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propMoverEx.inc) C7 C# M. {, A: r; P
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Maxitem = 3;//掉落数量(俊俊)
2 g* U3 r2 C! ~# w DropGold(200, 300);//掉落金币. B1 E& G% C# n I. }
3 b: K7 O1 R/ v- d, J" v DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品% o( d8 H/ @5 C+ \) C: Y
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);8 A) ^2 ^8 _; F) G' k K7 j
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
6 L( N/ } ]9 j. U9 Y: h6 E' @ DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);; v7 w j# s) m6 E
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);/ }- g3 ~2 u t1 x6 D+ g
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
& O' l. [ L7 e+ Q) w% r- m DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
' C2 h. U2 y' M; E- p3 _5 n' l DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
9 i4 S4 |$ M. H/ s* T9 Q" \ DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);& ]$ a5 l' u- s$ C
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
+ j1 a1 r N2 F0 A DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
! \& U/ n1 E* D" @$ ]( T DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);& h* e+ z% h( b1 q0 t. [7 `
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);" ~7 k1 C Y; z# W
//说明:30E为机率百分百掉落. u8 U0 U0 P7 I8 g( b! q0 N$ m
m_nAttackFirstRange = 8;
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AI
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9 I- \) S5 t: M7 i6 l; G #Scan
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scan. p7 [* u- ~: K3 N3 r X" s
}
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Attack
5 `$ Q, Q6 H9 F+ O Berserk 30 1.5//爆击倍率& a4 b5 F& N0 c* E& y
recovery 10 50 100 m //召唤小怪
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% U0 ]# {9 r9 y$ O4 \ #move
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}
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