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propMoverEx.inc, k4 G( O0 Y7 p3 M1 S% R
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Maxitem = 3;//掉落数量(俊俊)6 ^5 U) l" f' |& z) x- Q
DropGold(200, 300);//掉落金币, x" K- c, q1 G5 V9 i7 \
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品
, i& C# F" a& l4 q; H1 z/ A DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);' z1 v1 ^; U! `/ n
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
, @' i! d9 d0 w- I2 @; A, G& n4 d DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);1 R2 C) X; M0 e6 [7 D% n/ m) F8 ]3 x
DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);( Q" o. D* h- E" s N
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);% k, U, p2 _+ f* O
DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);9 |2 Z8 b: i2 z" ?: U/ a
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
9 P: f1 H5 i& A, q0 X* F DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
. s; a. s3 k; [- H DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
0 P* R5 I) l+ Y# ?9 x DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);: }# T6 G) j9 K, K8 |
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);( k* |" j# y; T$ L8 O& E
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
i# n w. R. E1 E: y( G8 r//说明:30E为机率百分百掉落: S2 {0 K; q; y" D
m_nAttackFirstRange = 8;
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#Scan
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#battle
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Attack a* x' T" j$ F) R% v1 q. X* d, C
Berserk 30 1.5//爆击倍率3 F/ Z1 N, n' c4 D% |
recovery 10 50 100 m //召唤小怪4 k; o) }% i+ N* `3 Q
}
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}
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