|
V19BOSS添加# w2 g# }: S9 |4 ^
* N. ^+ M$ B4 y0 ^3 t( H& epropMover.txt.txt 怪物表面名称
4 ^$ k3 S9 U: I! }% f" dpropMover.txt 怪物真实名称1 t. v, I7 `3 X$ y# K; B( [
propMoverEx.inc 怪物掉落设置1 q& c7 n3 r+ v
defineObj.h 怪物代码设置
+ N' G# u) ]5 ], n0 {4 p★mdlDyna.inc 模型文件设置$ A) e! l3 P, M& N! ~
9 C1 T5 |) h, Z" }$ H
网站地址:www.ffwold.com
- K: n$ _& S/ p9 W+ N4 {* [1 dIDS_PROPMOVER_TXT_002228 伊普里司的手下
) v5 `* u# y; g, c1 }IDS_PROPMOVER_TXT_002229
6 y. h9 N# h3 b8 i
7 q( A. q# e' U3 X7 e J, PMI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
! i5 f( d% F$ V( H
) O0 x1 i2 g3 |0 G7 E" L#define MI_IBLESSPUPPET 1540
^; M9 _) V! h) y$ Y L: t7 ^" o: c# n4 t7 f
MI_IBLESSPUPPET % h: ^1 ^5 h4 K6 Z& M$ s) T
{ 4 Y. T0 u! m, S2 p0 S2 p
DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1);
# k8 B9 f6 ?% y2 C DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
- l; D' _# {: t; }3 o m_nAttackFirstRange = 8; 3 `/ n* E$ v7 G9 U5 K4 Y/ g! p) c
AI 6 Q% K2 U C$ f% K( e6 T& e
{ 3 l) b3 C6 H! e5 a/ E1 d
#Scan
. i5 V6 h/ G' m {
: \6 ]- [8 f. B3 {: h- F; g scan ' P" e* J; r8 _
} ) z" }: P2 x, P- B6 P
#battle
6 l/ _6 q! k, Z' m5 U {+ z { : f: T# X' P F5 w- A$ q
Attack cunning low 3 W5 M- {0 b9 _& a# Y
Rangeattack 20 - ?3 L: h4 t6 _' E
3 N4 a0 {+ ^3 W1 Y$ `5 x! R* G
}
# {# G2 c8 X9 s' w0 O, V #move
9 D: Y2 @7 W9 v! W I- N5 D {
# w$ A M0 r+ X1 }7 C Loot d 5 0 o1 H0 W( d* X' R
}
) }4 }& n$ l$ C4 }: [) p8 f } $ u, z6 r, i# N0 O
}' w( z5 w+ J4 Z# J7 q" u9 G
2 r; c+ d% Y9 R6 ^. s* a6 s. f* w+ V
. X- N# Y3 a+ N! w4 U$ J9 b' u
IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
+ t: I6 A7 U* `* A* w& ` {* ]) L6 A5 y8 v' g! C
"stand" MTI_STAND ( s% w3 c I) X7 a, ]
"walk" MTI_WALK ! C5 a- `' q5 _: N, X$ J8 g
"idle1" MTI_IDLE1 6 |: i% S5 V; H
"idle1" MTI_IDLE2* V3 q. s) U0 X5 j3 s# I$ ~7 p
"dmg1" MTI_DMG1
5 h! Z V, `8 A7 l& f* J) ], I/ ~ "dmg2" MTI_DMG2
! @7 e4 z2 \% w! | "dmgFly" MTI_DMGFLY4 x. D- @! y8 i. h/ f; X" [
"dmgDie" MTI_DMGDIE
" ~* Y1 K8 m( y) E4 h% ~- C& d: l "dmgLive" MTI_DMGLIVE6 d/ j; n6 c. L. j" m
"die1" MTI_DIE1& A! l9 f* P5 v9 V0 E
"atk1" MTI_ATK1
# T# P$ D: s. o/ W" P "atk2" MTI_ATK2$ A! @2 g: `; L3 ^. h, p
"atk1" MTI_ATK3
8 h; ?' D: h; [+ [" b "groggy" MTI_GROGGY
7 o" Y: E2 S! i: K* B8 U: x* k
8 E0 b' s- Y2 O // extra
1 B1 \% u% u: Z8 D4 S "walk" MTI_JUMP1 4 ]; T% [) }5 E0 E! E
"walk" MTI_JUMP2
1 P7 ^: x& x" U) d" U "walk" MTI_JUMP3 8 @6 v8 U2 A) L5 w
"walk" MTI_JUMP4
$ |+ W" ], K! O2 |5 D "walk" MTI_RUN ^: E p! z/ p3 p: ~' K \
}4 _5 d' m& j+ |3 q
: ]# ^6 u# X& F4 B b5 Z+ h
/ W4 k9 ^7 Q/ D8 v
' P% m' s% R3 {6 D |
|