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- T/ u+ |9 @! E3 q$ ]1 g) o5 ~; Treadme.txt
+ d& B1 Y* X" C+ H/ q' a$ m# ]修改软件:dyoManager.exe
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6 o0 j0 _9 r$ h% m" _. `-Info-
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( S- g; {5 l0 C! X3 KName: dyoManager
- L; v$ v# T2 }! C/ nAuthor: Kimmy Andersson) i( p; E% \ a, X% H
7 P/ ~- M, `, E) B1 f3 G/ D$ nCredits:- V. W4 N5 C# X' G- k8 k1 M, h: Y
Xadet% F; c/ V* k& `+ i( w
1 P* y/ A/ p8 N- p- f1 Z1 J; uThis version is FULLY functional and is GUI based.
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-Usage-6 R) A V( f# n& |/ e: A Z" f
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The usage is EXTREMELY simple./ P8 O1 I/ {& ~8 ]
Open the DYO file, edit it, save.# a7 M f a4 D; S' n. ]4 h
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-Explanation-$ R m# X* B# [; j/ r
Let's take a look at the first block(this could be different on yours):
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5 对象类型(NPC为5)
' W, L$ N, w. V7 H( C179.9087 NPC方向
) i* V' @/ O( o- X# n( Q/ Y0 下面3个为xyz轴角度一般为0# e b' h- n" p& l6 m. N
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3344.027 标识NPC位置的xyz坐标
5 N. n z' M9 s146.9564 Y是高度
/ T4 X- X* [! I5 X9 G' N- _& |# Z2071.1
6 q. ]# [0 m1 x) l) Q& ?) \1 下面是xyz的比例4 e; a7 w- r, V3 `3 n6 _) S5 S$ S: E
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5 设置AI(NPC为5)+ {0 w/ g5 t! x/ @
234 模型ID4 n5 l0 f. r2 k4 V; I6 l6 w5 m6 h
-1 未知(NPC设为-1)
4 e& n: L9 G, H% \7 W) x. p6 A7 S0 来自AI类型:0是不可动、中立
6 j7 t: k# ~ ^9 Y& g( y1 E2 未知(NPC设为2)* L# O5 |$ P: b& p2 q* Y
MaDa_Boneper NPC名字(character.inc可以查看修改)+ P. t& e2 ?- s1 M" H& R) z
1 下面两个未知第一个设置为1第二个为0
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--------------- 分隔线必须有! J$ w2 x( F' |; t v8 H
. _; ]' V: s% l3 w) X+ R% NSo the first part that says 5 is object type.. n: ^3 [; E+ B' F
5 is mover(NPC/MOB).
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2 b" y' Q4 H0 A- X! B# iThe second part is the Y Rotation Angle.' a, v8 P8 i& a1 S& \4 t6 b
( Z; H* f7 q: W' F0 s# [The next three parts are the XYZ Axis Angles.& D* x+ I& m; e- r! _6 `
These are usually left blank.- U# J+ |3 p ?) m8 a
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Next three parts after Angles are Position XYZ.
3 u4 e4 w# ~" V- k* jKeep in mind that Y is height instead of Z.( X9 Y! o& X# E. v5 F6 u' p; M
# [4 m! G! r k( }/ jNext three parts after Position is XYZ scale.
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Next is Set AI.1 A$ K0 V0 D* Q$ k$ l" Z
NPCs are set as Pet which is 5.
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After that comes Model ID.7 {$ O. c5 V, C
, y! M- R9 N3 NNext is an unknown int that when on NPCs is set to -1.
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After that comes AI Type where 0 is non-moving, neutral.2 a6 ]$ w8 C+ v4 `5 D
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Next is another unknown which is set to 2 on NPCs.2 U5 V4 G- `0 U+ E3 L% Q b* \
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Next is the name of the NPC.& @( d! \5 I* C! O0 n
To see what name an NPC has, you can check either in character.inc or the dialog files.# n7 x: ~- J/ g2 b
) O, {# I" z7 C2 T2 SNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.) {" h, E, y9 N
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Last is a separator necessary for the writer.1 r' }7 e0 i+ b
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!8 _3 h0 p# d: K1 a
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-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get I: ]9 {! ^- ?$ }0 ]4 E! h
desired function:6 @: e; p# `8 ^/ X n8 i
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Ctrl+F = Find: {, u, V- g/ S
Ctrl+H = Replace
$ T& S0 _. O T$ {% b( r: {Ctrl+A = Select All
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; Y+ [+ J5 h' U7 x0 h-ChangeLog-
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1.1 - Initial Release.5 z, r( w- d3 q1 e+ j5 F
1.2 - Added options for search, select and replace.
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# T6 I4 O* H5 b$ W: e+ D& [6 W- t. gThank you for reading and downloading!
+ e& o! d0 _+ @# C7 kPlease comment all the bugs you can find.
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+ f, \- I$ F& J* I3 uProof and a little preview of what you can accomplish:
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(Old-school players will recognize this)4 [8 c8 c: g- w; Y" t* J
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