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propMoverEx.inc
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+ a" i/ X0 r6 V9 g6 z2 x; o Maxitem = 3;//掉落数量(俊俊)6 K O1 z5 k* }) G8 [7 J9 m1 u, e
DropGold(200, 300);//掉落金币- w; j' U" u- m
+ W. p: n5 u: ` DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品& j2 @# K0 k6 i& \- y3 |
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);
" h! u; v, d! }) k DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
; L( F, `: N7 _1 N- R DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
$ N! f( ~8 V4 b DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);
2 ?4 G) X" h2 Q$ G7 w6 E$ @ DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
' j$ E: u8 z7 h p8 a DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);
( ~: ^8 q) k! i! h$ g# M# h DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);
9 w6 G7 [5 b& f& V* q DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1);
& e$ U9 D( s6 T$ F* p- r# ] DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
7 u9 d( f6 j( {6 y DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);4 y- q: y6 @( ]
DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);
5 u' L$ D& e% p# B& b2 L' v DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
& d$ o" X2 ~+ }2 ` g% v//说明:30E为机率百分百掉落 Y% d) F0 V7 s; G( R
m_nAttackFirstRange = 8;& @4 Z. E% z# E' h$ F! e
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{
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scan
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#battle
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Attack " a: G6 \& A" c3 G& E
Berserk 30 1.5//爆击倍率( ^) q) s; ~# y6 Z' K% A4 [
recovery 10 50 100 m //召唤小怪7 o5 v$ _' b% g5 ]5 \" O
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