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V19BOSS添加
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propMover.txt.txt 怪物表面名称3 E; T% E# S, r. N& \
propMover.txt 怪物真实名称; i, D* e# W" A. h# i
propMoverEx.inc 怪物掉落设置
4 L& o& g; h# {+ ]defineObj.h 怪物代码设置, T6 ^2 z+ t' M) A3 l& Y8 a5 @
★mdlDyna.inc 模型文件设置
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8 ?- L3 u; f$ eIDS_PROPMOVER_TXT_002228 伊普里司的手下
# N7 ~+ V# \$ J9 P8 c( CIDS_PROPMOVER_TXT_002229 ) D1 f# @+ ?, t$ w
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MI_IBLESSPUPPET IDS_PROPMOVER_TXT_002228 AII_MONSTER 650 695 650 720 530 3320 = BELLI_MELEE2X = 150 = = RANK_SUPER 0 = 1 = 64494 65658 II_WEA_MOB_MONSTER3_ATK1 II_WEA_MOB_MONSTER3_ATK2 II_WEA_MOB_MONSTER3_ATK3 = 0.38 = = = = = = 1000 3000 158000000 100 900 130 0 = 4 10 = 0.12 = 0 = = = 440 0 -0.3 0 0 0.3 2000 = = = = 15000 43120955 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002229
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#define MI_IBLESSPUPPET 1540- N k6 P) d2 N0 B1 v4 n) H2 ], W
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MI_IBLESSPUPPET ; G: D7 h. e5 A3 S# K
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DropItem(II_SYS_SYS_EVE_BYHJ001, 240000000, 0, 1); ( e, [7 c0 ^: A/ @
DropItem(II_SYS_SYS_EVE_BYHJ0011, 600000000, 0, 1);
5 Z- G5 Y9 ]* X% m! ^: c$ b: U m_nAttackFirstRange = 8; : X" C3 Q' s. H3 |, D" |' p& ^
AI
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3 j/ \0 W! _- A; y% F# M #Scan
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scan
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#battle ! H1 a$ g7 {# L" i) X4 Q$ O
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Attack cunning low
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}
, l. \4 n8 F% X$ r$ v #move 4 h5 Q* y3 F$ O' O( t1 ^/ @3 [
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Loot d 5 " e I9 @& A0 M- G! s
}
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}
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IblessPuppet MI_IBLESSPUPPET MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 1.5f 0 1 ATEX_NONE 1 8 P& w4 a: A9 ?, D" S
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"stand" MTI_STAND 5 j% q. s2 w- x6 l$ k
"walk" MTI_WALK / O$ A S. @/ J& a7 A6 ^
"idle1" MTI_IDLE1
5 I, O% y8 u0 P( @ "idle1" MTI_IDLE2
+ v$ |4 W+ p% z/ Q) i "dmg1" MTI_DMG1
9 W ]1 n/ C) T+ x8 s, ~) z6 @ "dmg2" MTI_DMG2
8 f0 x' X1 o, H$ k2 @) S "dmgFly" MTI_DMGFLY9 w6 B: W% H% U+ R* i4 M
"dmgDie" MTI_DMGDIE: d1 q# C0 w5 F: V; N
"dmgLive" MTI_DMGLIVE
$ h$ |* G% k* g- A* X' p/ T "die1" MTI_DIE1
; ?, ~! n9 Z& b8 g, w "atk1" MTI_ATK1 ^7 A# S* e& \; Y$ M& f
"atk2" MTI_ATK2
! y4 S0 d9 S: j% g6 Z "atk1" MTI_ATK32 d6 E" a2 Q8 Y) D. y* I& l' Y
"groggy" MTI_GROGGY
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"walk" MTI_JUMP1
" A4 Z& F- G+ u) T! `& S "walk" MTI_JUMP2 5 ?7 r) I0 e0 w" _
"walk" MTI_JUMP3
7 e" {# ^+ J1 M# r; I% Q7 g, g% s "walk" MTI_JUMP4
m. U* k6 A# \% |! A- \ "walk" MTI_RUN
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