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readme.txt
- r+ I4 o1 J6 L) _% A修改软件:dyoManager.exe
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, y8 q% s! e1 X5 T-Info-* C0 s5 n; _2 I1 n
2 j, G+ g/ G" x8 bName: dyoManager: j' v% {9 l8 o: D, j. s
Author: Kimmy Andersson( `1 x3 m/ c. `; |+ ~. I
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Credits:, e( Q' n& c3 x3 ^
Xadet
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$ u5 f, O8 I, y" b0 zThis version is FULLY functional and is GUI based.9 ^- o! k! B3 n$ h2 m
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-Usage-
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. U3 ]5 d# r8 d# W5 JThe usage is EXTREMELY simple.
9 w/ ]% @- h: C% OOpen the DYO file, edit it, save.
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-Explanation-0 n& [* n* F) p+ p
Let's take a look at the first block(this could be different on yours):
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" Z: \2 t* J, f$ }5 对象类型(NPC为5) O1 f, d* @' s5 \6 ?
179.9087 NPC方向& \: o. {' b% G- o
0 下面3个为xyz轴角度一般为0
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8 s1 O: p# V4 q3 T3344.027 标识NPC位置的xyz坐标
( u; j! S5 O6 k* i" v4 Z B146.9564 Y是高度
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1 下面是xyz的比例 s' D0 x+ r7 @( ]/ O
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- [. Q4 H0 \* X9 x1 J. [5 设置AI(NPC为5)( }/ p$ Y5 x% U7 A; S
234 模型ID
" R$ v7 v T( P% ^( r4 K-1 未知(NPC设为-1)
) w6 l* B q7 k1 M6 o0 来自AI类型:0是不可动、中立' S1 y+ f1 P4 J; Z
2 未知(NPC设为2)
. ]3 ~1 q) y' A- Z) j- ^* MMaDa_Boneper NPC名字(character.inc可以查看修改)* F/ N( g. Q& U, D$ Z; n
1 下面两个未知第一个设置为1第二个为0 F# w) E9 w! ^% x3 J
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--------------- 分隔线必须有6 H3 C# ?" |. X2 t9 R
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So the first part that says 5 is object type.) D4 ~6 @ I; N3 T E/ `, [/ n3 |) B
5 is mover(NPC/MOB).
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: B; G, L: j: O! B8 j, j: DThe second part is the Y Rotation Angle.
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# L7 r9 G- k3 k; p# s" XThe next three parts are the XYZ Axis Angles.
/ O" a t: \' Z U/ rThese are usually left blank.: R5 G5 ^+ A. M5 Z, {& V
: H9 s: {6 N3 x4 j6 U! Q9 ]; VNext three parts after Angles are Position XYZ.
/ W2 E s* b# C8 YKeep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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Next is Set AI.
`1 r$ ]7 Y' d! U* INPCs are set as Pet which is 5.
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.
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+ I3 J) P4 W8 E, J" h" p) oAfter that comes AI Type where 0 is non-moving, neutral.( M' Q' E6 {( }' Y& x) f
, h' T; B) x# E- V+ J0 O" _Next is another unknown which is set to 2 on NPCs.
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3 ?- d: n! ]1 H7 N' rNext is the name of the NPC.* \, p: A: T4 `& H0 |
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs./ F# Q: f5 u$ `! _8 r: a0 s+ [
3 s; c3 G- Y9 D! x: Y& J' `Last is a separator necessary for the writer.
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NOTE! The last line of the the whole thing MUST be a object type which is set to -1!( Y. ^. W. T! |& @& v& ^# c9 p# `; F
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-Shortcuts-5 `% \" F1 u% B5 h8 Z* i
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While editing inside the textbox, you can either right-click or press any of these keys to get8 G" p# Q) u5 D4 P. @5 j0 b
desired function:8 G& H! q; N! s* i2 }- l1 D
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Ctrl+F = Find
7 w, f4 z& c2 \0 x2 E7 j- [Ctrl+H = Replace0 r* C# m# V5 g. M1 H" A9 x5 t
Ctrl+A = Select All
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-ChangeLog-
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. T J4 b0 e% t4 r' J c7 c3 s1.1 - Initial Release.7 F6 E0 r s! `' x$ a- @5 R0 U
1.2 - Added options for search, select and replace.
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Thank you for reading and downloading!
6 E8 _0 S5 F8 {( m" i# GPlease comment all the bugs you can find.0 x/ ^+ Q/ M$ o! @ U s$ a: D$ e
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- V0 J j: h KProof and a little preview of what you can accomplish:
( p# [+ V, s% x# K2 _, s( c( k" hhttp://www.swegrafix.net/upload/files/leafevent.png
7 \, B: }8 {8 W% B( ?: d! l(Old-school players will recognize this)" V" |/ `* {# t$ i1 r
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