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倍率,由二个文本控制
, N1 C- t. x8 R% {! y1 W: W1.EventFunc.lua
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3 a( t9 g7 R: U首先打开Constant.inc并且修改所有倍率为1.0; B8 C/ L1 T( k" c' H
) Q: n1 `' F; j0 Y7 kCode:6 r3 }: Q/ K* @3 v G2 V$ {
3 Q& {' O7 S% [( d& n7 X itemDropRate = 1.0
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- h. L" m4 |( j J" m/ E9 Z& r goldDropRate = 1.0 6 s. B/ Q8 ~! K! X5 X! N
7 [$ i3 D4 c$ n( R1 V5 Y monsterExpRate = 1.0 2 Y9 h3 v( n# a+ t. ^8 p* |& s4 F
/ M/ f' d+ h+ @ monsterHitRate = 1.0! r7 K% ?8 B; ~
/ j/ y8 y3 K8 V3 m! t' A8 C) L: E现在去LuaFunc 文件夹 打开EventFunc.lua
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. p$ M: t# b" R6 Tlocal fExpFactor = 经验倍率
8 J1 Z( W$ y/ g. Q/ ?local fItemDropRate =一般物品掉落倍率" {7 W4 h, p& P6 q5 y' w4 w# x
local fPieceItemDropRate =特殊物品掉落倍率
2 l0 r0 X% I. n. \% u4 blocal fGoldDropFactor =金钱掉落倍率2 b/ ?( V+ e3 z6 A+ v
--------------------------------------------" f- ~6 z4 ]% N/ G; `1 \
首先打开Constant.inc并且修改所有倍率为1.03 m8 p' }8 P5 V& B8 O/ I3 X) C& M
~, D! Y: K" S1 \% i/ T7 k* TCode:
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itemDropRate = 1.0
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goldDropRate = 1.0
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monsterExpRate = 1.0 0 g: d6 b& e, r( s
! {. L3 y0 o4 X1 L6 [. a/ F7 S9 X monsterHitRate = 1.0
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$ h- I- U. K; w9 e2 R现在去LuaFunc 文件夹 打开EventFunc.lua搜索 local fExpFactor =
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你可以在这更改倍率。
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& x' I2 }; p0 Y* Z CCode:
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" f- ~* J! |4 Vfunction GetExpFactor()
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+ v9 O+ E# J: F$ w4 R local tList = GetEventList()7 l# X$ [) H. ~- _0 Y. `4 Z
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local fExpFactor = 60
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for i in pairs(tList) do$ o6 B- R& ]+ B5 H
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if( tEvent[tList[i]].fExpFactor ~= nil ) then2 k/ ^0 k/ U% [' Y: B
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fExpFactor = fExpFactor * tEvent[tList[i]].fExpFactor; ]8 C- p# D" Y& T6 x2 w% V9 _
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0 O4 P9 w& A" Q, Y return fExpFactor
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end
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: x% c0 {* G& T7 E7 \, X( r$ _物品掉率 "local fItemDropRate ="
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卡片掉率 "local fPieceItemDropRate ="
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+ @$ ]4 q) I* z) Z( d8 Y; ], v飞飞币掉率 "local fGoldDropFactor ="
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当然也可以把这里都设为1.0,然后通过活动来控制,更加灵活0 @3 }+ Z; b3 U* Q% a! }) r" c7 @
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