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propMoverEx.inc. T G1 k7 p2 i8 ?2 D( T( u0 W5 P
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MI_RANGDA03
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m; F' b7 i/ ?6 h2 ] Maxitem = 3;//掉落数量(俊俊)
7 d7 [- n" m y- n) H5 { DropGold(200, 300);//掉落金币8 ~' |! p9 B7 z" U/ [4 L9 s2 o& ~
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DropItem(II_WEA_SWO_ANGEL, 3000000, 0, 1);//掉落物品# t' G* E5 r# S6 u7 P
DropItem(II_WEA_SWT_ANGEL, 3000000, 0, 1);6 t9 N2 P% B% o" l
DropItem(II_WEA_AXE_ANGEL, 3000000, 0, 1);
3 m: c# d% b. e% g! x1 ]& p8 b- s DropItem(II_WEA_AXT_ANGEL, 3000000, 0, 1);
9 h. d& j2 n0 U* i DropItem(II_WEA_KNU_ANGEL, 3000000, 0, 1);, ^: U" F5 p7 \
DropItem(II_WEA_CHE_ANGEL, 3000000, 0, 1);
( r% o3 {: D+ \% }: ?/ G# X DropItem(II_WEA_WAN_ANGEL, 3000000, 0, 1);0 m1 W4 k) P- \
DropItem(II_WEA_STA_ANGEL, 3000000, 0, 1);6 O; |, y2 t' F5 Z
DropItem(II_WEA_BOW_ANGEL, 3000000, 0, 1); o* B& J; u* Y: ^9 H
DropItem(II_WEA_YOY_ANGEL, 3000000, 0, 1);
7 F$ A, Q' T4 P& S | DropItem(II_SYS_SYS_SCR_SCRAPSAPPHIRE, 30000000, 0, 1);
* {+ m$ @- s: _ DropItem(II_SYS_SYS_SCR_SCRAPORICHALCUM, 1470000000, 0, 1);3 t+ o& m- ~, H3 }. M! S2 P% }
DropItem(II_SYS_SYS_SCR_SCRAPMOONSTONE, 1470000000, 0, 1);
/ Y6 U1 M; ]$ L' }* x//说明:30E为机率百分百掉落
: l7 \: t7 A3 } m_nAttackFirstRange = 8;2 L, k6 ~( c7 |& U: @
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#Scan' I4 Y* @% s3 f1 D7 i
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scan
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#battle; _9 C7 p2 m4 w" A
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Attack ( ?3 |$ d0 _3 Q+ \
Berserk 30 1.5//爆击倍率
; n+ u4 | g# K* b recovery 10 50 100 m //召唤小怪
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#move
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