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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
. |9 Q& Z7 S. l3 P( |  h) m4 \# Z: u修改软件:dyoManager.exe
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5 `: G) P$ w4 A% s: i& \& X* L& Z
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-Info-
( S& ?. s7 ?+ T7 h$ |3 R
& v' U" O2 g8 l" {Name: dyoManager
* N, ?, ]/ D* C5 IAuthor: Kimmy Andersson
- f; \9 q2 [( s4 _# I0 o( T! V
7 F+ w1 `* ~1 U' w$ cCredits:
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2 F( n4 C# [. E7 U7 B7 u  iThis version is FULLY functional and is GUI based.0 t+ A" [7 b2 c

: j: ?/ Z9 U5 g--------------------------------------------! E3 b2 {' R7 ]" I- B4 m

  V+ |. h0 Y6 b/ K+ Y-Usage-
# G8 z4 a3 Y! a
, s/ y5 ?6 _) ?9 GThe usage is EXTREMELY simple.
- n& m. k; v2 H7 sOpen the DYO file, edit it, save.
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--------------------------------------------
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; m; Y" q# k; a% L: c0 Z-Explanation-
; h, t  M5 E1 g. @1 o4 {Let's take a look at the first block(this could be different on yours):
/ {% V, H8 |5 K, {# i9 w& A/ m. ?' C! n3 O. Y  b9 b& Y/ [
5               对象类型(NPC为5)
7 V6 A, t/ `$ S2 ?  l179.9087        NPC方向
( E2 b9 f' b# G# @( t/ K0               下面3个为xyz轴角度一般为0& Z; a" s7 V4 J5 c2 ]7 l9 Y7 ~- ^
01 L6 H& @8 A6 H# ^0 t& X
0
' A. ~$ G1 j2 Z- ]; t1 f1 c. \, ]% t3344.027        标识NPC位置的xyz坐标6 i$ v* g6 j# d  }- w* j
146.9564        Y是高度# H: z; f$ i4 n  i- S
2071.1' X4 r4 W0 S- m: j9 {
1               下面是xyz的比例
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1( t- d( O+ D/ a, F, g  _- h, o( P
5               设置AI(NPC为5)
7 j6 O6 n9 J  [" b234             模型ID
1 u6 a7 Y: [/ n) l+ D-1              未知(NPC设为-1)$ S' z# e$ N0 @7 i& k  a0 B
0               来自AI类型:0是不可动、中立1 r6 U" H% A5 Y" n' \% `8 Q
2               未知(NPC设为2)
, J* Q4 f  S# iMaDa_Boneper    NPC名字(character.inc可以查看修改)5 ~5 f5 \  n& \- l6 v
1               下面两个未知第一个设置为1第二个为0( U  V8 a  I/ Y2 d
04 S. c8 [, Q* g9 E
--------------- 分隔线必须有) `2 u7 F# ^* V( |; v
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So the first part that says 5 is object type.
  u* {+ ^: L6 q+ U6 _$ [$ V' p5 is mover(NPC/MOB).
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The second part is the Y Rotation Angle.$ l8 C& ^! s' I
9 q9 d+ n: s" y
The next three parts are the XYZ Axis Angles.
5 k' z3 q  C+ O' l: zThese are usually left blank.
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Next three parts after Angles are Position XYZ.2 }6 Q( \0 H) n% y9 T$ ~; j% K, T0 t
Keep in mind that Y is height instead of Z.* B! U' u& }! E' o( r8 t4 S

6 p  {( E" A+ b8 [, BNext three parts after Position is XYZ scale.
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Next is Set AI.
0 d- F, K" h8 |NPCs are set as Pet which is 5.8 V& `  R5 ~( Z; Y; Y! L* |
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After that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1., Q  b  h4 \* S( x
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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5 O& j  R" N, T1 s) C# D5 \Next is the name of the NPC.
/ y8 T  i/ o5 V2 ?1 V8 CTo see what name an NPC has, you can check either in character.inc or the dialog files.! ?6 M, u& M  q" \' h" d0 V
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs.6 ]$ n0 J8 j3 ~1 w0 D

' q6 u0 z1 ?4 I2 _: ~, d+ S* ELast is a separator necessary for the writer.0 r3 r0 e& [4 }" F, l( U
' x3 R+ G* q2 i- a+ |, _
NOTE! The last line of the the whole thing MUST be a object type which is set to -1!
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6 |% G3 ~% L2 e& c/ P--------------------------------------------* c& Y% L6 w+ d" n8 g9 L
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-Shortcuts-$ Z$ J$ x. q1 e

, D6 h' b! i+ I; k0 ]- v3 tWhile editing inside the textbox, you can either right-click or press any of these keys to get- `8 Y+ k5 T; o) V. F2 U0 e4 f
desired function:
# P; I: z, |1 f" H! s  X
8 B1 d. z- X* v. ^( ~Ctrl+F = Find2 c3 C$ ~; o4 O/ \6 i9 o
Ctrl+H = Replace
  ]+ u; r5 s3 c; Y+ ACtrl+A = Select All
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+ v1 }6 @8 o7 O4 k/ ^- w! ^--------------------------------------------; z, f1 I# v3 Y! F9 D8 l
) a- J% j& I4 p5 Z+ j
-ChangeLog-
8 l: s- k" b6 \: B$ A) g- h' {7 X7 E5 P' W( E( I
1.1 - Initial Release.
  d: T$ Z3 g& p+ ~1.2 - Added options for search, select and replace.& J' j4 T9 ]) }8 C9 D
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--------------------------------------------
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Thank you for reading and downloading!
( i; G4 c, `5 Z$ C8 WPlease comment all the bugs you can find.9 _# ~) \* E" Z2 X

! i! `5 I* X$ K3 F--------------------------------------------
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Proof and a little preview of what you can accomplish:
/ w- C2 u  c& y3 S0 z$ ahttp://www.swegrafix.net/upload/files/leafevent.png7 P- N: Y/ g% N* \
(Old-school players will recognize this)& y% w" o& `2 A- k: V
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