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V19BOSS添加
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& y% @) u2 w! Z9 r# |/ _propMover.txt.txt 怪物表面名称
$ l+ I9 U# L ?+ F/ S+ cpropMover.txt 怪物真实名称
/ q) f8 }2 P* k/ MpropMoverEx.inc 怪物掉落设置
+ |- Q2 ?/ |8 H3 |: c# r3 cdefineObj.h 怪物代码设置
( N7 s& E' ]( E+ |8 y1 e3 s3 s★mdlDyna.inc 模型文件设置
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IDS_PROPMOVER_TXT_002228 伊普里司的手下
: o$ D! M8 m3 I( ?9 HIDS_PROPMOVER_TXT_002229
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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# l5 t0 x) S3 E( k#define MI_IBLESSPUPPET 1540
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MI_IBLESSPUPPET
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$ V }& B9 T1 j2 N$ F0 Q. J1 N/ s% k DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); E9 K" @- e) t+ `$ t
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
: z/ \3 X, f2 A( `3 i7 x: B5 ]4 M& P m_nAttackFirstRange = 8;
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#Scan & W$ h* @* ?3 k2 x
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#battle ! n3 f. y c9 a
{
9 p) x. m/ S$ N) j9 K0 I Attack cunning low
0 I8 a" D5 ]4 z3 ?. G) y' A3 k Rangeattack 20 ( z9 y0 w# |7 D
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#move , J% @' d/ ]+ m# v& N0 P+ n
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Loot d 5
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+ C) i0 R: a( S! l; \+ g' b IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1
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"stand" MTI_STAND
8 @0 O& j1 ?- X8 f4 S "walk" MTI_WALK
5 s, }1 a5 i8 |9 o( r! ` "idle1" MTI_IDLE1
" B( n& I8 k( d "idle1" MTI_IDLE2( n* b& i& |( g' [' |
"dmg1" MTI_DMG1
$ z( ?! p: W" U5 n% x7 C$ m "dmg2" MTI_DMG2' ^* Y; l% q j4 P, x3 x% b
"dmgFly" MTI_DMGFLY: m7 ~) O/ W4 n5 X- J# _9 V- A
"dmgDie" MTI_DMGDIE
) @6 ?3 a& t5 X# | "dmgLive" MTI_DMGLIVE# L: I7 k e' Z0 R$ z9 A% `& k
"die1" MTI_DIE1
4 C. ]1 S4 M2 u5 T& b& | "atk1" MTI_ATK1, h% N" X1 z0 P7 @& |: l: V7 P
"atk2" MTI_ATK2
: p- y m& U% K' ? p: @" s "atk1" MTI_ATK3
/ {$ Q1 @* P# A$ w, o "groggy" MTI_GROGGY# J7 M8 t+ _+ R. K, U
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// extra( p [$ r4 c0 d, G& a' |2 ]
"walk" MTI_JUMP1
5 l: [0 E" m! u "walk" MTI_JUMP2
; D0 G4 `8 f8 q% M3 s6 q! `& s "walk" MTI_JUMP3
1 f' V2 `7 M0 P# Q8 l! |9 M( C' `, ] "walk" MTI_JUMP4
# E2 l8 x2 Z2 E% ^* p "walk" MTI_RUN0 N3 n9 R3 N( I8 ^/ B; [
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