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propMoverEx.inc5 b: F* ?5 n) G# J& {) ?: H
5 ?8 ]5 X% ^0 C4 K6 c- uMI_RANGDA03& d6 C. X7 i3 ^& D1 m5 z* V: J
{
$ r. g+ g( E. D" @ Maxitem = 3;//掉落数量(俊俊)
/ f- H- n( m& P0 [" |& V: J DropGold(200, 300);//掉落金币# l6 C% {3 Z: |) b1 g
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品 w0 j2 F: B, s. T) ?9 u
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);) _8 }7 J. @. ?; G/ ^
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);# C: G$ s! m& j$ o: H7 [" ` Y
DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);9 w6 K4 Z. }& W% }1 S3 @
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);# G. I* ]) E: l( a
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);; F- n5 S; `3 p
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);/ b8 }" S }. \0 n# D
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);% n; X4 W, E9 k; `6 L
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
, ~: `- r3 M! }2 q5 D/ ~8 E$ r* Z DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);! y: l- h$ F; z& v6 r
DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);4 x. n7 X l5 l4 b
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
& T# u) p0 B% a DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
; k2 h# X- y3 n( A//说明:30E为机率百分百掉落/ f9 E$ q- `5 V' ^, @0 L" P0 ]
m_nAttackFirstRange = 8;. P3 f2 E+ H- |4 o1 H
7 D7 H* q6 O0 p# r AI
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2 B$ }( N* l% O$ D) Y0 o6 E8 X+ ^ #Scan; R$ y" ^( [$ v( b! K# c6 z4 G
{
9 k, M R# u9 Q; `* q( I scan
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#battle/ U% |; {8 h1 @' n7 w1 z' t
{
1 d9 u4 I- W2 p. K Attack
. c( `. i2 k y' s/ x5 w Berserk 30 1.5//爆击倍率; E! p- Z+ y% v0 f
recovery 10 50 100 m //召唤小怪+ l- P+ m% w" @, H m+ U& S
}
9 b; j. X7 G6 `+ S5 B# ]( \ #move
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}
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