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倍率,由二个文本控制9 D3 R# X& m% o. F$ L
1.EventFunc.lua# P9 J6 Q) ]" b W$ ?, t7 b
2.Constant.inc
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) x8 X: L# y- r- l3 n首先打开Constant.inc并且修改所有倍率为1.0! x2 R2 c. _& C$ e( t
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itemDropRate = 1.0 : s( ^1 {; a, C8 p' a! N
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goldDropRate = 1.0
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3 C+ F& N! E! Z monsterExpRate = 1.0
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monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua+ M$ t- R3 F# V2 @* x
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local fExpFactor = 经验倍率
: W% z4 w5 ^$ y* @local fItemDropRate =一般物品掉落倍率
, X# e- M4 F! G, w$ {local fPieceItemDropRate =特殊物品掉落倍率
4 \- T* x- L* b9 ulocal fGoldDropFactor =金钱掉落倍率% a* r5 @/ l5 p+ ?
--------------------------------------------& i. O% |$ t/ ~. B
首先打开Constant.inc并且修改所有倍率为1.0( U% ?) ~9 i2 q$ @( n9 n1 `: Z
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. P6 }$ D; X8 M+ v$ d itemDropRate = 1.0 / D; C9 L& n) l
& A/ a8 G% J# {0 | goldDropRate = 1.0
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* B3 c Z; B& K" s monsterExpRate = 1.0
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monsterHitRate = 1.0( D' @) {' Z6 c' k+ e
+ K; \- I' B% u% u: w- }- a4 Q% s现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =; i5 ~, e2 Y/ D' p% b
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你可以在这更改倍率。
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Code:3 n5 c" W5 g- j- J) T
( _" `0 m9 `1 X7 r' H" ^function GetExpFactor()5 I1 x) h* E9 H3 e
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local tList = GetEventList() \% N; R- g2 M- S- s
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6 }* P/ {- e' E for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then* \0 ]+ B6 z2 y+ @1 |+ G2 Q
" w* E- f& d! P2 ?( j; E+ {# n& I) g2 [ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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" q+ ^1 J- f' J( X% e end
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: n; {. v& x5 X: @! Q8 z return fExpFactor
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end
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物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="$ E. j/ {$ d" D6 |- I6 L
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飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活1 n! a/ F; u: j/ [
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