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倍率,由二个文本控制
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' v7 E8 G1 p2 Z/ O4 P, [8 L& u首先打开Constant.inc并且修改所有倍率为1.03 m% {9 b" ]/ D
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. ^; k a6 f: \- J4 M5 J- M itemDropRate = 1.0
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goldDropRate = 1.0
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7 F1 I, \5 r1 B) K, I现在去LuaFunc 文件夹 打开EventFunc.lua1 J9 z O9 E: [
7 v6 S) [7 f6 y' l" I0 Ulocal fExpFactor = 经验倍率" g: Q% k0 l& ~
local fItemDropRate =一般物品掉落倍率
8 g9 G; \+ ^& [% V% _8 J; Dlocal fPieceItemDropRate =特殊物品掉落倍率
! i4 _ u7 T4 zlocal fGoldDropFactor =金钱掉落倍率
) N3 f4 _6 Z+ l1 N- G) o: |) N--------------------------------------------
5 s- T2 M5 E: `* n% H首先打开Constant.inc并且修改所有倍率为1.03 ~7 z" M G4 p0 g; X9 @
0 T! U/ N3 m# a: J7 ?Code:
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goldDropRate = 1.0
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monsterExpRate = 1.0 & {9 E+ P/ N* C8 d: z
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monsterHitRate = 1.0
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; t0 I* ^2 s1 a4 q现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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% B1 z5 {9 D3 L0 e3 F0 p8 r你可以在这更改倍率。
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function GetExpFactor()8 d: w; p8 H- J
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local tList = GetEventList(); D" a; _( i" @/ |8 j5 x
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local fExpFactor = 60
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for i in pairs(tList) do, \, t6 t" [. S' y( q
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if( tEvent[tList[i]].fExpFactor ~= nil ) then/ S( y: g N! B7 M. F7 B" s, c
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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end7 J+ X1 Y, v' E8 ?1 v# S
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end
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" i8 u$ s- r) K! \% S' y return fExpFactor
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物品掉率 "local fItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活, }" X7 o4 s! n# k
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