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9 R% B5 M! L! ^& |7 Oreadme.txt F& I' s" R( f* h, l; `
修改软件:dyoManager.exe
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1 @$ o, H1 \/ q$ Z) X' M7 Q7 ^-Info-7 Y/ l0 b$ D, X4 [/ L- y3 O* J5 }
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Name: dyoManager
( [. u( F2 x' X" e" f2 Q! EAuthor: Kimmy Andersson: q1 ?0 Q$ ]# P: Z6 b0 w/ }! _
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Credits:2 v$ B9 g( s8 i. A5 d
Xadet
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" Q) w+ u. ]6 V; M/ y, g3 cThis version is FULLY functional and is GUI based.
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# G/ |; _* X9 B* e2 n% s--------------------------------------------
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-Usage-; g: d/ |- g. O& ^( N) H
3 X" A# V' y& v$ I) b9 LThe usage is EXTREMELY simple.7 {; `) p% o$ o7 a4 T
Open the DYO file, edit it, save.) z& d9 ^$ J' e( W9 D" ~
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-Explanation-) F+ O7 F, g; C
Let's take a look at the first block(this could be different on yours):7 e; t( ]# o$ `% f2 ]% Z
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5 对象类型(NPC为5)
) ~* @1 W, K# v7 y' [# }179.9087 NPC方向
5 J0 z7 l% h( e* p; }0 下面3个为xyz轴角度一般为0. a# G& C* c1 S2 |
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0
5 c. K9 W2 w3 b/ G1 C3344.027 标识NPC位置的xyz坐标+ m* {+ e3 N0 v4 V
146.9564 Y是高度4 q$ V- D* |9 H: v$ d$ j! J- N
2071.1
+ E' g! g$ A' [! H# q. J6 {6 [; `1 下面是xyz的比例
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- Z, @) D4 M; W5 设置AI(NPC为5)
& [* H9 K5 H2 V3 g' u1 X234 模型ID
" L5 Q/ T/ H7 L- }& p+ F-1 未知(NPC设为-1) M6 ]6 v, t3 d6 ]: ~6 y7 F( T4 `
0 来自AI类型:0是不可动、中立
! V7 D* i, G0 K1 g8 G+ W% m+ J2 未知(NPC设为2)
& T) {* a" M4 S" HMaDa_Boneper NPC名字(character.inc可以查看修改); G) n. q8 g* e& |/ b
1 下面两个未知第一个设置为1第二个为0
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. j% Z* Q& w% |. U. C0 |--------------- 分隔线必须有
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So the first part that says 5 is object type.
: ]8 l) J, [( x7 V2 x5 A- p& k5 is mover(NPC/MOB).
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n' Y3 L$ u: ?: d. `- pThe second part is the Y Rotation Angle.
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The next three parts are the XYZ Axis Angles.
' U& J: d( I$ g0 Q* o1 mThese are usually left blank.
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* N9 D- E$ o0 bNext three parts after Angles are Position XYZ.4 K P+ m- z0 M3 e$ s
Keep in mind that Y is height instead of Z.6 @7 ~) B/ k) d
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Next three parts after Position is XYZ scale.0 y V# ` Z% g3 M* e- k: B
Q2 _% R" y; q6 @) q9 ^Next is Set AI.( e- F$ E+ }+ V5 Z" p* f( E$ J
NPCs are set as Pet which is 5.- Q' Y& i; D' ?3 A5 }( N- U# E
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After that comes Model ID. c. V2 J4 x" a% T2 c# |+ z
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Next is an unknown int that when on NPCs is set to -1.% t& w( M/ u5 a% {
3 o/ b/ g6 K5 `* u: [6 tAfter that comes AI Type where 0 is non-moving, neutral.# H3 [- Z z0 N+ z7 M) X7 {" V) z% z: i
- p4 l3 g9 R; I4 g' @; T# iNext is another unknown which is set to 2 on NPCs.' o8 B4 P, K4 O5 p( ]6 \( O
2 U6 u W, u* }Next is the name of the NPC. g4 X* v( Z# p; M3 W( R! }1 ^
To see what name an NPC has, you can check either in character.inc or the dialog files.. Y+ W f B3 T- Q, \" U& {
; L Y/ D6 H' `' pNext two are unknowns where the first is set to 1 and the second to 2 on NPCs./ `$ w! J1 @. p; g& U% f1 Z) x
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Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!3 ` T0 B x. s& g* t# O; a
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- f4 H; k* c6 ]& ^) }# f P' X-Shortcuts-
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While editing inside the textbox, you can either right-click or press any of these keys to get5 p. k7 C& s; { t
desired function:
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4 C. a, D w; S! f" oCtrl+F = Find2 ]7 S4 _ B- c3 }. R
Ctrl+H = Replace3 p& V5 K" t* q% g$ ~( p6 U
Ctrl+A = Select All
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-ChangeLog-% [# j; m; y) H. F. O* v
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1.1 - Initial Release.
* [6 k- u: J2 r* X1.2 - Added options for search, select and replace.9 U: a7 e/ C% x2 g+ v
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0 N6 c( A7 w2 ^/ h' gThank you for reading and downloading!% m- \$ V/ Y+ K" O0 I
Please comment all the bugs you can find.
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Proof and a little preview of what you can accomplish:
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(Old-school players will recognize this)! O& u5 j% G7 G: s% a& J
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