飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 13585|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

197

主题

203

帖子

1086

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
1086
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式

9 R% B5 M! L! ^& |7 Oreadme.txt  F& I' s" R( f* h, l; `
修改软件:dyoManager.exe
: z. P" r/ s0 i& _
2 J9 t2 m+ W7 _# \: }& h4 A9 L4 J0 q8 D7 K" r3 Y7 a. M4 G+ `

1 @$ o, H1 \/ q$ Z) X' M7 Q7 ^-Info-7 Y/ l0 b$ D, X4 [/ L- y3 O* J5 }
. U) c# C& K) e
Name: dyoManager
( [. u( F2 x' X" e" f2 Q! EAuthor: Kimmy Andersson: q1 ?0 Q$ ]# P: Z6 b0 w/ }! _
: ?! O: c" V/ p/ V1 y( g# n# X3 Q
Credits:2 v$ B9 g( s8 i. A5 d
Xadet
0 w# q! u' O: F' O' m- _/ i
" Q) w+ u. ]6 V; M/ y, g3 cThis version is FULLY functional and is GUI based.
$ J9 u" d- F3 ^2 J4 G7 F
# G/ |; _* X9 B* e2 n% s--------------------------------------------
& q7 P$ a4 R1 ~' m! C( B9 m- P" @0 G! ?
-Usage-; g: d/ |- g. O& ^( N) H

3 X" A# V' y& v$ I) b9 LThe usage is EXTREMELY simple.7 {; `) p% o$ o7 a4 T
Open the DYO file, edit it, save.) z& d9 ^$ J' e( W9 D" ~

3 x* n- l! G  V3 h# l+ H--------------------------------------------/ s9 U2 j# v& X: u+ A
' s$ ~& j, s( C- [2 H
-Explanation-) F+ O7 F, g; C
Let's take a look at the first block(this could be different on yours):7 e; t( ]# o$ `% f2 ]% Z
( W+ v  O$ l# N8 X6 h- u* l7 l' Z
5               对象类型(NPC为5)
) ~* @1 W, K# v7 y' [# }179.9087        NPC方向
5 J0 z7 l% h( e* p; }0               下面3个为xyz轴角度一般为0. a# G& C* c1 S2 |
07 z- o# q2 P% F
0
5 c. K9 W2 w3 b/ G1 C3344.027        标识NPC位置的xyz坐标+ m* {+ e3 N0 v4 V
146.9564        Y是高度4 q$ V- D* |9 H: v$ d$ j! J- N
2071.1
+ E' g! g$ A' [! H# q. J6 {6 [; `1               下面是xyz的比例
7 o  J$ X8 t7 ^- F; J1
& s4 T! ~% `0 b& k1
- Z, @) D4 M; W5               设置AI(NPC为5)
& [* H9 K5 H2 V3 g' u1 X234             模型ID
" L5 Q/ T/ H7 L- }& p+ F-1              未知(NPC设为-1)  M6 ]6 v, t3 d6 ]: ~6 y7 F( T4 `
0               来自AI类型:0是不可动、中立
! V7 D* i, G0 K1 g8 G+ W% m+ J2               未知(NPC设为2)
& T) {* a" M4 S" HMaDa_Boneper    NPC名字(character.inc可以查看修改); G) n. q8 g* e& |/ b
1               下面两个未知第一个设置为1第二个为0
) c+ g% U/ W, P) B% u2 i' B0
. j% Z* Q& w% |. U. C0 |--------------- 分隔线必须有
; e) @$ O3 X1 {5 g7 A+ |; t2 n" S: L  T+ A1 t
So the first part that says 5 is object type.
: ]8 l) J, [( x7 V2 x5 A- p& k5 is mover(NPC/MOB).
5 l/ N# X/ s( v( O
  n' Y3 L$ u: ?: d. `- pThe second part is the Y Rotation Angle.
8 v3 y: r! d1 _1 n8 k$ W( B* m+ _$ I! N
The next three parts are the XYZ Axis Angles.
' U& J: d( I$ g0 Q* o1 mThese are usually left blank.
  w+ _7 m: d5 g8 T4 x# Y# b! |
* N9 D- E$ o0 bNext three parts after Angles are Position XYZ.4 K  P+ m- z0 M3 e$ s
Keep in mind that Y is height instead of Z.6 @7 ~) B/ k) d
2 W, {$ A9 \8 \+ _* e
Next three parts after Position is XYZ scale.0 y  V# `  Z% g3 M* e- k: B

  Q2 _% R" y; q6 @) q9 ^Next is Set AI.( e- F$ E+ }+ V5 Z" p* f( E$ J
NPCs are set as Pet which is 5.- Q' Y& i; D' ?3 A5 }( N- U# E
6 D; C7 g4 f8 I5 ^3 y
After that comes Model ID.  c. V2 J4 x" a% T2 c# |+ z
; P7 x8 c" t3 Y4 o& P
Next is an unknown int that when on NPCs is set to -1.% t& w( M/ u5 a% {

3 o/ b/ g6 K5 `* u: [6 tAfter that comes AI Type where 0 is non-moving, neutral.# H3 [- Z  z0 N+ z7 M) X7 {" V) z% z: i

- p4 l3 g9 R; I4 g' @; T# iNext is another unknown which is set to 2 on NPCs.' o8 B4 P, K4 O5 p( ]6 \( O

2 U6 u  W, u* }Next is the name of the NPC.  g4 X* v( Z# p; M3 W( R! }1 ^
To see what name an NPC has, you can check either in character.inc or the dialog files.. Y+ W  f  B3 T- Q, \" U& {

; L  Y/ D6 H' `' pNext two are unknowns where the first is set to 1 and the second to 2 on NPCs./ `$ w! J1 @. p; g& U% f1 Z) x
: d/ p) d- b' C; y
Last is a separator necessary for the writer.
! D7 i+ G% m0 n: f0 h, ^2 w5 X" A5 h, V
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!3 `  T0 B  x. s& g* t# O; a
3 @, o4 V5 g0 d7 ?- b+ ~
--------------------------------------------
6 U& T# i. W0 |6 j$ B( x
- f4 H; k* c6 ]& ^) }# f  P' X-Shortcuts-
3 n! n' a6 R( E* f& d$ \0 t5 q. t! G* Q, \+ r  A$ J
While editing inside the textbox, you can either right-click or press any of these keys to get5 p. k7 C& s; {  t
desired function:
7 \) T* R' W  G1 k: D$ z; h5 c% Y, ~
4 C. a, D  w; S! f" oCtrl+F = Find2 ]7 S4 _  B- c3 }. R
Ctrl+H = Replace3 p& V5 K" t* q% g$ ~( p6 U
Ctrl+A = Select All
+ B6 U7 H; v- b, c6 e2 i8 O7 K4 i: }2 {. b1 `
--------------------------------------------- s3 d  R% v- G3 H* u) S9 j
( i# T& y! U0 ?4 Y* \+ p) O
-ChangeLog-% [# j; m; y) H. F. O* v
' P4 H9 ?$ N5 r$ z* |  d
1.1 - Initial Release.
* [6 k- u: J2 r* X1.2 - Added options for search, select and replace.9 U: a7 e/ C% x2 g+ v

+ w' X$ m; z, c- x2 ?$ K--------------------------------------------
- S/ \2 L9 z' `$ B0 `
0 N6 c( A7 w2 ^/ h' gThank you for reading and downloading!% m- \$ V/ Y+ K" O0 I
Please comment all the bugs you can find.
+ v' S: ?9 h5 O) S9 m+ h2 @+ w2 S2 ~/ n' M3 z- T: L( E: ~, o
--------------------------------------------, y& s/ `4 a7 B. e9 E
4 p' d- s  V+ o  y; r! w
Proof and a little preview of what you can accomplish:
% p: j# q6 ?* Q) A/ D; w6 y& ahttp://www.swegrafix.net/upload/files/leafevent.png0 c% W. p- d$ J
(Old-school players will recognize this)! O& u5 j% G7 G: s% a& J

6 ?, G6 \% Y- w! M# _
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2026-1-20 17:03 , Processed in 0.091299 second(s), 22 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表