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propMoverEx.inc
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Maxitem = 3;//掉落数量(俊俊)* F) ]! j% V. S
DropGold(200, 300);//掉落金币
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
6 M( D/ F7 g5 s" p9 \ DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
0 ]% b$ J5 m$ A! g* P9 Q DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
y5 O1 Q. X& ~+ {' v- s DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);6 o2 h/ J5 g/ \3 m! P& u( V
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);9 R( ^- O6 |* [* i! `
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
1 r9 x$ f) Y7 M) {, [2 m DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);; V# J; V. J4 n& D! J& F! R) V
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
% b$ f+ {$ D7 w1 E DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);( O. h0 m% G2 N; n4 c" g6 f, Y% Z1 J
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);3 J: i8 G y8 }7 R: t
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);5 `9 f! ?4 c- \- C* E: n
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
1 h. U* X }* b7 M4 G DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);7 l" P7 u. z4 V, j
//说明:30E为机率百分百掉落
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#Scan5 ~1 G! }1 b" Q1 X* g: B9 R
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#battle
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Attack
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recovery 10 50 100 m //召唤小怪
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" k3 {3 q; y3 ^/ ]1 _" @5 h2 B/ n #move( @+ f3 J7 U9 G" ?) h
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