飞飞世界论坛

 找回密码
 立即注册
搜索
热搜: 活动 交友 discuz
查看: 8018|回复: 0
打印 上一主题 下一主题

NPC修改

[复制链接]

200

主题

203

帖子

984

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
984
QQ
跳转到指定楼层
楼主
发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
( q; r( k! z- U4 X( e
readme.txt
- r+ I4 o1 J6 L) _% A修改软件:dyoManager.exe
* {, ]0 L  W& c8 x- Z9 e) f5 F* y: p; K& B. C

* _4 }, C  N; C( [# U- T
, y8 q% s! e1 X5 T-Info-* C0 s5 n; _2 I1 n

2 j, G+ g/ G" x8 bName: dyoManager: j' v% {9 l8 o: D, j. s
Author: Kimmy Andersson( `1 x3 m/ c. `; |+ ~. I
) d8 {- V3 v" T- {5 D
Credits:, e( Q' n& c3 x3 ^
Xadet
; O! P/ g4 ~1 g" i/ a4 M
$ u5 f, O8 I, y" b0 zThis version is FULLY functional and is GUI based.9 ^- o! k! B3 n$ h2 m
: s# S0 P+ H2 t2 F
--------------------------------------------9 M, B, e* P, M( n2 }0 A
7 O" G4 |, Q& T
-Usage-
2 t* L5 [1 p( a% M: N9 O+ G
. U3 ]5 d# r8 d# W5 JThe usage is EXTREMELY simple.
9 w/ ]% @- h: C% OOpen the DYO file, edit it, save.
  `+ C4 K; R1 c$ [9 G# g, o* \: m' N
--------------------------------------------# U) d% y. \) H# Y. P- [5 h5 u
0 ]9 ]$ @' E* c0 O% L/ p( @) r
-Explanation-0 n& [* n* F) p+ p
Let's take a look at the first block(this could be different on yours):
0 J7 [' E3 E  b* i& Z
" Z: \2 t* J, f$ }5               对象类型(NPC为5)  O1 f, d* @' s5 \6 ?
179.9087        NPC方向& \: o. {' b% G- o
0               下面3个为xyz轴角度一般为0
" D# _8 Y  N8 A0 Q* l0
4 u7 o, }$ Q( ]& m+ Q& x0
8 s1 O: p# V4 q3 T3344.027        标识NPC位置的xyz坐标
( u; j! S5 O6 k* i" v4 Z  B146.9564        Y是高度
( f- v4 Y" \/ Z1 h" {2071.1. r2 F& h0 y; J( [4 i( C4 }8 R
1               下面是xyz的比例  s' D0 x+ r7 @( ]/ O
1
1 ?. ~6 X/ l$ G- c( L3 l' |9 e1
- [. Q4 H0 \* X9 x1 J. [5               设置AI(NPC为5)( }/ p$ Y5 x% U7 A; S
234             模型ID
" R$ v7 v  T( P% ^( r4 K-1              未知(NPC设为-1)
) w6 l* B  q7 k1 M6 o0               来自AI类型:0是不可动、中立' S1 y+ f1 P4 J; Z
2               未知(NPC设为2)
. ]3 ~1 q) y' A- Z) j- ^* MMaDa_Boneper    NPC名字(character.inc可以查看修改)* F/ N( g. Q& U, D$ Z; n
1               下面两个未知第一个设置为1第二个为0  F# w) E9 w! ^% x3 J
0; P& J9 E1 ]* h& C0 S! g' ?* B2 @7 A
--------------- 分隔线必须有6 H3 C# ?" |. X2 t9 R
2 p0 w9 p: i% p* r
So the first part that says 5 is object type.) D4 ~6 @  I; N3 T  E/ `, [/ n3 |) B
5 is mover(NPC/MOB).
. y) m& Q% t" w& m5 i
: B; G, L: j: O! B8 j, j: DThe second part is the Y Rotation Angle.
* \  k+ i  K' t: V" ?% C4 N; J
# L7 r9 G- k3 k; p# s" XThe next three parts are the XYZ Axis Angles.
/ O" a  t: \' Z  U/ rThese are usually left blank.: R5 G5 ^+ A. M5 Z, {& V

: H9 s: {6 N3 x4 j6 U! Q9 ]; VNext three parts after Angles are Position XYZ.
/ W2 E  s* b# C8 YKeep in mind that Y is height instead of Z.
, r! F  c2 t: ^3 }1 G# S; U, S& C. d6 i# ~% g
Next three parts after Position is XYZ scale.
' L0 l- d. C% c" D( l9 `. Q) R2 o+ O: L% R1 ^0 j3 z+ N& D. J
Next is Set AI.
  `1 r$ ]7 Y' d! U* INPCs are set as Pet which is 5.
. Q4 X) K$ S+ [  P9 b0 \8 N& ~5 K5 `
After that comes Model ID.
0 ~& D* [8 ^- {5 ^+ x3 S4 `3 S- C# f4 P( {! ~
Next is an unknown int that when on NPCs is set to -1.
- M  E/ J% D0 `( {1 N$ W( l
+ I3 J) P4 W8 E, J" h" p) oAfter that comes AI Type where 0 is non-moving, neutral.( M' Q' E6 {( }' Y& x) f

, h' T; B) x# E- V+ J0 O" _Next is another unknown which is set to 2 on NPCs.
" Y& E' d$ P  M9 K
3 ?- d: n! ]1 H7 N' rNext is the name of the NPC.* \, p: A: T4 `& H0 |
To see what name an NPC has, you can check either in character.inc or the dialog files.
: o, @! `3 Y& J) T, d- m$ u( t& y( H, u. h
Next two are unknowns where the first is set to 1 and the second to 2 on NPCs./ F# Q: f5 u$ `! _8 r: a0 s+ [

3 s; c3 G- Y9 D! x: Y& J' `Last is a separator necessary for the writer.
2 t% _1 C2 n2 k. z9 [8 Z2 J9 G& Y$ q  n4 L  g
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!( Y. ^. W. T! |& @& v& ^# c9 p# `; F

3 C( n+ E; w7 m/ m" a. f--------------------------------------------
7 T( |  X7 j6 k9 B2 e4 F2 H* F/ z: F
-Shortcuts-5 `% \" F1 u% B5 h8 Z* i
/ S9 r2 k. v7 r2 r9 y/ P, ?
While editing inside the textbox, you can either right-click or press any of these keys to get8 G" p# Q) u5 D4 P. @5 j0 b
desired function:8 G& H! q; N! s* i2 }- l1 D
$ M6 P3 t1 W3 N3 e( x! y6 C
Ctrl+F = Find
7 w, f4 z& c2 \0 x2 E7 j- [Ctrl+H = Replace0 r* C# m# V5 g. M1 H" A9 x5 t
Ctrl+A = Select All
: I3 U# {, E! h# w! ^$ |( A* |; D( U
--------------------------------------------
8 Y. F0 `7 Y9 J4 t8 R0 q+ F7 G) |( _$ C6 u9 N7 `/ E
-ChangeLog-
! z7 P" f5 E3 c- M
. T  J4 b0 e% t4 r' J  c7 c3 s1.1 - Initial Release.7 F6 E0 r  s! `' x$ a- @5 R0 U
1.2 - Added options for search, select and replace.
) v$ @- u+ A  |2 P& _) d7 a; _6 c4 O! B: B# U/ E+ m, ]: ~' @: Q6 ]- d* r) H
--------------------------------------------
1 Y0 s1 t, T1 e2 a4 U; r9 W' x% c+ ?* R5 D7 u- m) P
Thank you for reading and downloading!
6 E8 _0 S5 F8 {( m" i# GPlease comment all the bugs you can find.0 x/ ^+ Q/ M$ o! @  U  s$ a: D$ e
/ D+ B- d% ?9 p  P
--------------------------------------------
5 R0 }. p% }4 N) J" e( Z1 `
- V0 J  j: h  KProof and a little preview of what you can accomplish:
( p# [+ V, s% x# K2 _, s( c( k" hhttp://www.swegrafix.net/upload/files/leafevent.png
7 \, B: }8 {8 W% B( ?: d! l(Old-school players will recognize this)" V" |/ `* {# t$ i1 r
: z' ~2 ^! G8 B1 ?9 r
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

手机版|小黑屋|飞飞世界技术论坛  

GMT+8, 2024-5-17 20:09 , Processed in 0.060305 second(s), 24 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表