|
. I$ B p4 {- O7 a4 _
readme.txt
) q" a' N1 s9 Z修改软件:dyoManager.exe
6 P4 N0 n7 ?# ]& O" O
7 F0 l7 m" D/ q0 C6 _
! v8 V8 j }4 K0 V5 F0 r: K8 T1 j, B7 z
-Info-8 t1 {/ z. l& |; ]1 j
" m$ [/ w9 p6 T- ?' {6 h( V
Name: dyoManager: n* p& q2 f- M
Author: Kimmy Andersson2 ?( y( W% S! ]7 e% a; B) l) ]
: a) t! T0 C) l6 W5 a' }4 Q
Credits:) G B- M) z& c' ^
Xadet$ h8 q5 L4 K; z& ~* G& {
8 T) q/ a! {* j- a
This version is FULLY functional and is GUI based.
R' l2 n' _: ?3 q, D5 y% r$ {! L5 t3 R) U
--------------------------------------------5 F9 _1 y$ {5 U7 h3 Z
5 B3 K) _" M( C* y" j3 J( `1 w
-Usage-
- f; A6 X- V, d$ T* g; R
% _' l& C$ P+ {- G' W+ \The usage is EXTREMELY simple.
* N- Z7 o" K; d5 G3 QOpen the DYO file, edit it, save.2 B5 l0 v& `2 ^4 ?, F
5 J L- F% T2 Y
--------------------------------------------
5 H7 L- C2 \1 [, X% a
0 ^& R$ ~% d9 s; @, b N$ w$ K-Explanation-
# l% t! q% B* E" VLet's take a look at the first block(this could be different on yours):
( W: T- ^! Y1 y5 H" [& k7 e: G5 x1 O( N2 e$ D2 c
5 对象类型(NPC为5)
2 S7 Y+ B0 [; c5 @3 `179.9087 NPC方向
7 x) O* O# d9 B8 y; g0 下面3个为xyz轴角度一般为01 q/ _9 n1 U& R+ B' X, w
0 ~# d; S, n9 Q3 L1 F$ V
0
: r6 k9 ^/ R3 H6 f4 G1 G3344.027 标识NPC位置的xyz坐标: d0 {5 S; Y2 {2 X
146.9564 Y是高度
0 v2 I) E" B$ L6 M2071.1& u$ a/ k* V/ b( Q
1 下面是xyz的比例4 z# a! u. x" _( A
1( Q! B! J% v% l2 r1 M
1$ p7 | f O; `" N, D6 T/ ]1 ~
5 设置AI(NPC为5)
5 n5 T( f, C) m3 |) m8 X234 模型ID" B" S- q8 ~" B9 M: X4 Z
-1 未知(NPC设为-1)7 j7 y3 r( C' s( c: S! L( W
0 来自AI类型:0是不可动、中立
. q; P* E, N y2 未知(NPC设为2); }6 u Z6 u# @. W$ w& c
MaDa_Boneper NPC名字(character.inc可以查看修改)
3 |$ p4 S- X0 F1 下面两个未知第一个设置为1第二个为07 l2 S7 X2 ^- D( q) q2 q6 V# {
0
9 f; x9 L, C* l) Q( a4 G--------------- 分隔线必须有' v/ {( K1 b9 F1 T0 X
; w' a; q' ^9 Q: s
So the first part that says 5 is object type.
6 n+ E# N# Q# J5 B# e- z5 is mover(NPC/MOB).
$ U" e/ X! d2 t# N4 r( Z& u3 P I6 H& \" u/ _( D% v
The second part is the Y Rotation Angle.
5 G6 i$ g* {5 V5 l' [2 s: ^3 ?; b+ p% L3 m2 |8 i0 ]& p
The next three parts are the XYZ Axis Angles.
# n9 x7 T1 q+ x! VThese are usually left blank.! h b9 y2 b& z
8 ~6 ]8 q1 X5 n1 w
Next three parts after Angles are Position XYZ.# I$ u) b. h1 ? c$ ^
Keep in mind that Y is height instead of Z./ L1 u& Y% H6 ^) X. G
[$ ^ |: M2 k0 d! _Next three parts after Position is XYZ scale.8 j; n) v. M4 P+ {: z8 w q" N1 G
- ?) Y' s1 v3 P7 Z S
Next is Set AI.
; i! ]& \; h' D8 Y: f: G5 d$ nNPCs are set as Pet which is 5.
) N5 H6 ~. X& w E9 J3 Q3 A
" W7 P) b2 ~3 t0 b$ O7 sAfter that comes Model ID.
$ Z" ]+ }* N5 h% q9 g2 e+ T% U* d5 y0 C* u2 D
Next is an unknown int that when on NPCs is set to -1./ x# Z, |- ~" P
! x1 K# G4 |- A7 u' KAfter that comes AI Type where 0 is non-moving, neutral.
4 [ S- M# C; Q ?2 Y* W9 O4 l# a8 ^6 p- g% Y
Next is another unknown which is set to 2 on NPCs.
5 ~* `9 m1 f- D# M1 a/ Z
( E+ a) ^& t( L' ]6 k3 @Next is the name of the NPC.% R$ n' I1 D1 z7 v
To see what name an NPC has, you can check either in character.inc or the dialog files.
/ S. J/ r Q( Y0 q" F; G q0 n! T
^1 {# @ b9 q& G4 h+ c4 \, oNext two are unknowns where the first is set to 1 and the second to 2 on NPCs.
9 X4 E9 r4 l: n% }4 y, v! d, ^" n. j* `1 x) X/ e
Last is a separator necessary for the writer.7 D' c7 w1 N- V! J4 C! b
& Q. H/ G9 Y5 D/ @
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!/ k9 v9 I6 l- f. R8 {; Z
# V9 c/ c2 J$ Q) l
--------------------------------------------9 c5 N) I/ o, _$ @- `( q
0 _! g7 d$ c5 B' t% t: x7 R: v
-Shortcuts-
4 h' b+ c! _" F- U9 \# g, Z* D2 ^5 g" \# s
8 t& @- |( R, ]3 w: ]& a& LWhile editing inside the textbox, you can either right-click or press any of these keys to get' t4 U( l1 A7 J2 v: x
desired function:
( g, C% K% x9 F& D0 |- I! `; e- a. h8 t2 `6 W+ G
Ctrl+F = Find
& C: S% \' a- s/ ?Ctrl+H = Replace
3 R& Z0 r) L9 xCtrl+A = Select All" ]: \7 c' p! t$ \# K c' O
3 k+ W$ ~+ ]& L
--------------------------------------------3 z5 E0 q4 T/ W8 p
$ Z5 g; z& G7 K3 t' O-ChangeLog-1 l' v/ [5 x) Z/ G1 N
3 f( j& I0 G& y9 M, v
1.1 - Initial Release.5 E; @# ]* Q8 ~
1.2 - Added options for search, select and replace.0 i8 C1 b* } g2 x
0 M$ u- s: B$ U, g
--------------------------------------------
+ h0 N- k2 `, M- |1 a$ q
/ j' Z5 R) ^' Z4 c6 }/ HThank you for reading and downloading!' h0 m" z* N) u8 G
Please comment all the bugs you can find.) I5 ]; ]% w7 @3 J
4 [2 ^& _- Z) s2 d
--------------------------------------------
- U, Y8 h& P5 t* J( G
* ] ?5 Y( u0 ^+ N" qProof and a little preview of what you can accomplish:
: P4 g" k, I" _; i9 xhttp://www.swegrafix.net/upload/files/leafevent.png
' E8 I) _' z- n, M/ Y p! f1 U4 W6 Z6 F) V; n(Old-school players will recognize this)! ~6 A" k3 a% ?; d5 Q, Z- F
# H7 e. l, J7 W6 m5 O4 ?8 c
|
|