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NPC修改

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发表于 2016-1-10 02:40:17 | 显示全部楼层 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
# J$ I; W, t1 f' t) K1 E修改软件:dyoManager.exe0 Z7 I: J! R8 b& i: l
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-Info-
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) x# q! s* \6 O0 s% K; Y- q$ C/ mName: dyoManager
& f3 L* t- E. B) T% r4 W5 nAuthor: Kimmy Andersson; P/ B. e3 G5 s# e3 x/ t
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Credits:
7 J9 J, x% ]; F4 [* L- }0 ?Xadet
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, I/ b* p) [  u* \* v& ^/ JThis version is FULLY functional and is GUI based.  ~) e2 c/ @' J- A* ^1 k
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--------------------------------------------
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1 l2 g2 E$ T/ o7 C8 n-Usage-
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6 |: K2 L; {" L& u  f( _The usage is EXTREMELY simple.$ V& k9 |9 v& Q0 T9 V
Open the DYO file, edit it, save.
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--------------------------------------------
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-Explanation-
" @7 ?) H7 [4 _( qLet's take a look at the first block(this could be different on yours):7 W. J0 [) z1 W( o) U/ `7 s$ W! P% E6 ?

; y& k! R+ H6 P8 v5               对象类型(NPC为5)7 J, T- F  r9 J7 m! c2 O8 k
179.9087        NPC方向2 X' H8 a; |( v2 c# h+ l
0               下面3个为xyz轴角度一般为0
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0
# r+ l* f2 t$ E/ K3344.027        标识NPC位置的xyz坐标
0 v3 W0 P4 ]) [# i# I' P; _6 U146.9564        Y是高度
  g8 m3 ~, L# E  P2071.1
# A& u. Q! n8 Z1               下面是xyz的比例8 {3 l- c! D0 c# M5 E/ N" g
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5               设置AI(NPC为5)* @& w. K0 s9 L: I' t- _
234             模型ID
" a  k0 M% |  p& X-1              未知(NPC设为-1)* F: J, F+ ]! E* L$ y$ b  ?3 ~! S+ [
0               来自AI类型:0是不可动、中立+ i6 i7 [: S4 N: R, z. s
2               未知(NPC设为2)
6 G% t( b* ~8 p# K7 d6 kMaDa_Boneper    NPC名字(character.inc可以查看修改)
/ B% z5 b7 |! t  |8 [! [1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有5 h9 E7 K1 i4 u2 }! k2 j
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So the first part that says 5 is object type.4 B% j$ j' V# n% k( z
5 is mover(NPC/MOB).2 _5 O% B% ~3 Y* s  E: s, N
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The second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.9 v6 Y3 P) l6 R% o3 [
These are usually left blank.
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  o# u7 W; P5 BNext three parts after Angles are Position XYZ.% u" n0 z& B. P' U
Keep in mind that Y is height instead of Z.
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5 w# G$ T1 U  r9 eNext three parts after Position is XYZ scale.9 G' p1 h1 K! a# M4 j, E

: V. O; X7 d6 }7 G- B8 BNext is Set AI.
  T! I9 n- U$ @" _, {NPCs are set as Pet which is 5.. Q0 q+ b5 r& p, K% w$ q) K

% p* }% r" n8 ?# v) z5 A! LAfter that comes Model ID.2 y) V' @" E* i1 C* S, X
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Next is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.( S8 l6 ?6 X! @9 Z4 r5 I9 z
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Next is another unknown which is set to 2 on NPCs.
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Next is the name of the NPC.
! T" b8 s' ~& q! E: C8 ZTo see what name an NPC has, you can check either in character.inc or the dialog files.4 q& a& I- R4 W/ Q

$ I% l. w* e3 W; [Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.: G# l! L8 f/ F4 N& L& v& Q

  Y7 a) @2 R8 O. W9 BLast is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!* f- p6 Z$ J8 j9 e1 V% W/ o+ O
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--------------------------------------------
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-Shortcuts-6 U! k: Q6 g7 ]3 z
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While editing inside the textbox, you can either right-click or press any of these keys to get
0 Z& R7 Z* s' q( f, l( O; a. h" _desired function:
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5 m0 r1 V4 x+ F. L, vCtrl+F = Find" ]/ G  `9 Y, z* l
Ctrl+H = Replace+ G+ q) g- |8 D9 v; h' S' Q" D
Ctrl+A = Select All
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4 L0 M3 Z7 `- u- M3 \% k! z--------------------------------------------1 b. V5 R3 B5 ~" p" J4 e
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-ChangeLog-8 S  f/ ~+ A0 y5 g( F
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1.1 - Initial Release.
0 |. z& e- r5 I7 ^. p' t2 @7 P) M+ G1.2 - Added options for search, select and replace.
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: q$ p" Z( t+ u6 Y/ i--------------------------------------------; x* z3 C7 g4 l
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Thank you for reading and downloading!. r4 j$ f! z. w6 i8 M2 k
Please comment all the bugs you can find.: z& w" R3 _( p. y& u7 I# \; j4 V
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Proof and a little preview of what you can accomplish:% m- B8 d* [0 ~, r! {* \, Q6 h, y$ Z
http://www.swegrafix.net/upload/files/leafevent.png: y. B+ M7 G1 |
(Old-school players will recognize this)
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