walk" MTI_JUMP3 6 C+ H7 F% G1 H, p3 ~
"walk" MTI_JUMP4
! E( U3 ]; x n* B, a- D "walk" MTI_RUN
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