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NPC修改

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发表于 2016-1-10 02:40:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
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readme.txt
! i: _) N: d/ q+ l' J# K修改软件:dyoManager.exe
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- _  E9 Y6 U0 N-Info-
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Name: dyoManager
9 a2 e# O9 |/ Z% ^Author: Kimmy Andersson& V8 j2 w! |6 U- k& L( A

9 e  c1 B6 q# PCredits:
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This version is FULLY functional and is GUI based.6 ?3 Q0 L3 A& E  D: |

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-Usage-
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The usage is EXTREMELY simple.
0 T: s; F$ {* MOpen the DYO file, edit it, save.
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--------------------------------------------
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-Explanation-2 O* o. l( P! I) A1 g' x2 C
Let's take a look at the first block(this could be different on yours):5 F, Z' B3 a- D( a2 {" T

% M# k+ w: C4 |5               对象类型(NPC为5)5 Y4 s& Z* N! B* x3 L
179.9087        NPC方向
+ N4 h2 l2 u- X& _( `( ]6 Q0               下面3个为xyz轴角度一般为05 r/ N+ w" j# L1 C- f- j
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3344.027        标识NPC位置的xyz坐标( S7 a; Y! Z: v+ Y( q( \
146.9564        Y是高度
% W, j% ~" ?6 z( j9 Z2071.1
1 C% @# x+ M' Z1               下面是xyz的比例, F& i" {0 Z: m' [* C
1
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! b3 l& R9 ?0 t  t- {5               设置AI(NPC为5)) e8 @& X' T/ ?! A1 d8 \. `, `
234             模型ID& Z& S0 N9 w% u4 C) ~1 Y: r; h
-1              未知(NPC设为-1)
" C2 T  ~* _  Y7 ^, H) |7 J0               来自AI类型:0是不可动、中立
. {: g# ?  k+ t+ ?5 }. B2               未知(NPC设为2)
3 h. \5 z" A4 ]8 u& ]MaDa_Boneper    NPC名字(character.inc可以查看修改)
; I8 F+ }2 A0 E. d. F1               下面两个未知第一个设置为1第二个为0! z+ r4 m8 |0 b0 E( ?# k* B- H
0
  @! H" Y6 ~' }0 @; |--------------- 分隔线必须有
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8 Y$ f. i' W$ G) q: `So the first part that says 5 is object type.  R! z  k+ Z8 Y1 `
5 is mover(NPC/MOB).
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* k, a: `: x, y& I$ _  C5 N/ {* [" j4 rThe second part is the Y Rotation Angle.' l$ n3 {& D3 e# a

6 E+ `! }3 ?4 D: I$ D# LThe next three parts are the XYZ Axis Angles.' G: `$ \9 n& P% k. w
These are usually left blank.
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Next three parts after Angles are Position XYZ.) X+ E' }7 [9 N0 B7 D$ ?
Keep in mind that Y is height instead of Z.
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Next three parts after Position is XYZ scale.
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Next is Set AI.: A1 ^7 x/ X2 P; g9 B
NPCs are set as Pet which is 5.
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* P1 f5 S. A6 ]; jAfter that comes Model ID.
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Next is an unknown int that when on NPCs is set to -1.* @9 w0 B0 m: B7 z2 c- U% N: g
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After that comes AI Type where 0 is non-moving, neutral.
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Next is another unknown which is set to 2 on NPCs.
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6 w. A7 w6 E6 V1 J6 J7 a  \Next is the name of the NPC.% E4 R# c! z  _6 x
To see what name an NPC has, you can check either in character.inc or the dialog files.
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Next two are unknowns where the first is set to 1 and the second to 2 on NPCs./ F7 L) p0 W( i( x: U& ^+ S0 o
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Last is a separator necessary for the writer.
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( }  T4 }; ^) o  k4 s! XNOTE! The last line of the the whole thing MUST be a object type which is set to -1!1 Z. f% G: k4 a2 ]: [. G
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--------------------------------------------" q' c/ `8 ]4 x7 Q6 B
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-Shortcuts-& z; L+ o$ g( W
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While editing inside the textbox, you can either right-click or press any of these keys to get  p5 K2 e1 j7 y% S5 X. T" I- N
desired function:  a- r; ~& V& E) C8 r9 u
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Ctrl+F = Find8 C* R' u$ U4 y. }: `
Ctrl+H = Replace! U, d* @  y) z! A
Ctrl+A = Select All
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--------------------------------------------" s0 m% U* I* G) ^7 S) G
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-ChangeLog-
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) x! W; q+ V7 p" ^: \/ ~1.1 - Initial Release.7 X( ?, o; L  s& r" ^
1.2 - Added options for search, select and replace.
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: r: M6 s( n" j2 e) }9 CThank you for reading and downloading!8 G5 _& z# G2 x4 W4 @& [) u8 `
Please comment all the bugs you can find.
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--------------------------------------------0 S4 b5 ?/ x# b4 h1 r& a
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Proof and a little preview of what you can accomplish:+ n, W$ L8 A0 I* \1 H7 k$ L
http://www.swegrafix.net/upload/files/leafevent.png" S( x' E' O% ~& V+ ]5 h
(Old-school players will recognize this); Q1 L) N0 b0 O( r, H' J( n. _" y+ X

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