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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
0 E( N9 J# n1 Q7 T/ U, }修改软件:dyoManager.exe
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! h. M9 {8 r0 C- I" e! U4 l-Info-! E. y" u+ v3 i; z: [
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Name: dyoManager
/ m9 T( J2 i0 {3 LAuthor: Kimmy Andersson# l: l! q4 v7 p0 q3 f+ x4 Y: W

% \8 K8 M& _* c- L1 L. v( b8 G/ FCredits:
6 o! _. L7 d3 N4 v/ D8 PXadet8 G$ k% J3 e; \1 q6 v

% v9 {" `+ C4 r5 B. g# Y* YThis version is FULLY functional and is GUI based.
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--------------------------------------------5 ]' `! ^& F3 n. l& w- ?

# X) n* }% k- _5 H$ f$ z-Usage-
  U/ K7 j3 f( K. |* F+ X) v$ q3 i( ?3 u3 P( {5 ]
The usage is EXTREMELY simple.! z1 X8 `# `9 ?/ ^) ?" E
Open the DYO file, edit it, save.
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6 s, {. m; }9 @6 l! ?; S  x( ^# M- e--------------------------------------------
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, s! N5 e+ u4 X: u- q4 f-Explanation-
7 o" B0 B$ o, B+ Y  f! lLet's take a look at the first block(this could be different on yours):. U) b; R/ m6 H) |
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5               对象类型(NPC为5)' H( x1 I0 P! a7 R" s' g
179.9087        NPC方向
" l# V0 Y  B" |! x" N0               下面3个为xyz轴角度一般为04 a+ S9 `7 ]3 A
0
5 l* {4 K# ?' _% i/ f. b0
0 F; r4 K  e. M8 J% ]3344.027        标识NPC位置的xyz坐标" p  q% I' m: [3 Z* b8 q* l
146.9564        Y是高度
7 B, a5 M6 p5 n6 G2071.1
5 `1 b7 h; m+ L: y1               下面是xyz的比例
3 D  m. ^4 I  R6 X- y1
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5               设置AI(NPC为5)
& u! m1 C+ z4 U0 O) o4 F1 D234             模型ID
$ f- o) r- P% h-1              未知(NPC设为-1)
% x3 v( H4 D" j$ \! M0               来自AI类型:0是不可动、中立. O. o# B& V2 M4 S
2               未知(NPC设为2)
5 z2 J8 d$ L3 c8 Q" U2 vMaDa_Boneper    NPC名字(character.inc可以查看修改)
' z) t; r/ M8 X1               下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有! ]3 ^4 R8 p# L+ y5 ^4 M0 l, n
9 A8 X2 {/ ~: }  X1 J
So the first part that says 5 is object type.  ~9 d2 }- ^5 U' ^0 U9 }7 ~
5 is mover(NPC/MOB).. ^5 s* r' b1 \

) g5 }; @6 O" M+ CThe second part is the Y Rotation Angle.0 ~' G, [/ L6 e$ _6 a& t

5 i; {. C$ G; ]7 c% R/ p4 I- B: O; VThe next three parts are the XYZ Axis Angles.
  Z  N- l" ~3 xThese are usually left blank.( Y' f* t9 @" m+ @8 y
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Next three parts after Angles are Position XYZ.
# x& ^2 n, _# B+ e/ e6 YKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.% U- \" I9 z3 O8 A
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Next is Set AI.
/ y, `. U" X  _: N4 ^8 yNPCs are set as Pet which is 5.7 N5 U: c6 w" n
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After that comes Model ID.; @9 u9 W. ^" `1 m/ v% v

( |( m4 w* q& X5 y1 a' b+ _Next is an unknown int that when on NPCs is set to -1.5 k4 K) \% n) {2 z

6 z; L" ~+ a7 w5 |9 ^After that comes AI Type where 0 is non-moving, neutral.. S' d3 F3 P( {- m# u
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Next is another unknown which is set to 2 on NPCs.
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+ w, a4 w+ B. {# J9 q! a/ X1 VNext is the name of the NPC., F6 W# y  l0 D6 _$ s* U+ q
To see what name an NPC has, you can check either in character.inc or the dialog files.6 G/ b* k" m9 _0 p: T0 L! \0 ]
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.) [: t" @8 ]- \, i

8 w0 d* E' U5 ?Last is a separator necessary for the writer.8 Q' E# h7 Y7 q2 [

; {% B1 B) W( pNOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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8 W3 K0 n/ S" M6 m+ c6 S! n  q% t--------------------------------------------
+ [( T( _. i0 o0 o, B! H5 V' _# X1 `  Q5 p! r# b3 R! Q8 e: P; E% b8 X
-Shortcuts-
9 M( _7 b4 k# H- w9 V2 y
: C; K* ^, z) L) y) N7 CWhile editing inside the textbox, you can either right-click or press any of these keys to get
" h) b5 _4 E8 M% y& Jdesired function:2 V0 ~8 N2 G" Y, r* {+ U
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Ctrl+F = Find! C0 W1 V& T; c: t$ x
Ctrl+H = Replace
! v8 A/ t: y" X- H6 ?8 m: R5 JCtrl+A = Select All
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--------------------------------------------
6 d8 U+ L! C: e% W" \2 \  x/ v" r0 v; b5 N" `3 w5 S: R
-ChangeLog-
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1.1 - Initial Release.6 k/ v" Z! |$ j9 {
1.2 - Added options for search, select and replace.
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--------------------------------------------
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Thank you for reading and downloading!
9 P2 W6 A4 d3 i0 VPlease comment all the bugs you can find.
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8 ]+ `- ]* @  M' n" n--------------------------------------------
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5 F1 N! g) ?3 ~Proof and a little preview of what you can accomplish:
! Q: `$ j! N& _6 R! shttp://www.swegrafix.net/upload/files/leafevent.png: ~: K0 x& g5 O; d; o
(Old-school players will recognize this)6 ^( z+ K2 `. i: @7 h/ V! @# W

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