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倍率,由二个文本控制" T) z8 X! o* z/ E, ^$ V' M
1.EventFunc.lua. {+ ]4 ?; j) o5 x' d
2.Constant.inc
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首先打开Constant.inc并且修改所有倍率为1.0
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Code:
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4 x$ u4 s! V- A" O% K itemDropRate = 1.0 ! b3 V' C7 V% Y* ]+ r8 j/ T
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goldDropRate = 1.0
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% u0 q9 F7 X# f6 `# r! D9 } monsterExpRate = 1.0 9 w% Y- T$ p3 V C% k% }
- G4 u% v0 L' I0 I monsterHitRate = 1.00 M7 e( d- D9 K
, O9 P1 C9 K1 I1 ]2 Y. E: H0 T现在去LuaFunc 文件夹 打开EventFunc.lua( u3 m% D: v, l. Q9 `' p4 @. V6 s
. d- \7 a/ P* I8 n- A) ?local fExpFactor = 经验倍率% g% H' h7 |$ `6 K7 e( q
local fItemDropRate =一般物品掉落倍率0 j2 d: r/ u4 t5 O1 x
local fPieceItemDropRate =特殊物品掉落倍率; `9 k s7 a- a& _% K0 v
local fGoldDropFactor =金钱掉落倍率6 `# G$ |. t! N- Q/ Y/ L' N
--------------------------------------------
4 X+ c# Q$ r" X, y! \6 t( s, b首先打开Constant.inc并且修改所有倍率为1.0
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Code:3 i$ A1 O6 O& k9 }
! x+ g! D2 A4 I* Y5 n itemDropRate = 1.0 8 c' x3 \6 O3 l/ {
3 f9 |9 `% n4 z. b3 s; B4 m goldDropRate = 1.0
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monsterExpRate = 1.0 ' ~7 q9 U5 }0 T* S3 `
3 v" | v1 G- k7 r/ Z monsterHitRate = 1.0
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现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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8 _) t$ a p- NCode:- S6 M' W& q6 y w
* d+ G7 M7 q4 Gfunction GetExpFactor()
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2 A, f3 [3 `% C4 ` local tList = GetEventList()
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( ?+ g, Z9 Y. r+ I: f b/ d local fExpFactor = 60
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% E o) D1 N5 n8 N6 @6 v for i in pairs(tList) do
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if( tEvent[tList[i]].fExpFactor ~= nil ) then
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) h' @* t0 d' O1 h6 q. [ fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor
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+ l# d$ z* A: Z2 s, b! V return fExpFactor
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; U" ?' O0 P+ e% t' [6 o# C; Q5 d! J% Qend
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物品掉率 "local fItemDropRate ="
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) j1 w9 G' O+ |; ?卡片掉率 "local fPieceItemDropRate ="
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飞飞币掉率 "local fGoldDropFactor ="
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, J# B( n0 ^% x( Z: y当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活2 R! B' o. ?/ ~/ s
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